The Precinct

The Precinct

demo feedback
Demo is quite short actually so I can't yet decide if the game is good or bad but it is interesting concept so far.

Pro
- I like the idea about the game
- Graphic looks nice

Con
- Poor PC performance
- Not intuitive control map
- Aiming is weird, it should be like other top down shooter game.
- Civilians not react at all when I point gun at them
- I don't have freedom to do what I want
- Civilians dodging cars like atheists (way too good)
- Car has no damaged of hitting object


In short, I hope the game move toward to realism.
Last edited by เทมส์ Phantom[TH]; Oct 15, 2024 @ 4:51am
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Jumbled Hokum Oct 15, 2024 @ 6:24am 
Originally posted by PhantomTH:
- Aiming is weird, it should be like other top down shooter game.
personally i kind of like the way it is as your vision is connected to where you are aiming.I think this suggestion would be odd for this game as the games that have that kind of aiming usually have stuff happening all around and not in one place like this game.

Originally posted by PhantomTH:
- Car has no damaged of hitting object
This looks like the tutorial that maybe why.I can't see the vehicles not taking damage once the game comes out and we get past the tutorial missions.

Originally posted by PhantomTH:
In short, I hope the game move toward to realism.
I hope it stays closer to what it is a fun game. I understand that people want realism in games but not all games should be realistic. Games should be fun and different and a way to escape the real world for an hour or more.

Edit The people jumping out of the way the way they do is somewhat funny but it may help once we get into the main game so we don't lose points by running people over.

What i meant by realistic is removing the shooting while in the car driving, the suspects having a bar that shows when they will surrender (should be able to hide it though), etc.
Last edited by Jumbled Hokum; Oct 15, 2024 @ 6:42am
Thxs for sharing opinion. Aiming this way I think it is too slow (I used controller btw). My thread of thought is moving toward realism, that is why in emergency situation, I want be able to quick shot criminal right away, and if criminal is running away, I should be able to shoot his leg instantly and easily. The way aiming right now, if target is moving, I don't want to think how hard it be to manual control to hit the guy. I don't think the current control works.

Second for realism part, ofc I agree with you that the fun come first. However, I also think immersion is one important aspect of the fun. Let's just say if I drive recklessly and hit people or damage something. I think we should get reprimand by boss or have to pay fine for what we did wrong. I mean we fine other who did wrong, so we should be a bind by law as well, this is what I think.
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