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It's also Bethesda's first stab at it, and it isn't very comprehensive as a result. I know you've played Fallout 4, just compare the companion affinity system compared to Skyrim. In Skyrim, it's binary. If you help an NPC, they like you and may be a follower. You have the option to marry them.
In Fallout 4, you can't marry, but you can become closer friends with them and eventually enter a relationship with them if your affinity with them is high enough and they are a character which can be "romanced." It is progressive and based on you doing actions which align with their morality and ideals, rather than being a binary on and off switch of whether they like you or not.
We can assume that Bethesda learned from the shallow system present in Skyrim and decided to improve on it. This wasn't something that people voted for. They don't poll people on features. It's just something they decided to included to give a bit more roleplaying for your character.
Yes, relationships in Skyrim are very simple and binary.
You do a favor for an NPC - they like you and may allow you to freely take some items from their home/shop, greet you with more friendly dialogue lines, or give you better prices.
If an NPC is tagged as marriageable (decided by the game), you can wear an amulet of Mara and ask them to be your wife/husband (and if memory serves me correctly they accept no matter what).
And that’s kinda it (not counting the very few “perks” that come with having a spouse).
Is this necessary for the game?
Not really.
Most peoples’ experience with the game wouldn’t change if this system just didn’t exist. It’s not very complex, interesting, or notably worthwhile.
It’s just a bit of flavor I guess for those types of players who enjoy the more “immersive” and mundane things you can do in Skyrim.
Does there need to be a whole relationship/dating mechanic in TES?
A fully fleshed out, dynamic, and interesting system could be rather interesting but I can’t say that I would want Bethesda to spend time and resources on it. This feels more like something a mod maker could helm as long as they have the tools and mechanics to work with.
But overall, I don’t think TES needs such a thing as a standard in their games.
It’s not easy to effectively implement a realistic dating/relationship/love aspect into games, and most just end up boiling down to treating human romantic feelings as a progress bar that you fill by giving an NPC gifts, choosing “flirt dialogue”, or doing them favors.
And unless you have had no contact with any other human being ever, you know that that’s just not even remotely how it actually works.
And we wonder why we have groups of angry, frustrated young men who don’t understand why a girl doesn’t magically fall in love with them even after they’ve flirted with them 2 or 3 times, helped them with something, and given them a gift.
How much do people care about marrying?I think company does not know how
to do romance as its poor in Fallout 4 they need to hire new people.
Such great reply hope people enjoy thanks pal.