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Having said that I'd have no objection to them including difficulty levels to cater for different skills, and to help players get started on a first play. Far too many games these days don't bother with difficulty levels and it results is some people finding it too difficult, and some people that find it way too easy. A one size fits all approach is never a good idea in games.
This behaviour will help u in real life too and u will distinguish yourself from other clueless millennials