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You CANNOT Remove Mods Mid-Playthrough
https://steamcommunity.com/app/489830/discussions/0/1520386297681801135/
Also, save frequently, using manual saves, so you can roll back should something bugs out - reloading an older save is the first and best option when encountering any bug. And you can move excess saves to a folder on your PC so that they are not all accumulating in the game's save folder.
The number of mods has nothing to do with this, so you are fine on that score - though it is possible that some individual mod may be causing the issue. If rolling back to an earlier save does not fix the problem, as crash loggers are pretty useless, follow this general outline to troubleshoot your issue if you suspect it to be a mod:
Troubleshooting Your Load Order
https://steamcommunity.com/app/489830/discussions/0/3109142236155416522/
Both links are from the following section of the PINNED TOPIC Helpful Links and References:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882871440
Good luck!
2. Don't use quicksaves. Do not rely on autosaves.
3. The mod limit is 254 for "full" plugins (ESM and ESP), and an additional 4096 for "light" plugins (ESL or ESL-flagged).
Fine, then what did you configure?
It's the same mechanism. For a full save, the game is paused, but a quick/autosave is just a snapshot on the fly. This can lead to stuff not being properly recorded.
Oh, I remembered something. What happens if you start a new game or load another save, then load the afflicted save?