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Think just a little and try to understand that giving an opinion isn't useless, the same as people give a like or not on a game. They share their disappointment on voting Good or Bad on steam so people can see if the game is good rated based on people.
I just did the same here but people like you don't seem to understand that I just dislike the modding system. And if a lot of people complain about that, then it can change something idk.
If everybody say that you are doing shhh..it then you would probably change something. That's the same here, I expressed myself on modding system. Maybe it won't change a damn thing, because everybody here are genius who get everything in their mouth on demand apprently.
Why you barking ? It's you who need food. Bark more. WOOF WOOF
Wabbajack didn't install automaticaly the modpack I was trying to download. That's why I'm here talking to braindead people.
Ngl a lot of clown here
Sounds like you just need to get better at modding instead of complaining.
I love how people like you say that kind of thing. "Hey look I have dozen of millions dollar in my bank account, why you simply not buy a house ?"
I will say, they probably have a point in that to get "the most" out of modding in Skyrim, you basically need to devote a full time job's worth of effort into it. Which wouldn't be a problem if not for the fact that Skyrim's appeal is MASS market. ANYONE can play it, including Alexa (although I actually did try that, and all she does is describe the prologue, one paragaph at a time, asking you "should I continue?" each paragraph until you get bored).
But NOT just "anyone" is willing to learn the differences between SSEEdit vs LODGEN vs DynDOLOD vs LOOT vs SKSE vs ENB vs by now you get the point.
We've internalized all of that, us nerdy modder geeks, over the last decade or so. Meanwhile New Gamer Greg just got this on a lark and is like "I want lightsabers lmao" and it's... decidedly not as plug-n-play as one would want, considering the MASS MARKET appeal this game is supposed to be all about.
I also think it's perfectly fine to just VENT without it actually being a cry for help. If something stinks, I'm allowed to say that. (usually) (if I'm nice about it)
All that being said, if you engage with public spaces, you HAVE to expect the public to engage back. That's just common sense.
I thought you tried to learn how to create mods and you failed, but you can't even install mods.
My friend, go to Skyrim Nexus and you can download the Nexus mod manager. When you download mods Nexus offers you to get manual downloads, which is you literally unzipping a file and move it into one directory or you can get the AUTOMATIC nexus download and the mod manager does everything for you.
Take the L and start reading the descriptions please.
BG3 makes it pretty easy to mod. I won't say their official mod manager is "good" but it's serviceable for those just looking for "I want more dice" or "I want feats every level" and it's right there integrated in-game.
I feel like Slay the Spire was pretty easy, but I haven't played that game in years so idk if that's still true, or if it never was and I'm just misremembering.
WoW was stupidly easy to get addons for back when I last played it, though again, we're talking a LONG time ago.
Do we count overlays as mods? Hearthstone overlays are easy if we count that.
Diablo 2 Remastered, I would technically consider "easier" than Skyrim if you use the community mod manager (D2RMM) and stick to mods it supports. It's not "plug-n-play" easy but it doesn't require as many in-depth extra tools to have the "ideal" experience.
I'd argue the Final Fantasy Pixel Remasters are CLOSE to as convoluted as Skyrim. You need to use a BepinEx injector and not all mods work for all plugins, so there's some manual sorting and parsing that needs to happen. And the ONE community mod manager I was aware of circa last year, got borked and wasn't being updated. So it's CLOSE. But I'd still say it's easier because the sheer capabilities of FF:PR mods are WAY lower, therefore modding for those games de facto isn't as complicated.
Crisis Core remake is easier. You run a patcher, then you unpack and run stuff off of Nexus.
Trying to think of what else I've modded recently... I know Borderlands doesn't support modding online, but you can still do it offline single player, and it wasn't THAT bad. You download some stuff, follow a quick youtube vid on where to paste the files and what exactly to edit in terms of fast travel locations. I'd say if you're capable of installing mod managers for Skyrim, you're capable of modding Borderlands.
Honestly, I feel like the full list of "what is easier to mod than Skyrim" would be quite extensive. This is all just stuff I personally rattled off from the top of my head, but you figure, as a general rule:
If you're using LESS than 3 external programs to get the game "properly modded," it's PROBABLY easier than Skyrim.
Skyrim is just as easy as WoW if all you're doing is adding UI mods.
Most of these games are 'easier' because their mods aren't as complex. Skyrim mods change everything down to the game engine, it's obviously going to be more involved when you're changing things that drastically.
Try to add a new zone to WoW and tell me how easy that is.
Yes, and I am fully aware of that and mentioned exactly that, multiple times in my post. To wit, literally my next sentence after your quote snippet:
How many people ARE casually trying to add new zones in WoW, again? Compared to new zones in Skyrim?
Easy mods are easy. Compicated ones aren't. That you can't BE as complex in some of these, doesn't change the fact that Skyrim is still more complicated in most comparable situations. SkyUI requires SKSE requires messing with alternate launchers etc.