RPG World - Action RPG Maker

RPG World - Action RPG Maker

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Melaki Sep 21, 2017 @ 6:44pm
Is there or will there be water?
Is there or will there be water?
Really need some lakes and rivers..
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Showing 1-15 of 15 comments
Benjiboy Sep 22, 2017 @ 2:06am 
There's been quite a lot of discussion around this Melaki. I suggest you search 'water'
Boweh Sep 22, 2017 @ 3:16am 
The shorthand answer is there will, eventually. Or at least, I know it's something the team wants to get done. It's just a matter of wanting to do it right and not cheaply.
Melaki Sep 22, 2017 @ 5:31am 
Thank you mistah, that was a good answer!
Omnivoyance Sep 22, 2017 @ 2:06pm 
Oh Benji. Nobody searches anymore.
Melaki Sep 22, 2017 @ 4:18pm 
why search when i can ask and get an answer :D
Benjiboy Sep 22, 2017 @ 7:40pm 
Lazy. Lazy. Lazy. I measure a person by the effort they're prepared to put in to help themselves. I can't spot you against the ruler's scale.
Melaki Sep 22, 2017 @ 7:42pm 
You my friend, are a judgy person.
Not to mention you have no common sense allowing you to weigh out the obvious.
And that is that i simply was to baked to search and read and fail or not, and so this
was simply my choice, and I achieved my goal and got my answer :)
Boweh Sep 22, 2017 @ 11:47pm 
Play nice, guys.

I don't consider threads like this to be a problem at all. It's not difficult to actually be helpful, and besides, it's not like this forum is large enough that I have to sift through a thousand posts a day. I want to be welcoming to new posters who haven't been around to know all the answers, not judge them by assuming they have all the time in the world to sift through old steam forums for an EA game in active development where they have no way of knowing if those answers are outdated.

There's nothing wrong with asking questions as a form of research rather than researching other people's questions, in much the same way it's acceptable to eat food someone else prepared rather than make every meal yourself. Part of the reason why I'm here is to answer stuff like this and help inform people.
Last edited by Boweh; Sep 22, 2017 @ 11:51pm
Melaki Sep 23, 2017 @ 7:09am 
thanks mistah, can i also ask if single/solo doors will be added, like doors that are not on buildings, cause i searched and couldnt find, and i cant see any doors in game for the buildings that dont have doors!
Boweh Sep 23, 2017 @ 6:56pm 
Outside of portals, doors are all pre-attached to structures at the moment. I'm not sure if they'll ever be placable by themselves. After all, until very recently they were just physics objects with no special function.
Melaki Sep 23, 2017 @ 9:01pm 
mistah, i can see what you mean.
but i personally see a game here 1000x better than rpg maker if only a minor amount
of things were added.

personally i dont think about it as making more money than rpg maker, but being compare to them on a global scale and winning, thats what i call braggin rights..

only 3 things i would add to this game to make it number 1 in game designe for beginners.

1. doors
2. water
3. switches :D




Omnivoyance Sep 24, 2017 @ 1:26pm 
Eh, sometimes I don't mind if nobody searches anymore. Just makes a natural searcher like me look that much cooler. XD

There is that door/gate that is stuck in a wall section that you can place as long as you don't mind that small side chunks of wall coming with it. Of course if you want it to work it has to have open space behind it. (we have some "open" buildings and placeable wall sections so you can do a little in this direction)
Benjiboy Sep 24, 2017 @ 3:15pm 
Devs, is a stand-alone, attachable, working door possible?
windebieste Sep 24, 2017 @ 5:45pm 
Water is very technically difficult to add to any game - and any title that allows its manipulation needs even more consideration. Have a think about all the properties of water, how you move through it, how depth affects every thing.

You'll need additional animations for swimming, HUD out-of breath element, floating properties, new under water props (fish, snails, weeds, sunken wreck, buried treasure etc.) Breakable items will need to have their physics properties adjusted and reconfigured (break a wooden box and the fragments should float on the surface). Surface properties such as waves and reflections. Particle effects such as splashes and wakes. Boats will be expected to float on the water and have their own movement properties... Water may look simple but to make it look convincing in a video game is a lot of work.

Giving control to a User endowed with the act of creation adds an even greater level of challenge to the task.

We all want to see water added to the game - it's just a single element requiring a lot of properties to be built, configured and then a UI developed so we can use it with ease. I'm sure this is a big item on the dev team's list but honestly, I think they're doing the right thing by placing it on the back burner and concentrating their valuable time an effort on other content that serves the title with much more immediacy.
Boweh Sep 24, 2017 @ 6:27pm 
That's a pretty good breakdown of the challenges involved. Not even everything, obviously, but it should give people a better idea of what really goes into new features.
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Date Posted: Sep 21, 2017 @ 6:44pm
Posts: 15