Realms of Magic
Skill reset
Is there any plans for add a skill reset to a game? Or do I have to recreate my character every time I want to try something out?
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Not a bad idea. Me, I made some modifications to have all skills, so never had to make multiple characters unless I needed to test something.
Now that I have pastebin pro, I can put all updated mods out, as Im no longer limited to 100mb.
The best and most easiest way is to make a new character using my modifications, as this way all skills and spells in game will be available.
Modifying a pre- existing character, is more difficult, mainly because the data that it is saved under only has the code for what it knows. It's not like other games where all the code is there, but just turned off. Also, it helps to have a few skill points left to find a point of reference.
As far as starting a new character over as new, which I highly suggest doing once I put the modifications out, is not as painful as it may sound.
For starters, the bonuses will be in the extreme. Meaning, when you mine some copper, instead of gaining 10exp, you will gain 200,000,000 exp.
Ill also post how to change skill points using a memory editor. This not only will give all skills available, you will have about 200,000 skill points to distribute to all spells and skills.
Just word of caution. Back your entire game and saves up if you use my mods. I have not put an update up in ages, because many had to start over because they tried using my old modifications that did not have the needed data and it corrupted their saves. Since 1.0 is not out, and not sure when it will be, Ill go ahead with the .70 version. The other reason you want a backup of your entire game, is because your going to want to put the games files back once your comfortable with your characters stats. Believe me, your not going to want to hear level up music every time you do an action, but will happen till you put the normal games files back.
Cheat Happens has a website for a free memory editor called CosMos. I need to look at the newest version so Im up to date on it's features and instruct on it's use. They also have what are called Trainers, but those are not free. They either charge $5 each, or lifetime $89. They do run sales sometimes, at $45 for lifetime. Just got to keep your eyes peeled. A trainer does things like give unlimited hp, unlocked free manufacture which is being able to make anything, regardless of if you have the required items or not. Unlocked map to everywhere. They have trainers for every popular game. All items from CH are virus and spyware free. The ones from game copy world are dangerouse. Many are made to steal info like your steam account info. Id stay clear of those. The place was once good, but sadly turned over to the dark side.....
I'm don't know crap about code, or anything but, is a memory editor the same as a hex editor? Like Cheat Engine? I kind of know how to use that, and when I did, it didn't stick in game at all.
If you really need a memory editor, you can just get Cheat Engine which is free and has always been free and still receives updates by DarkByte today.
It's simple to use and upon the first start you have an option to try out a tutorial that teaches you how to use it on other programs.

It's very simple stuff, and the program lets you build your own trainers and actually earn them in the process. :)

That said - being able to Respec would be very nice. :p
I have CE, but when I use it, the numbers never stick. That's the trouble I have with it.
That means you're modifying honeypot values or pointers to the actual values.
Games and programs have a number of protections in place against memory editing.

What you need to keep in mind is:
- the number you're looking for may not be the number thats displayed in game but have an offset or, for instance, be counted backwards from a max number
- the number you're seeing on screen exists multiple times and changes reliably when modified in the game - one or more of these may be a honeypot which, if modified, triggers anti-cheat mechanisms such as generating a new random value for the actual value
- the number you're editing may require a pointer, if so, right click it and view what writes to it, find what writes to it (there's tutorials on that) and keep repeating until you reached the final address which controls a sequence of pointers to the final value
Whoa. lol Thanks for the tips, man. Really. Sounds a bit much for me, but I'll give it a whirl.
The easiest for you to do would be to save some skillpoints, then save your game, try to find the correct address for skill points, and reload in case you don't find it in time.

Unless you do an assembly code injection or an AOB scan the address may change every time you reload or restart the game... but you'll probably also not need it more often than once.

if you do find the address, you can do cool stuff though like giving you two or more skill-points per level up for instance. :)

Maybe if I have time I'll give it a try sometime later, too, lest I get rusty.
LoL Right on. Thanks for the tips again. I'm going to probably do some tutorial stuff on it to learn it.
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Показані коментарі 110 із 10
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Опубліковано: 23 груд. 2019 о 9:46
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