The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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pjedilord Aug 13, 2023 @ 3:12pm
Skyrim Happen To Romance?
So we can only marry in Skyrim and not romance dating?so what the fans voted
to have for Skyrim?should there not been dating romance scenes like other games?
What did people want?Better in Skyrim?or was better in prequels can marry date?

Funny how can plan to get married and refuse to marry special companion and
they be mad with DB,but can make up to marry etc never done in games.

So Skyrim is only game can marry companions?So marry?people in history would
date and marry? Why company op for only marry?
Originally posted by peppermint hollows:
There isn't player marriage in the previous entries. This is the first Elder Scrolls game to introduce it.

It's also Bethesda's first stab at it, and it isn't very comprehensive as a result. I know you've played Fallout 4, just compare the companion affinity system compared to Skyrim. In Skyrim, it's binary. If you help an NPC, they like you and may be a follower. You have the option to marry them.

In Fallout 4, you can't marry, but you can become closer friends with them and eventually enter a relationship with them if your affinity with them is high enough and they are a character which can be "romanced." It is progressive and based on you doing actions which align with their morality and ideals, rather than being a binary on and off switch of whether they like you or not.

We can assume that Bethesda learned from the shallow system present in Skyrim and decided to improve on it. This wasn't something that people voted for. They don't poll people on features. It's just something they decided to included to give a bit more roleplaying for your character.
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The author of this thread has indicated that this post answers the original topic.
There isn't player marriage in the previous entries. This is the first Elder Scrolls game to introduce it.

It's also Bethesda's first stab at it, and it isn't very comprehensive as a result. I know you've played Fallout 4, just compare the companion affinity system compared to Skyrim. In Skyrim, it's binary. If you help an NPC, they like you and may be a follower. You have the option to marry them.

In Fallout 4, you can't marry, but you can become closer friends with them and eventually enter a relationship with them if your affinity with them is high enough and they are a character which can be "romanced." It is progressive and based on you doing actions which align with their morality and ideals, rather than being a binary on and off switch of whether they like you or not.

We can assume that Bethesda learned from the shallow system present in Skyrim and decided to improve on it. This wasn't something that people voted for. They don't poll people on features. It's just something they decided to included to give a bit more roleplaying for your character.
Skumboni Aug 13, 2023 @ 5:08pm 
There are mods that will turn Skyrim into a sex game, but the base game is not one out of the box. So just search for the mods that will satisfy your libido.
jonnin Aug 13, 2023 @ 5:21pm 
remember its age too. When it came out, this was a fairly new idea and they threw limited resources at it, just a few extra lines of dialog and NPC/AI behaviors. In unmodded game, marriage really just gets you a store at you home so you can sell off junk a bit more efficiently, and a couple of kids who stash occasionally rare or useful things into their designated container. If you want you can also adventure with your other, but they may die, you lose the store, and its not really useful given that you can get others to fill that role but only one spouse to fill the home maker role. The rest of it is all just a bit of fluff.
Last edited by jonnin; Aug 13, 2023 @ 5:22pm
Fear2288 Aug 13, 2023 @ 7:09pm 
Most times I can decipher what this guy’s trying to say but this is probably the worst one yet lol

Yes, relationships in Skyrim are very simple and binary.

You do a favor for an NPC - they like you and may allow you to freely take some items from their home/shop, greet you with more friendly dialogue lines, or give you better prices.

If an NPC is tagged as marriageable (decided by the game), you can wear an amulet of Mara and ask them to be your wife/husband (and if memory serves me correctly they accept no matter what).

And that’s kinda it (not counting the very few “perks” that come with having a spouse).

Is this necessary for the game?

Not really.

Most peoples’ experience with the game wouldn’t change if this system just didn’t exist. It’s not very complex, interesting, or notably worthwhile.

It’s just a bit of flavor I guess for those types of players who enjoy the more “immersive” and mundane things you can do in Skyrim.

Does there need to be a whole relationship/dating mechanic in TES?

A fully fleshed out, dynamic, and interesting system could be rather interesting but I can’t say that I would want Bethesda to spend time and resources on it. This feels more like something a mod maker could helm as long as they have the tools and mechanics to work with.

But overall, I don’t think TES needs such a thing as a standard in their games.

It’s not easy to effectively implement a realistic dating/relationship/love aspect into games, and most just end up boiling down to treating human romantic feelings as a progress bar that you fill by giving an NPC gifts, choosing “flirt dialogue”, or doing them favors.

And unless you have had no contact with any other human being ever, you know that that’s just not even remotely how it actually works.

And we wonder why we have groups of angry, frustrated young men who don’t understand why a girl doesn’t magically fall in love with them even after they’ve flirted with them 2 or 3 times, helped them with something, and given them a gift.
Last edited by Fear2288; Aug 13, 2023 @ 7:09pm
Yzal Aug 13, 2023 @ 8:32pm 
Bethesda can barely write already, imagine them trying to write romance lol
pjedilord Aug 14, 2023 @ 4:00pm 
Originally posted by peppermint hollows:
There isn't player marriage in the previous entries. This is the first Elder Scrolls game to introduce it.

It's also Bethesda's first stab at it, and it isn't very comprehensive as a result. I know you've played Fallout 4, just compare the companion affinity system compared to Skyrim. In Skyrim, it's binary. If you help an NPC, they like you and may be a follower. You have the option to marry them.

In Fallout 4, you can't marry, but you can become closer friends with them and eventually enter a relationship with them if your affinity with them is high enough and they are a character which can be "romanced." It is progressive and based on you doing actions which align with their morality and ideals, rather than being a binary on and off switch of whether they like you or not.

We can assume that Bethesda learned from the shallow system present in Skyrim and decided to improve on it. This wasn't something that people voted for. They don't poll people on features. It's just something they decided to included to give a bit more roleplaying for your character.


Originally posted by Fear2288:
Most times I can decipher what this guy’s trying to say but this is probably the worst one yet lol

Yes, relationships in Skyrim are very simple and binary.

You do a favor for an NPC - they like you and may allow you to freely take some items from their home/shop, greet you with more friendly dialogue lines, or give you better prices.

If an NPC is tagged as marriageable (decided by the game), you can wear an amulet of Mara and ask them to be your wife/husband (and if memory serves me correctly they accept no matter what).

And that’s kinda it (not counting the very few “perks” that come with having a spouse).

Is this necessary for the game?

Not really.

Most peoples’ experience with the game wouldn’t change if this system just didn’t exist. It’s not very complex, interesting, or notably worthwhile.

It’s just a bit of flavor I guess for those types of players who enjoy the more “immersive” and mundane things you can do in Skyrim.

Does there need to be a whole relationship/dating mechanic in TES?

A fully fleshed out, dynamic, and interesting system could be rather interesting but I can’t say that I would want Bethesda to spend time and resources on it. This feels more like something a mod maker could helm as long as they have the tools and mechanics to work with.

But overall, I don’t think TES needs such a thing as a standard in their games.

It’s not easy to effectively implement a realistic dating/relationship/love aspect into games, and most just end up boiling down to treating human romantic feelings as a progress bar that you fill by giving an NPC gifts, choosing “flirt dialogue”, or doing them favors.

And unless you have had no contact with any other human being ever, you know that that’s just not even remotely how it actually works.

And we wonder why we have groups of angry, frustrated young men who don’t understand why a girl doesn’t magically fall in love with them even after they’ve flirted with them 2 or 3 times, helped them with something, and given them a gift.


Originally posted by Lazy Dog:
Bethesda can barely write already, imagine them trying to write romance lol




How much do people care about marrying?I think company does not know how
to do romance as its poor in Fallout 4 they need to hire new people.
Such great reply hope people enjoy thanks pal.
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Date Posted: Aug 13, 2023 @ 3:12pm
Posts: 6