Wolfpack

Wolfpack

Fister Apr 24, 2019 @ 12:17am
Grain to KM
Hi there,

is there a factor to convert Grain into KM or SM?

Thx
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Showing 1-7 of 7 comments
Lexor76 Apr 24, 2019 @ 1:30am 
Maybe you want to elaborate what grain means to you? I've only heard o grain in context to ammunition weight and when talking about seeds, and these can't be converted to a length.
Fister Apr 24, 2019 @ 2:04am 
Originally posted by Lexor76:
Maybe you want to elaborate what grain means to you? I've only heard o grain in context to ammunition weight and when talking about seeds, and these can't be converted to a length.

Thought with grain u can determine how far away a ship is.
Lexor76 Apr 24, 2019 @ 2:39am 
Umrechnen kann man nur wenn man schon einen Wert hat. Du weisst noch nicht einmal was du mit grain meinst und willst dann diese nicht vorhandene Information in km umrechnen? Wie soll das denn gehen?
Eric Apr 24, 2019 @ 7:14am 
Think MrFirster meant "Gain". X-D

I usually set the gain level to a value where I can just hear a little distortion.
(High pass at 1, low pass at 8)

With these values I find it very easy to get a very precise bearing on the target.
For a rough estimation of distance im meters, I usually multiply the gain level by 2000.
Works best for gain levels between 3 to 4.

There are many other factors to consider though.
Like I said, very rough but not completely off. ^^
Last edited by Eric; Apr 24, 2019 @ 7:42am
Cman1337 Apr 24, 2019 @ 7:47am 
Gain into KM: Gain x 1,2 x 1,86 = km to target.
Easy as that, I dunno why people always start a fuss about topics like this, just answer the question.
Eric Apr 24, 2019 @ 8:01am 
Originally posted by CommanderCmanGER:
Gain into KM: Gain x 1,2 x 1,86 = km to target.
Easy as that, I dunno why people always start a fuss about topics like this, just answer the question.

So its roughly a factor of ~2,2.
Will try this next time I go on "Feindfahrt". :)
Like I said, I use this only for a rough estimation.

In my opinion it is just more rewarding to estimate the course and the distance of the convoy by the "four bearing methode".
Nz0 Oct 22, 2021 @ 6:29am 
in reality the intensity is inversely proportional to the square of the distance from the source
(Inverse-square law)
it means exponential and not linear sound reduction.

But maybe not in this game (should check the source code )
whatever,i just barely tested in game
and here the result:
with High pass,low pass at 22 and max volume
the noise of the propellers is saturate at :
2km with gain2
6km with gain3
10km with gain4
16km with gain5
20km with gain6
25km with gain7
31km with gain8
36km with gain9
41km with gain10

So: ( gain_level − 2 ) × 5 = km distance
Last edited by Nz0; Oct 22, 2021 @ 6:37am
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Date Posted: Apr 24, 2019 @ 12:17am
Posts: 7