Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This looks like the tutorial that maybe why.I can't see the vehicles not taking damage once the game comes out and we get past the tutorial missions.
I hope it stays closer to what it is a fun game. I understand that people want realism in games but not all games should be realistic. Games should be fun and different and a way to escape the real world for an hour or more.
Edit The people jumping out of the way the way they do is somewhat funny but it may help once we get into the main game so we don't lose points by running people over.
What i meant by realistic is removing the shooting while in the car driving, the suspects having a bar that shows when they will surrender (should be able to hide it though), etc.
Second for realism part, ofc I agree with you that the fun come first. However, I also think immersion is one important aspect of the fun. Let's just say if I drive recklessly and hit people or damage something. I think we should get reprimand by boss or have to pay fine for what we did wrong. I mean we fine other who did wrong, so we should be a bind by law as well, this is what I think.