DashBored

DashBored

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DoubleCakes Oct 13, 2021 @ 7:21am
Some bugs
After the first fight with Nash’s minions, and the cutscene takes me to that bridge with the floating TVs. I went back down and it took me to the plaza with the healing station, and when I went back up I was in the alley and the Nash cutscene triggered again, with the fight included.

Midori’s LOAD only targets the first party member (Nic).

In M&J there’s a part where there are some invisible collision boxes by a tree. (Image)[i.imgur.com]
In the first edition of Roke, there is a tile that’s on the wrong graphical layer, in the northeast. (Image)[i.imgur.com]
Late-game SPOILER:
In the final area, Jack mutates and if you leave the room and come back, Jack remains but the mutation vanishes. (Image)[i.imgur.com]
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Showing 1-7 of 7 comments
Karbonic  [developer] Oct 13, 2021 @ 7:32am 
Thanks for pointing these out! I'm gonna eat some breakfast and get to work on them!
Karbonic  [developer] Oct 13, 2021 @ 8:36am 
All right, patch is sent out!

On the topic of the wonky collision with that tree, it's unfortunately not an easy fix, but a problem with the engine.

As you can see here, [imgur.com] the engine splits everything up into binary tiles, Passable and Non-passable, with nothing in between. It's an unfortunate aspect to how the engine's tiles work.
At some point in the future, I'm going to redo those tree sprites to be closer fitting to the tile size. That will at least make it less jarring in game.

On an unrelated note, I want to thank you in particular for sticking with this game for so long, I remember reading your review back in 2016 and being blown away that someone would play something I made, let alone write such an in-depth review about it. It really does mean a lot to me.

Anyways, thanks again! This helps me out a lot!
wcc Oct 13, 2021 @ 10:19am 
Nice to see to that there's still work and passion put into this project!
I think I'll have to give it another run since it hurts me to stumble upon this project from time to time without really remembering much except that I liked it back then.
Last edited by wcc; Oct 13, 2021 @ 10:19am
Karbonic  [developer] Oct 13, 2021 @ 11:11am 
Originally posted by wcc:
Nice to see to that there's still work and passion put into this project!
I think I'll have to give it another run since it hurts me to stumble upon this project from time to time without really remembering much except that I liked it back then.
Thanks! I hope you'll enjoy it more this time around!
Last edited by Karbonic; Oct 13, 2021 @ 11:12am
wcc Oct 13, 2021 @ 12:50pm 
I enjoyed it, but I think the story was too sureal/abstract to stick to my head. And iirc it didn't resolve into an ending which explained all the sureal parts (or I didn't get it), rendering it even harder to recall the plot after some years. So it requires repetition to be memorized, and that's what I'm going for. :)
Sly Boots Oct 14, 2021 @ 8:31am 
By the way Karbonic. In the Atari-Minigame with Temprocal and Damicelle on day 3, it seems like you blocked off the section with the hidden lore-text. Was this intended or is it a bug?
Karbonic  [developer] Oct 14, 2021 @ 10:10am 
Originally posted by Sly Boots:
By the way Karbonic. In the Atari-Minigame with Temprocal and Damicelle on day 3, it seems like you blocked off the section with the hidden lore-text. Was this intended or is it a bug?
Thanks for asking! That is intentional, it happened a few updates ago.
The lore text there is no longer canon, and needs to be changed.
Once I get the chance, I will probably rewrite it to be more lore-friendly.
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