Frost
Ending Turn/Traveling at Temp 1 doesn’t reduce cold day count in Frigomancer scenario?
I must be misunderstanding how this scenario works. I assumed it was getting temperature to 1 and then either resting or traveling but neither reduce my count of cold days. I thought perhaps there was a temp zero, but the game greys out the temp to heal ability if I’m at temp 1 and 3 health, so I’m assuming 1 is lowest temp. What the hell am I doing wrong? I can’t see how this scenario is winnable as it is If you have to reduce your health down to 2 every time you want to spend a cold day. ’m playing on iOS. Thanks!

If you’re listening developer: what’s the point of being able to see cards in deck in ordinary game but not the scenarios? That just seems like an unnecessary (and inconsistent) design choice.
Last edited by kidcharlemagne; Jan 18, 2020 @ 5:55am
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Showing 1-3 of 3 comments
bodozore  [developer] Jan 20, 2020 @ 5:00am 
Hi,
About the Frigo scenario: that's definitely how it's supposed to work. The count is updated on the top left text "Days: X", it's not updated on the objective box bottom right. Is the top left text isn't changing at all?
About your second question, are you talking about seeing the cards when the game starts? Because you should see them even in scenarios. Let me know if we talk about the same thing.
kidcharlemagne Jan 21, 2020 @ 1:10pm 
Originally posted by bodozore:
Hi,
About the Frigo scenario: that's definitely how it's supposed to work. The count is updated on the top left text "Days: X", it's not updated on the objective box bottom right. Is the top left text isn't changing at all?
About your second question, are you talking about seeing the cards when the game starts? Because you should see them even in scenarios. Let me know if we talk about the same thing.
oh duh, i was expecting the 10 Cold days to count down. Ok I see that now. As to my second question - In the regular game you can see your "stock" of food, wood, and people while in the scenarios you can't. It's a pain to have to guess or keep track of your stock in the scenarios. I don't see how hiding that info enhances the game and if it's available in the base game, why not the scenarios? Fun game btw.
bodozore  [developer] Mar 23, 2020 @ 7:22am 
Hi, sorry for the (very) late response, I didn't receive a notification for your comment.
The "stock" window was primarily designed as a "helper" for beginners, as the game was designed to be played without it (as in a irl tabletop deckbuilding game).
Now I understand that might be frustrating to play without, but I still consider memory as a part of the game, along with the ability to check your discard pile (have you noticed you could do that by the way?)
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