Space Hulk: Tactics

Space Hulk: Tactics

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Sand Oct 10, 2018 @ 5:05am
Space Hulk: Tactics or Space Hulk Ascension
Which one is better for SP?
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Showing 1-15 of 75 comments
Stundorn Oct 10, 2018 @ 5:16am 
already discussed here https://steamcommunity.com/app/492230/discussions/0/1730963192545724143/

I for myself didnt play Ascension, but afaik it has no Map Editor.
So to me, even if i don't play MP until, i have infinite possibilities to create Maps for myself or play the custommade playermaps in SP.
Last edited by Stundorn; Oct 10, 2018 @ 5:19am
Sand Oct 10, 2018 @ 5:29am 
Thanks for the topic. Personally i own every Space Hulk game on Steam, but tactics is more of a MP game and has balance issues. Like Terminators vs Genestealers in multiplayer 9 on 10 times will be a loss. People say on the forums that AI on SP is dumb and on multiplayer Terminators have no real chance to win. I am thinking about refunding Tactics today and maybe get back to it in the future, when they fix AI and add some more stuff for SP. In MP I would play SM, but as for now it's not an option if you want to win. I'm watching and reading reviews atm and people say this game is not bad but not good also. People on this forum say that if you own other Space Hulk games this one is not a must buy. I would like to have a challenge on SP, so that i don't have to deal with disconnects or something in that matter. I also like when my squad progresses - something like lvling up my squad members.
Last edited by Sand; Oct 10, 2018 @ 5:35am
=Jb's= Oct 10, 2018 @ 5:43am 
SH 2013 is very good in SP cause the rule are realy similar to the boardgame who's the best :)
Ascension is very good too but rules are little bit different than the boardgame. But he is more vidéo game oriented than SH 2013.
SHT is for me really bad about gameplay cause the new card system + new rules broke the MP and the SP gameplay too. The AI is bad, the campaign uses same map and the évolution of arines/stealers is not interresting. The only good thing is the map editor and graphics.
Last edited by =Jb's=; Oct 10, 2018 @ 5:44am
Sand Oct 10, 2018 @ 5:45am 
Originally posted by =Jb's=:
SH 2013 is very good in SP cause the rule are realy similar to the boardgame who's the best :)
Ascension is very good too but rules are little bit different than the boardgame. But he is more vidéo game oriented than SH 2013.
SHT is for me really bad about gameplay cause the new card system + new rules broke the MP and the SP gameplay too. The AI is bad, the campaign uses same map and the évolution of arines/stealers is not interresting. The only good thing is the map editor.
Thanks for the feedback :) I feel the same about SHT.
Gut Oct 10, 2018 @ 5:49am 
Originally posted by Sand:
Thanks for the topic. Personally i own every Space Hulk game on Steam, but tactics is more of a MP game and has balance issues. Like Terminators vs Genestealers in multiplayer 9 on 10 times will be a loss. People say on the forums that AI on SP is dumb and on multiplayer Terminators have no real chance to win. I am thinking about refunding Tactics today and maybe get back to it in the future, when they fix AI and add some more stuff for SP. In MP I would play SM, but as for now it's not an option if you want to win. I'm watching and reading reviews atm and people say this game is not bad but not good also. People on this forum say that if you own other Space Hulk games this one is not a must buy. I would like to have a challenge on SP, so that i don't have to deal with disconnects or something in that matter. I also like when my squad progresses - something like lvling up my squad members.

The balance is perfectly fine, it's just that SM are more touchy to play (one error can cost you the game) while the Genes are more confortable : the learning curve is far more steep for the SM than the Genes.

As some SH veterans already said here around : this game is about bringing the right gear and squad composition for the right map, and then play tactically right to manage the risks and adapt to the RNG (always have a plan B).
Sand Oct 10, 2018 @ 5:59am 
Originally posted by Gut:
Originally posted by Sand:
Thanks for the topic. Personally i own every Space Hulk game on Steam, but tactics is more of a MP game and has balance issues. Like Terminators vs Genestealers in multiplayer 9 on 10 times will be a loss. People say on the forums that AI on SP is dumb and on multiplayer Terminators have no real chance to win. I am thinking about refunding Tactics today and maybe get back to it in the future, when they fix AI and add some more stuff for SP. In MP I would play SM, but as for now it's not an option if you want to win. I'm watching and reading reviews atm and people say this game is not bad but not good also. People on this forum say that if you own other Space Hulk games this one is not a must buy. I would like to have a challenge on SP, so that i don't have to deal with disconnects or something in that matter. I also like when my squad progresses - something like lvling up my squad members.

The balance is perfectly fine, it's just that SM are more touchy to play (one error can cost you the game) while the Genes are more confortable : the learning curve is far more steep for the SM than the Genes.

As some SH veterans already said here around : this game is about bringing the right gear and squad composition for the right map, and then play tactically right to manage the risks and adapt to the RNG (always have a plan B).
Thanks for the feedback :) You are right, that people need to change their loadout each mission and try different ones. I've also red, that SHT is a real challenge and has a steep learning curve( intended for hardcore boardgame fans). But what worries me is the fact that maybe the challenge is created by lack of balancing, forcing you to try harder when you're ona losing position. I like the technical side of SHT, but I'm also worried, that it's a purely MP game and that MP will die some time after release. Also another aspect is that people say AI didnt evolve during the Beta and beyond and that campaing missions are recycled maps only to get resources for upgrades(cards and something else?). I'm thinking about refunding and maybe buying this game later when it has somethng more to offer. One more important thing is that Genestealers gameplay is forgiving and SM is not :) One mistake and you lose the entire match.
Last edited by Sand; Oct 10, 2018 @ 6:01am
Gut Oct 10, 2018 @ 6:05am 
Originally posted by =Jb's=:
SHT is for me really bad about gameplay cause the new card system + new rules broke the MP and the SP gameplay too. The AI is bad, the campaign uses same map and the évolution of arines/stealers is not interresting. The only good thing is the map editor and graphics.

You seems to not have played a lot, because you cant be more wrong.

The new card system, once assimilated, is really great and add a lot of flavour to the base rule set. It adds chapter differenciation, odd mitigations, and a little interesting decision layer each turn. With very few it achieve a lot, it's a very good finding from the dev. From all who have played it during beta, I have seen no criticism on it, beta players seems to like it (while a lot were very reluctant about it - me for example).

The campaign does use a lot of maps, scenarised ones for the storyline (the 'true' ones), and smaller skirmish ones for the 'random encounters'. I fully agree that the last ones are too easy (due to IA - see after) and repetitive (devs said there are 12 differents skirmishes map for random encounters, maybe it's bugged I have seen only twos differents). But the good news is : you can fully skip it if you want.

Then the Genes AI. It has already been discussed a lot here, and it's true that in some cases the AI is far too careful, leading to very boring mission. What is strange is that on others situations/map, the AI is agressive, will trade your OW, put pressure and finally be pleasant to play. Sounds like hidden AI bugs to me. But apart from this too careful OW behavior, the AI is pretty decent. It tries to trigger jam or block a corridor sometime for example.

Map editor and graphics are good yes, but I think the map editor lack some options yet. Hopefully in the future they will come.
Last edited by Gut; Oct 10, 2018 @ 6:09am
Gekkibi Oct 10, 2018 @ 6:06am 
While I have no personal gameplay experience of either this or Ascension, I'm still going to vote Tactics, purely from ethical reasons.
Last edited by Gekkibi; Oct 10, 2018 @ 6:06am
Sammi79 Oct 10, 2018 @ 6:25am 
There are definitely issues with the day one release build.

I never encountered severe problems with the AI before then, it seems to work great with the map editor when you give the stealer player options instead of, well that's the only corridor you can go down to get at the marines, so er... on you go. It becomes quickly obvious in the campaign that something fails in the stealer AI, quite often. It could be a logistical events and checks structure that needs reviewing, or it could be a case of tweaking percentages, or a combination of several issues.

I didn't expect to see the same map again during the campaign, but actually it doesn't bother me too much I had already thought about reusing maps for my fan made campaign (coming soon hopefully if I can get the time to work on it.)- but you definitely need to alter the objectives and startpoints and so on to stop it feeling overly cheap. It would be easy enough a write the narrative where you go back through previous maps after the metagame changes the objectives and focus etc. I also think there may have been a bug with the random selection, I've only seen 2 or 3 when there's apparently a pool of 12 or so.

It's disappointing to see the usual army of negative posters (not that they haven't got several justifiable points) The Devs are communicative, have acknowledged every real issue, and have promised they are doing their best to sort it out. At this stage I can't ask more than that and I am more than reassured that they are good to their word.

It's a shame for sure it wasn't perfect on launch but then what is?

As for the OP question, if you want any sort of RPG levelling for your marines, so that they become prominent characters in the narrative then it seems obvious that Ascension is the game for you because that just wasn't in the design goals of this game. If you want to be able to create endless maps, and thereby write your own narrative, play competitive multiplayer etc. then :Tactics has all this while the others don't.
Cassian Sigi Haar Oct 10, 2018 @ 8:15am 
Space Hulk Ascension is the best of the SH series. I for Ascension!
récidive Oct 10, 2018 @ 9:16am 
Originally posted by Torias Telion:
Space Hulk Ascension is the best of the SH series. I for Ascension!



Totally agree
76561198091504177 Oct 10, 2018 @ 10:09am 
Originally posted by Sand:
Personally i own every Space Hulk game on Steam, but tactics is more of a MP game and has balance issues. Like Terminators vs Genestealers in multiplayer 9 on 10 times will be a loss.
Actually since patch 1, the winrate is closer to 30/70, and most veteran players seem to say that it is mostly due to the terminator gameplay being more unforgiving. We are still working on improving balance though.

Originally posted by Sand:
People say on the forums that AI on SP is dumb
We are currently working on fixing bugs regarding the AI, and improving its overall quality

Originally posted by =Jb's=:
the campaign uses same map
Originally posted by Sand:
campaing missions are recycled maps only to get resources for upgrades(cards and something else?).
Actually no. The campaigns have 26 unique, fully narrated and voiced missions. What you are refering to are the horde maps that you can find between missions, and are partially skippable.
In this regard we are working on adding new horde maps and implementing ways to prevent fighting on the same map several time in a row.
Last edited by Margo Martindale; Oct 10, 2018 @ 10:11am
Brother Severus Oct 10, 2018 @ 10:37am 
I like both games and I tried them a bit,I have to say that compare this one with Ascension is a little unfair at the moment,one was developed years ago and got several expansions that made it larger,this one is brand new.
I say let's give the devs time to make some future DLC then we can really compare both games.
Even so Tactics is well made and we can see how much dedication the developers put to make it things done well.
Though I wish to have the freedom of customization in campaign as we can have in skirmish,and the choice to play with the other chapters the campaign as well.
Ashmodath Oct 10, 2018 @ 11:34am 
Do you know how I find a game that will be great quality? I find if the devs respond in the forums, and if they work hard to fix the bugs that exist.
That is exactly what the SHtactics devs do
Cassian Sigi Haar Oct 10, 2018 @ 11:46am 
Originally posted by Marshal Ney:
I like both games and I tried them a bit,I have to say that compare this one with Ascension is a little unfair at the moment,one was developed years ago and got several expansions that made it larger,this one is brand new.
I say let's give the devs time to make some future DLC then we can really compare both games.
Even so Tactics is well made and we can see how much dedication the developers put to make it things done well.
Though I wish to have the freedom of customization in campaign as we can have in skirmish,and the choice to play with the other chapters the campaign as well.
+ , but ...
Ascension (A) VS Tactics (T):
A - more chapters of Spacemarines and each chapter has its own characteristics, campaign;
T - now 4 chapters, which are not much different from each other (campaign only for Blood Angels ...now, for the time being)
A - more control over the situation and weapons, it is possible to manually reload the weapon and cool, there is no dependence on the cards;
T - minimum or no control, dependence on cards (I don't play because of it
with "hard machine gun" and "plasma gun")
A - AI is very good, actively attacks, and there is an opportunity to stop the direction of attack by blocking of the respawn;
T - AI in campaign now clever and cautious, smarter than terminators ;) does not attack if it understands danger or defeat (is bad)
In Tactics only good thing is the map editor and graphics, and apotecary.
But Ascension the best and better ....for the time being...
I very wish Ascension remaster and DAW Soulstourm remaster in new graphics :)

Why in the wars of SH series not chapter of Deathwatch? (Kill team of Terminators from Deathwatch with 1 of Ultramarines, 1 of Imperial fists, 1 of Blood angels, 1 of Salamanders, 1 of Space wolves (+ Dark angels and Raven guard). That would be great!
9 chapters of Spacemarines in SH:
--Ultramarines
--Salamanders (Vulkan is alive! onwards Salamanders, into the fire of battle, unto the anvil of war!)
--Space wolves
--Blood angels
--Dark angels
--Raven guard
--Imperial fists
--White scars (but better Black templars)
--Deathwatch
That would be great!
but only not Blood ravens )))
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Date Posted: Oct 10, 2018 @ 5:05am
Posts: 75