Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wouldn't worry too much about donating to development (the game is backed by an established company, after all), and no, there's no official channel to do just that, but actions like positive reviews, increasing workshop activity and trying to spread interest around with friends would all be things that could really help MyWorld grow!
MistahBoweh I am a very reasonable man, and in my earlier comments I was essentially ignorant. I didn't realize the resources involved. Now knowing that this isn't just a garage development team, it makes alot more sense. I feel like a grade "A" jerk, but to be honest I was just in the dark. This conclusion probably would not have been reached without a like minded individual such as yourself, who can maturely asess and resolve a conflict without resorting to name calling and nonsense. So thank you again, because this whole thing has actually changed alot for me, mostly in the research department.
On a side note. The play time I currently have in MyWorld was all spent developing one map. Unfortunately I decided to try to cram everything into one big map, and allowing portals for just the boss dungeons. It ended up three quarters of the way finished, but now my pc (or the game, not sure) can't even handle playing the map >.> So some workshop additions from myself are probably going to be a ways out.
The starcraft 1 editor has more fexibility for making an rpg....
"This isn't a quest oriented rpg this is Arpg?" fine, and what control do we have over the action aspect of the game? It isn't loot.... it isn't skills. Just a limited ability to slightly tweak monsters stats. Everyones mod is going to be exactly the same, just with slightly different looks, and layouts, and dialogs.
Yes, I know these things take time, and it's """hard to put into the UI"" -Mistah Boweh, but I don't even think the devs PLAN on adding this kind of depth to the game.
So we are looking at:
No control over combat / action
No control over rpg/quest aspects. Just cookie cutter quest systems.
No control over items/ loot / loot drops as any, and every "RPG" maker would give you
So not only is it lacking the things you can do in a basic editor, or rpg maker with quests/ events, ai, and variables, but there is going to be BARELY any control over the Action-rpg aspects either.
The title of the game is appropriate, it is THEIR world ARPG maker, and we are just map makers, with no control over anything interesting.
Sorry if I am salty.
Look, I understand that the game and its editor are very lacking in features right now. I agree with that. But I see no reason to think, like you do, that they won't be adding these things. Although I suppose it's reasonable to expect them to simplify things because not everyone has a talent or want for coding.
So, calm down and come back in six months or something like that. You can get Neverwinter Nights to mess around if you really want a nice editor. Either 1 or 2 (not the on-line game). I think one or the other still has a pretty decently sized multiplayer base. It sounds like that's more up your alley than what MyWorld is right now.
Either that, or learn enough coding so you can make your own roleplaying game.
Being able to create items, abilities, and skill trees, and set them as quest rewards, are crucial. Being able to make custom avatars that utilize these things, and lock the player to that avatar and not their own, is crucial.
And it isn't a matter of including these things as an afterthought, but building them into the game from the ground up. It is extremely concerning to me that this view is not only not shared by everyone in development (as demonstrated by loot still being a game side thing that carries back to the hub world, and not an author controlled, map based progression system) - but that people seem to think being able to decorate the hub world and level up by playing random maps is the key to this game's success.
By making this more like other RPGs and less like an RPG maker, Myworld just becomes one more understaffed hack and slash game with literal amateur level design, whose novelty will fade before early access is even over.
The difference, Christian, is that I do have faith in Massbot and Ravey and they hard work they put in. I do stay with this game and stay positive because I do believe that they will try to keep their word with Myworld being advertised as an RPG maker. Right now I just chalk it up to how understaffed they are relative to the workload for this game's success. I don't think its their fault, and I think they will get around to these things eventually. I just hope that it is sooner rather than later.
I will say that the entire reason Myworld has the potential to be successful is because it is friendly and fun to use as a design tool, and more importantly, requires no coding. This means it can appeal to a much wider group of people. Thats all it needs to stay true to, for its success. RPG maker. No coding. And to be honest, the Game Maker's company is extremely greedy. I've got so much against game guru...the only reason I've given this game so much time is because I believe in the devs. I strongly dislike the publishers. I worry that the devs were forced to go into EA too soon because their publishers are painfully greedy, and people bought it but the content that they want is so far off into the future that they'll leave and forget the game even exists.
That is exacty my concern, I feel they are already taking it in the wrong direction, and are as you say implimenting things into the game from the ground up, which will just make it harder for them later on down the road if they want to add more dynamic stuff.
It can't just be like one developer's favourite game style. It has to be able to make a game tailored to the parameters of each person who buys it. It isn't a matter of ironing out a balanced melee system and even progression, but rather allowing each author to significantly alter the feel of combat and to change the rate of progression however they want. They should be able to completely change the playstyle. Same for how loot works.
No one person's idea can be a blanket function for everything in a game whose purpose is that everyone can be able to implement their own ideas.
Also doubt changes/improvements will stop there if the product is successful.
Still, its good to let them know what you think the next moves should be and why. Make sure you fill out the surveys as they come through as well. (this last one was pretty short and too the point)
Edit: Would also like to point out that the game is still in very early development stages, and progression is slow as confirmed by Ravey in earlier comments. Just because more things aren't on the drawing board for now, does not mean they will not be implemented in the future, like say the next year or two. I'm sure we can expect this to still be an EA game in that time frame.
You cannot do *any* serious creative stuff unless you pay the miserly amount asked for the creative pack.
If you can't stretch to £6.99 then you probably should be finding better ways to spend your money than on the self indulgence of a video game.
Hi Benji! As i respect you very much (see you all over the game :D) i do have to say that while you do have a point. Who knows how old this guy is? Maybe he is like 12, just bought his first game. And now you are just telling him to have some more money if he really wants to play for what he thought he purchased the game. Cause the storepage and the game is very very very good at making you think you can do anything you want.
In my personal opinion, the storepage should be informing everyone more if the devs actually ditched the project. and the game is still labeled as Early Access.
Anyhoe, Peace to both of you.
I don't think it is still labelled Early Access. I just had a run-in with the devs to have that tag removed.
And no, I wouldn't expect a 12 year old to be complaining about the absence of a door asset. This is clearly someone who has done a bunch of game creation already...
I could be wrong - I didn't check his profile.
If it's a 12 year old, then hopefully it's private.
But if it's private, I have no way of knowing who I'm talking to. . .
Just put it down to grumpy old man syndrome.
Are you going to enter the competition?
I'm about to extend the list of prizes. . .