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Thought with grain u can determine how far away a ship is.
I usually set the gain level to a value where I can just hear a little distortion.
(High pass at 1, low pass at 8)
With these values I find it very easy to get a very precise bearing on the target.
For a rough estimation of distance im meters, I usually multiply the gain level by 2000.
Works best for gain levels between 3 to 4.
There are many other factors to consider though.
Like I said, very rough but not completely off. ^^
Easy as that, I dunno why people always start a fuss about topics like this, just answer the question.
So its roughly a factor of ~2,2.
Will try this next time I go on "Feindfahrt". :)
Like I said, I use this only for a rough estimation.
In my opinion it is just more rewarding to estimate the course and the distance of the convoy by the "four bearing methode".
(Inverse-square law)
it means exponential and not linear sound reduction.
But maybe not in this game (should check the source code )
whatever,i just barely tested in game
and here the result:
with High pass,low pass at 22 and max volume
the noise of the propellers is saturate at :
2km with gain2
6km with gain3
10km with gain4
16km with gain5
20km with gain6
25km with gain7
31km with gain8
36km with gain9
41km with gain10
So: ( gain_level − 2 ) × 5 = km distance