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I had this problem even in previous version. Just reload older save prior to that and kite the enemies away from the witch hunters. Then it should be fine.
I've collected some more information about the bug, which is rather gamebreaking.
If you use Necromancy spell Gravier:
1. In the sandbox location, you summon a boy tagged Rotten ghoul, according to my stats and gear he deals 940 to a wild Rotten ghoul with Dread bolt applied.
2. In a non-sandbox location, either quest or non-quest, you summon Gravier, looks absolutely the same as Rotten ghoul, but deals 340 damage according to my gear and stats with dread bolt applied, and it's a tremendous difference.
That also applies to Rat/Summoned rat, Boar/Summoned Boar, Snow wolf/Summoned snow wolf etc. Amount of health is also affected. Seems that all the summons, that have the wild brother are affected. For example, most skeletons do not change from sandbox to non-sandbox in their stats, as they are unique and have no countetpart among enemies.
I do not think, this is intended.
I even reset my talent, so that I no longer have it and its still there. Stealing my stamina. Always.
And after that i got an option for submitting the error and restart/close the game everytime i tried to play the game. Already tried reinstalling the game and updating my windows doesn't work.
Can anyone help me about it?
Birch Panelling instead of Birch Wood.
Anyone have ideas about how to force the npcs to move or swap positions. Ritter is the one in front. Hansel is behind