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In all likelihood, the mod maker did this for people who are using downgraded versions of the game and/or preferred earlier versions of the mod than newer ones for whatever reason.
If you’re using Skyrim version 1.6.640 then it’s probably a safe guess that you want the newest/last one.
If you’re using a downgraded game, you’re gonna have to do some research on your own to figure out which version of the mod matches which version of Skyrim you’re using.
I would simply use the latest version but now I'm considering downgrading just so that everything works. But now I'm reading a lot of mods do use newer version so...I am doubly confused. A lot of information is going around right now haha... I want to be able to use MCO and basically everything this video is using and some of their other videos: https://www.youtube.com/watch?v=4P_FpbLC3LQ&t=10s
And yeah that's what is confusing MCO doesn't provide any matching version numbers. Even if I downgrade...
There’s no point to it.
You’ll just be making it more confusing and more of a headache for yourself because you will have to find old versions of any mods you are using and not every mod maker leaves their old versions up for download.
There’s only two reasons people downgrade their games.
1. There are mods they cannot live without that either have not been updated yet for the current game version, or they know they never will be.
2. Because they are THAT resistant and against the inclusion of Fishing, Saints and Seducers, Rare Curios, and Survival Mode (the pieces of CC content that came for free with the 1.6 update) to their game.
#1 continues to diminish in relevancy as time goes by. Most mods that needed to be updated to function with 1.6.640 have been, and most of the ones that haven’t have been replaced by new mods that do the same thing. There are now only a small handful of mods that were popular that haven’t made their way to 1.6.640 in one form or another.
#2 can be a royal pain. You will have to pay extra close attention to any and every mod you download to make sure it matches whatever version you have downgraded to (or verify that it doesn’t matter). Many modders will keep their old versions up for people to download, but some do not and you’ll have to try and find them another way.
Using old versions also means you will not get any of the improvements, tweaks, changes, or additions that that mod has gotten since that version. You will be stuck with that mod as it was when that version released.
You will likely receive no help from other users or even the mod creator if you encounter issues or have questions about an old version either - they’re concerned with the functionality of the current version of their mod, not helping you fix a version of it they made/released months or years ago.
It’s just not worth it, especially if you’re a new player or new mod user.
Oh didn't know it was free. but mainly I wanted to use MCO and the action combat ish animation mods. Their version numbers are for version 1.6.0.6 at the highest unless those are not game version numbers... If there is anything similar then I guess I don't really care to downgrade. Yeah it is a pain for sure. But I definitely do not want vanilla Skyrim look or even close. I'll see what I can get working with latest version then. It appears as though graphics mods work with any version anyways and that animation mods are my issue. I never see a version with graphics related mods. Thanks!
there is literally no reason to downgrade it if you are new to skyrim, there are plenty of mods out there, so no reason to downgrade for specific mods that they aren't using unless it adds something they specifically want.....
Now if you have been modding for a while, and have a specific mod you really want, and accidently let an update through (or far more rarely one gets forced through) then some people suggest the "Downgrader Patch" to revert the version to one that matches what your mods will work with.
The problem is that the downgrader patch doesn't always work, and can introduce entirely new problems when it fails to work properly.. Which is why I'm saying not to use it unless you have an absolutely essential mod that hasn't been updated... and even then you may have to abandon it if the downgrader patch doesn't work
It is far better to get a stable build with the latest version, then use the various methods to stop updates until you want them. One method is to use SKSE64 to launch the game (you set the game to update on launch, and have steam running in the background, and the SKSE64 launcher bypasses the launcher steam recognises for the update). Another is to make the ini files (and the update file too) read only.
And whatever method you use, make a copy of your game files on a removable drive, so you have a version to revert back to if anything goes wrong (do not try using a drive on the computer, even relabelled, Steam has a way of updating those regardless of what people think)
I made sure everything was the latest versions. Some still show errors. I'm not using DAR I'm using OAR now since people said it was backwards compatible with all DAR versions. Idk. Not working. SKSE64 is set to be used through MO2 currently.
SKSE Extender -1.6.64
Attack MCO - Doesn't say. Either they made up their own numbers or they are behind.
Nemesis Unlimited Behavior Engine - Doesn't say, Bunch of errors reported on github
It’s more complicated than that.
If that’s what you did you were effectively trying to get an old version of SKSE to work on the most up to date version of the game, which isn’t going to work. Your game version needs to match your SKSE version.
Downgrading requires you to find a patcher and run it because what you’re doing is effectively reverting all the necessary files of the actual game to how they were on 11/10/2021 (the day before the original 1.6 update).
Then you need to take the necessary steps to force-prevent Steam from auto-updating Skyrim back to 1.6.640 and from what I hear even if you do what you’re supposed to, Steam can sometimes STILL manage to auto-download and install the update somehow.
Then you need to grab whatever mods you want and the ones that are version dependent need to be 1.5.97 and you gotta make sure you never update them.
This is why people will tell you that downgrading isn’t worth it. Besides the reasons I mentioned above, you need to have somewhat of a grasp on using/installing/correctly managing mods and the knowledge of how to make sure nothing changes or updates.
To me, it sounds like all you want at the moment is MCO.
Well, I don’t use MCO but it’s a pretty popular mod that a lot of people use, so it’s probably a safe bet that the newest version of MCO needs 1.6.640.
If MCO is what you’re after, I don’t really know why you’re even contemplating downgrading.
https://www.skyrim-guild.com/archives
1.6.06? what is that... Old update or their own version number? That's why people are confused. because of poor documentation. Besides that
"DynamicAnimationReplacerAE v1.1.3 for Skyrim 16629" That is for an old update but maybe it works who knows.
Yeah mainly but I haven't tested it yet. I switched from Vortex to MO2 and I'm so confused. Very difficult to use. i've had to redo everything so haven't even been able to test it out. So yeah maybe it's worth a test then move on from MCO etc...