Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
About the Frigo scenario: that's definitely how it's supposed to work. The count is updated on the top left text "Days: X", it's not updated on the objective box bottom right. Is the top left text isn't changing at all?
About your second question, are you talking about seeing the cards when the game starts? Because you should see them even in scenarios. Let me know if we talk about the same thing.
The "stock" window was primarily designed as a "helper" for beginners, as the game was designed to be played without it (as in a irl tabletop deckbuilding game).
Now I understand that might be frustrating to play without, but I still consider memory as a part of the game, along with the ability to check your discard pile (have you noticed you could do that by the way?)