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Btw, which fire spell are you using?
Note, that despite being trash early game- because of the lack of any real ranged alternative- means that early game magic still has its place when dealing with things that can one/two shot you in melee if you get unlucky.
The first flame spell (the one that channels at short range), can't remember what it's called at the moment.
My confusion is that using the fire spell nets 1 damage on a target that my sword/axe/knife will be hitting for roughly 10-15 per hit (no talents in melee at all). Averaging out the times (since the fire ticks at a slower rate than it used to) the melee severely out-damages the fire spell. It would make sense if the spell had more range, but it seems to have only a very slightly longer range than a sword.
It needs to tick way faster, do more damage or have a 100-200% range increase. Adding it to Incinerating Aura would be an idea if you really didn't want to play with range since flame basically a melee attack.
Just to be clear I understand it gets range upgrades and damage upgrades, but the basic spell shouldn't feel useless without them.