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If it's with the thought of selling your game, then. . .
I am not an expert in these things but RPGWorld is a Unity application, and any world(game) file you make with it is interpreted by RPGWorld at run time, (which of course has a performance overhead).
Any stand alone has to have the RPGWorld logic built in and so will itself be a Unity application. Ravey & Co. pay Unity Corp. a commercial license fee in order to sell RPGWorld.
I'm not sure whether Unity will demand a slice of the proceeds of any game you might make.
I know I can make a game in Unity using Fungus, (which is free) and distribute it as a stand alone, but I'm not sure I can demand payment without breaching the Unity 'free to use' policies.
That said, a lot of people are looking forward to the day they can control more aspects of the game's core mechanics, so that they can make a workshop submission feel more like its own game. But thats a different bag of chips.
Licensing is not a problem they can do what axis game factory did I.e add a professional license with higher price as dlc...
Answering benjiboy's question..
It's limiting after one spend time in building it's own fantasy and cannot make something fruitful to that labour....
When you put 'maker' in the title you'd assume that you could.. Make GAMES?
This is an RPG level maker for workshop, it still looks cool but with out exporting my interest in the program just dropped big time.
....best get on those Unity tutorials kid :P
You should probably look into unity itself. I believe it uses C#. Brush up on some programming, learn to model.