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The living space of 500, is that confirmed/observed by someone of you?
Launch a new game - colonise a planet - observe - simple.
If a World is in danger of being attacked on the ground, having a 2nd Colony Hub in a well defended (by military buildings) location that is hard to get to, might just save your control of that World.
Since Kra Hen do not use Spies, they can NOT find out the locations of your Worlds by using Spies, unlike all other Alien Races. So getting those Radar Maps from newly conquered Worlds is critical to their campaign to conquer your Empire.
Also A World with NO functioning Colony Hub can not build any new Buildings or repair old damaged buildings. So Destroying the Colony Hub makes that World a LOT less useful to them (any Race that conquers it), until the old Colony Hub is repaired (if it was damaged) or replaced (if it was destroyed).
It is also possible to play a raid and sabotage strategy with your land military. On well defended (on the ground/surface) Enemy planets, often much of the military defense is in fixed buildings. So if you can not conquer the World, you can still destroy a lot of it before you leave. Destroy anything that is not in heavily defended areas and then leave. Try to destroy the critical buildings that support his military economy and also his civilian population. If you can damage his Colony Hub, he can do nothing else to fix/repair your raid damage until his Colony Hub is repaired, and it will cost a LOT of money (and time) to replace destroyed buildings and repair damaged ones. MONEY is always a bottleneck in IG2.
Unless you are playing the Kra Hen, do NOT attack the Alien Trade Ships while they are in an enemy Empire's territory, those Trade Ships will be visiting you soon enough. Instead, raid and destroy or capture (the Worlds)(if you can) the Trade facilities on the enemy Worlds that the trade Ships are visiting regularly.
Following the paths of Alien Trade ships is a good way to find your neighboring Races/Empires, since the Alien Trade ships are going to and coming from other Worlds nearby when you see them on your Radar Map.
Even if your ship Radar range is very short so that you can not see those Worlds, They will SEE YOUR ship and probably send a Spy(s) to visit your Empire. Have some Spies of your own waiting for those visiting Spies. ONCE you know that an Alien Race exists, you can send your own Spies to get information on them, particularly the locations of their Worlds and how many Worlds are in their Race.