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If you know the Unity engine you know how terrible the input system is with remapping. The issue here is that the Input system I developed, takes advantage of mostly Axis and negative buttons that are (don't know why) hidden in the input dialog.
Very sorry for the inconvenience. You can try using a gamepad to see if you enjoy the key scheme better.
Again, sorry.
Thanks for reply :)
I'm doing another game concept (that is more input heavy), if it becomes a reality, I'll do my best to make every key 100% customizable.
Thank you :)