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Tbh rookie servers should be able to configure their own definition of "rookie" - I've already have about 80 hours by now but I still find occasional challenges in rookie servers (ignore the "you cannot join a team" message - that no longer applies and is based off 100 hours iirc) and the main thing I have left to improve before polishing my skills in the game is just my accuracy and dodging ability (especially skulk and fade)
There has changed something and the result are the rookie only servers.
So new players can learn the basics in an stomp free environment.
After this rookie phase you will have a wide skill-mix on EVERY server.
It goes from total noob to god like pro.
So to say threre only "pros" playing is just nonsense.
I never understand what people expect when they start to play a game released over 3 years ago.
I would expect servers full of veterans and within the 1st 100-200hrs i would expect beeing the noob.
This is game independent btw.
So i would expect a hard time within these 100-200 hrs.
This was exactly what happened to me after i started with Battlefield 4 last december released 2 years ago.
During the time of maplearning i got owned countless times (i play only on 16 slot infantry only maps).
Now after over 100hrs im above average and everything is fine.
http://battlelog.battlefield.com/bf4/soldier/dePARA/stats/351402823/pc/
And btw. BF4 didnt have ANY rookie only servers, i had to play against all the lvl140 "pros" right after my 1st start.
NS2 is more complex than BF4 for sure, but i know many players who got crushed during there 1st steps and playing in high level clans now.
So its all about mindset, expectations and the willing to learn new things.
In every game.
also, these manual add of ranking servers is nonsense. I've tried to make server with hive stats on - and it didn't work. You need yo post on twitter to some guy etc.
about skill limit. I found mod Epsilon by Ghoul (i guess he is part of dev team) and that mod has hive skill restriction. But no body cares because pub stomping is the only fun they can have.
As a new player, put all your cards on the table. In the lobby, get on the mic and say "Hi I'm new, but I love the game". The veterans won't expect as much out of you, and they will also become more concious of learning opportunities.
So many noobs join a game and dont listen, and then they cry about the game not being fair, but they dont play like you should and therefor they lose. Most of the problems this game has is beacuse people dont fully understand how to play it, or are just plain retarded and play it like its a normal shooter where you go for the kills and the objectives (in this case killing rt's) is secondary.
You can have 0 kills in this game, and still be the MVP that builds and contributes more to the team, then the guy running around having 30+ kills. Kills are important, but building stuff and listening is wayyyyyy more important. If you die that much in this game, you play it wrong. You dont utilize your teammates, as marine for instance you move as a group, not by yourself. You cant outshoot a fade for instance as marine, but as a group you will kill it in a few seconds.
Aliens can move around fast, and you should NEVER EVER take on more then 3 marines at the same time, and even that is to much as a rookie, if you are really new just avoid groups of marines alltogether and try and sneak around and kill the rt's instead, im willing to bet you only go for the fights and never ever the rt's if you die that much.
Most of the deaths can be avoided by playing smart, but you will die in this game and at one point the game the enemies will be better then you, more armor, better weapons, higher lifeforms, and thats when you will die no matter what. But up until that point you can absolutely make a difference even if you are not the top scorer on your team, also playing on a server with more then 12-14 slots is gonna be a uneven game no matter what, beacuse the game isn't balanced for that many players.
I really appreciate the kind, thoughtful responses. What everyone says here makes sense, and I agree with most of it. My central concern was the combat aspect--a lot of this stuff I've done and found satisfaction in it, but, at the end of the day, combat happens, and I'd rather bear my claws in those situations than be a defenseless rabbit. To offer a little more insight into my situation and why I'm still frustrated with the game:
- I absolutely voice chat with my team. From joking around, to morale boosting (positivity, etc.), planning, and requests for orders--I do it all. And I've found about half the time on the ^^ servers that people are relatively informative and kind, but my brother and I still run into ragers who get frustrated by the team's performance. That's the reality of these games, but I don't want readers to get a skewed perspective of community--it's a mix. Healthier than most gaming communities, but a mix.
- I've put several tens of hours into the game and feel like I have a pretty good strategic sense of what to value in the game. During my later rookie matches, my brother and I were pretty much leading teams whether commander or assisting commander (we were instructing new people as many of you have here). This was satisfying, and I felt a sort of "pay it forward" motivation as people had helped me when I was brand new. Felt Csikszentmihalyi's "Flow." NS2 in its purest, most satisfying form. Now, I'm a freshman all over again, in a sense.
- Except my limitations are less-so strategy/utility, and more purely skill in combat. And that is something that comes with practice. I can "know" how to fight and where to position myself and that I never go off alone, etc., but sometimes when I need to wall jump and automatically pin down a marine after leaping off of a wall post-parasite, I'm simply out of my league.
- I am absolutely sure I haven't hit my personal skill cap, but the grind to even somewhat improve my KDA is daunting. The rare moments we could find an = server, we fared pretty well and that was satisfying--but that is rare after losing rookie status.
- Most of my gameplay devolved into sneaking past aliens/marines and taking out resource towers behind enemy lines. I was really good at that and earned a lot of points on the score screen doing that. Did I feel useful? Sure. Much better than me getting blasted in a second in combat, but that is fun for only so long. I want to be well-rounded and serve multiple purposes. I can--just not on the ^^ servers.
I understand everyone wanting to keep the community healthy and growing, because from an objective sense (as far as I can remove myself from the subjective, anyway), this is an excellent game with a high skill ceiling. But that's also its downfall in how it's implemented right now--the skill ceiling is so high that when confronted with these pros, it's truly dissatisfying. Which brings us back to my situation: right after losing rookie status after the investment, it's incredibly demoralizing. The potential investment makes it hard for me to keep playing NS2 when I can feel better rewarded with other deep games that have a much friendlier scaling in terms of challenge. No "inverted skill cliff."
Thanks again to everyone who's posted and tried to help. You give this game hope. I hope the devs are reading this.
It just isn't a good thing, I like the game mechanics but overall my experience has been negative towards "reserved slots", with minimal people playing already, yet they all remain full with the small amount of players so there lies a small player base problem to begin with.