Wolfpack

Wolfpack

what is happening?
scapa flow mission editor released August 2020 and nothing new since? apart from the talk of work on the water assets. I am concerned the audience for this game will be consumed by crush depth.
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Showing 1-15 of 22 comments
Sir. CJ Mar 7, 2021 @ 10:48am 
I mean currently Wolfpack still have a base of a wokring game so far so they got some time. As currently Crush Depth would maybe take another year before they get out in EA state but then again from how fast work is being done on there is the one thing to be concern indeed. As currently there working on the control room and boy there was a lot more valves for the trims and diving system than shown rn in wolfpack. So yeah if they get the control room done in modeling and then in textures in this summer or late spring. Then you could argue that really there gaining speed greatly as I would see that the control room be the biggest and hardest thing to work on so yeah. Its quite a race to see in the end.
[ MARMITE ] Mar 7, 2021 @ 10:55pm 
Originally posted by TheAdhocrat:
It seemed like the water asset was on the verge of release but the developer that was working on it just had a baby.

I hope I'm wrong but I really don't see how this game will ever make it to the finish line.

Are you suggesting parenthood stops anyone from doing any real work ever after?
I need to know. Still time to change my mind, one way or another.

Marmite
Salmondude Mar 10, 2021 @ 12:35am 
Like everyone here has said, the dev working on water stuff has just had a child, let him enjoy his new fatherhood as its a huge milestone in anyones life to expand your family, does it stop him working? No BUT anyone who has a child is allowed to take time off to enjoy it and adapt to the new situations it brings with it not working makes that process easier and more enjoyable, hes going to be off the rest of march and back for april so dont expect any new release this month maybe mid - late april or may depending how well things go.
jrb531 (Banned) Mar 19, 2021 @ 1:03am 
The problem is that when a developing game comes to a standstill due to a pre-planned RL issue for a single person (it's not like the baby popped up out of no where) then I have an issue with this. There is a reason crowdfunding gets such a bad rap. The overwhelming majority start with lofty goals and speeds along with great progress and communication only to get bogged down in the end before being released when the money dries up. Every one thinks that "this one will be the exception" but in the end we have another near finished game that just ran out of steam and money.

I still hold out hope for this but so far it has followed the same old pattern in which 50% of the development comes in the first year or two and then you get maybe 5-10% each year after that. Money then dries up as 90% of the people who are interested in the product has already bought it and the remaining 10% are waiting until it's finished which it will never be. Unless the dev has other sources of income, there is no way enough money comes in to support even a single team member.

I hope I'm proven wrong here as the game showed such great promise... but then again most early release stuff sounds great on paper.
Last edited by jrb531; Mar 19, 2021 @ 1:04am
Zenith Mar 23, 2021 @ 7:14am 
Originally posted by jrb531:
The problem is that when a developing game comes to a standstill due to a pre-planned RL issue for a single person (it's not like the baby popped up out of no where) then I have an issue with this. There is a reason crowdfunding gets such a bad rap. The overwhelming majority start with lofty goals and speeds along with great progress and communication only to get bogged down in the end before being released when the money dries up. Every one thinks that "this one will be the exception" but in the end we have another near finished game that just ran out of steam and money.

I still hold out hope for this but so far it has followed the same old pattern in which 50% of the development comes in the first year or two and then you get maybe 5-10% each year after that. Money then dries up as 90% of the people who are interested in the product has already bought it and the remaining 10% are waiting until it's finished which it will never be. Unless the dev has other sources of income, there is no way enough money comes in to support even a single team member.

I hope I'm proven wrong here as the game showed such great promise... but then again most early release stuff sounds great on paper.

Well said. I really want to buy this, but the lack of progress is worrying. What has actually been accomplished since last year? Is this a part time project in their spare time, or are they fully committed to it?
Monkey man (Banned) Mar 23, 2021 @ 8:01am 
Originally posted by Zenith:
Originally posted by jrb531:
The problem is that when a developing game comes to a standstill due to a pre-planned RL issue for a single person (it's not like the baby popped up out of no where) then I have an issue with this. There is a reason crowdfunding gets such a bad rap. The overwhelming majority start with lofty goals and speeds along with great progress and communication only to get bogged down in the end before being released when the money dries up. Every one thinks that "this one will be the exception" but in the end we have another near finished game that just ran out of steam and money.

I still hold out hope for this but so far it has followed the same old pattern in which 50% of the development comes in the first year or two and then you get maybe 5-10% each year after that. Money then dries up as 90% of the people who are interested in the product has already bought it and the remaining 10% are waiting until it's finished which it will never be. Unless the dev has other sources of income, there is no way enough money comes in to support even a single team member.

I hope I'm proven wrong here as the game showed such great promise... but then again most early release stuff sounds great on paper.

Well said. I really want to buy this, but the lack of progress is worrying. What has actually been accomplished since last year? Is this a part time project in their spare time, or are they fully committed to it?

DO NOT BUY!!!!
FlatTax Mar 23, 2021 @ 6:41pm 
The progress may be slow, but the detail is second to none. UBOAT's interior is a pale shadow of Wolfpack's.
Cmdr_Lysander Mar 24, 2021 @ 11:06am 
Ladies & Gentlemen, May I direct your attention to subsim.com were the developer continues to provide regular updates...
https://www.subsim.com/radioroom/showthread.php?t=226377&page=40
Cmdr_Lysander Mar 24, 2021 @ 11:07am 
Last update was 19th March 2021.
Chunky monkey UK Mar 24, 2021 @ 11:29am 
Originally posted by Cmdr_Lysander:
Ladies & Gentlemen, May I direct your attention to subsim.com were the developer continues to provide regular updates...
https://www.subsim.com/radioroom/showthread.php?t=226377&page=40


Did subsim back the wrong horse...
Zenith Mar 24, 2021 @ 11:54am 
Originally posted by Cmdr_Lysander:
Last update was 19th March 2021.

When was the last patch?
jrb531 (Banned) Mar 24, 2021 @ 2:37pm 
Popping on a board to post that you just adding some shadows to the widget sensor is not an update. And while we're on the subject, since the primary distribution method is Steam, would you not expect the dev to take 5 mins once a week to post here instead of expecting people to go looking for information on a dedicated submarine simulator web page?

I know I'm sounding like a huge downer here but almost every single FAILED alpha "crowdfunding" game has followed this exact same path.

1. Lofty goals listed with teaser art
2. Release of a bare bones game with promise of much to come
3. If enough money comes in the game goes into full development
4. Fast progress and frequent updates fuel even more money coming in
5. As most people who like the subject game matter have already purchased it, the money starts to slow down.
6. As the dev burns through stored cash reserves, the progress starts to slow
7. When the money runs out the dev either goes back to his or her full time job, working on the game in their spare time or the worse... as the dev sees the money running out, the dev funnels the remaining cash reserves into a new project hoping to get enough finished on his or her new game to start the cycle over again.

I am not here to say this is in any way what is happening but facts are facts, bills have to be paid and this game appears to be dead so I highly question if any money is still coming in.

I'm sure the dev have the very best of intentions. I don't think anyone wants to cheat people and make promises they cannot keep but after hundreds or more of these failed alpha games, you start to become a skeptic.

I sincerely wish the the dev the very best and hope I am very wrong in everything I posted above.

P.S. Where do you think all those "Humble Bundle" pay $5 and get 20 games comes from? LOL
Last edited by jrb531; Mar 24, 2021 @ 2:38pm
Explicable Mar 27, 2021 @ 3:48pm 
Devs abandoned it. Pretty simple.
Rinky Mar 29, 2021 @ 3:17am 
Originally posted by Cmdr_Lysander:
Last update was 19th March 2021.
I can write "updates" for my imaginary project every day. That doesn't mean I actually do something
jrb531 (Banned) Mar 29, 2021 @ 8:55am 
Originally posted by RINKAHSHIKACHI:
Originally posted by Cmdr_Lysander:
Last update was 19th March 2021.
I can write "updates" for my imaginary project every day. That doesn't mean I actually do something

QFT!

6 month working on drawing pictures of a few new compartments and another dev working on "water"

Hmmmm

6 months at 20 days per month, 8 hours per day = 960 hours for each of the two devs.

SURE you're still working on the game full time <WINK> <WINK> LOL
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Date Posted: Mar 7, 2021 @ 7:36am
Posts: 22