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Does the word in parentheses change to something else? Do the stats actually change?
Are you using any mods that mess with smithing in general, or tempering weapons/armor specifically?
Edit: I was wrong
https://en.m.uesp.net/wiki/Skyrim:Smithing
Look towards the middle of the page and it’ll show you the list of extended quality levels and stats. The name remains legendary.
Yeah, my Dragonbone bow said legendary already but the stats increased by quite a bit. Same with my Madness sword.
Thanks, this is what I was thinking. What threw me off was that I was able to upgrade my sword and bow again but not my Dragonplate armor.
As an aside, I get bored with super maxed out weapons and armor. A bit of risk-inspired caution helps me enjoy the game more.
like if your skill allows you to upgrade a sword to do 300 damage, and then your skill levels up you can upgrade it to like 320 damage and so on.
same with potions that boost the smithing skill and enchanted items.
you could be level 100 smithing, and if you put something on or drink a potion that increases the actual smithing skill more, you can then proceed to add those points onto what you're upgrading, the only limit is the game engines math ceiling which is based on unsigned integers max cap in programming.
i believe the max level/number you can reach in any skill should be 65,535 as it is the highest an unsigned integer will go.
The calculation is even weirder, smithing potions (not sure if the unofficial patch fixed it) increase the price more than the damage value. So at lower levels it might be possible to make a flawless weapon with 29 power and with more smithing power and no potion a legendary with 27 as the quality is related to the percentage of value increase compared to the base value.
basically if you are able to hit that damage integer cap based on the unsigned limit you can reset its damage but not the upgrade quality, and it turns out to have some very interesting bugs like having a legendary ebony blade that only does its base amount of damage but is worth 110k gold.
meanwhile, gold is based on floating points converted into an integer, so that you can both have a higher gold cap than integer would allow and so that you can have fluctuating values based on decimals you can't actually see which is how items with a gold value of 0 can become 1 and 2, (the 0 is actually more of a 0.1 or 0.5, just stripped of the decimal to make an integer,)
Once you've "enchanted" your weapon or armor, the enchantment can't be upgraded further. On the other hand, you can endlessly upgrade the effectiveness of weapons and armor at the grindstone or workbench as long as you have both the smithing skills and available raw materials to do so.