The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Christian Oct 11, 2024 @ 6:00am
Skyrim last version crash on load after death
Hi.i need some help.My skyrim version with the last patchis running stable.But sometimes when i die in the game and then reload it crashes.i don't know exactly what the problem could be,everything should be up to date. But the crash logger always shows me three mods and I don't know exactly how I could fix it.I have already deleted the conflict with the other mod in Xedit between the three mods, e.g. Lux Orbis, unfortunately without success.I'm posting a small part of the crash log here and hope you can help me.
Sorry to inflate the post so much, but I don't know what to do.

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF660364BD6 SkyrimSE.exe+02C4BD6 mov rbx, [rax+0x28]

SYSTEM SPECS:
OS: Microsoft Windows 11 Pro v10.0.22631
CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i9-13900KF
GPU #1: Nvidia NVIDIA GeForce RTX 4060 Ti
GPU #2: Microsoft Basic Render Driver
PHYSICAL MEMORY: 15.75 GB/31.86 GB
GPU MEMORY: 4.76/14.98 GB
Detected Virtual Machine: Microsoft Virtual PC/Hyper-V (100%)

PROBABLE CALL STACK:
[] 0x7FF660364BD6 SkyrimSE.exe+02C4BD6 -> 19165+0x7E6 mov rbx, [rax+0x28]
[] 0x7FF66073EDFE SkyrimSE.exe+069EDFE -> 37995+0x27E mov rcx, rdi
[] 0x7FF660727E1E SkyrimSE.exe+0687E1E -> 37652+0x39E mov rcx, rsi
[] 0x7FF6606A342A SkyrimSE.exe+060342A -> 35567+0x2EA movzx eax, byte ptr [rbp+0x1F]
[] 0x7FF6606A6914 SkyrimSE.exe+0606914 -> 35600+0x984 lea edx, [r12+0x09]
[] 0x7FF9B9B3070B skse64_1_6_1170.dll+001070B
[] 0x7FF6606B5654 SkyrimSE.exe+0615654 -> 442580+0x354 mov [rbp+0x478], al
[] 0x7FF6606B351A SkyrimSE.exe+061351A -> 35772+0x46A test al, al
[] 0x7FF9B9B308D8 skse64_1_6_1170.dll+00108D8
[] 0x7FF6606E5F3F SkyrimSE.exe+0645F3F -> 36564+0x9F mov rax, [0x00007FF662198928]
[10] 0x7FF6606DEAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl
[11] 0x7FF6615DBB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax
[12] 0x7FFA0F86257D KERNEL32.DLL+001257D
[13] 0x7FFA1140AF08 ntdll.dll+005AF08

REGISTERS:
RAX 0x0 (size_t) [0]
RCX 0x1EA7E3F8800 (TESWorldSpace*)
File: "Lux Orbis - OCW patch.esp"
Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> Dragonborn.esm -> ccbgssse001-fish.esm -> ccbgssse003-zombies.esl -> ccbgssse005-goldbrand.esl -> ccbgssse007-chrysamere.esl -> ccbgssse021-lordsmail.esl -> ccmtysse001-knightsofthenine.esl -> cctwbsse001-puzzledungeon.esm -> cceejsse001-hstead.esm -> ccqdrsse002-firewood.esl -> ccbgssse018-shadowrend.esl -> cceejsse002-tower.esl -> ccvsvsse002-pets.esl -> ccbgssse034-mntuni.esl -> ccbgssse045-hasedoki.esl -> ccbgssse008-wraithguard.esl -> ccbgssse036-petbwolf.esl -> ccffbsse001-imperialdragon.esl -> ccmtysse002-ve.esl -> ccbgssse043-crosselv.esl -> ccvsvsse001-winter.esl -> cceejsse003-hollow.esl -> ccbgssse016-umbra.esm -> ccbgssse031-advcyrus.esm -> ccbgssse038-bowofshadows.esl -> ccbgssse040-advobgobs.esl -> ccbgssse050-ba_daedric.esl -> ccbgssse052-ba_iron.esl -> ccbgssse058-ba_steel.esl -> ccbgssse059-ba_dragonplate.esl -> ccbgssse061-ba_dwarven.esl -> ccpewsse002-armsofchaos.esl -> ccedhsse002-splkntset.esl -> ccbgssse064-ba_elven.esl -> ccbgssse063-ba_ebony.esl -> ccbgssse062-ba_dwarvenmail.esl -> ccbgssse060-ba_dragonscale.esl -> ccbgssse056-ba_silver.esl -> ccbgssse053-ba_leather.esl -> ccbgssse051-ba_daedricmail.esl -> ccbgssse067-daedinv.esm -> ccvsvsse003-necroarts.esl -> ccvsvsse004-beafarmer.esl -> ccbgssse025-advdsgs.esm -> ccrmssse001-necrohouse.esl -> ccedhsse003-redguard.esl -> cceejsse004-hall.esl -> cceejsse005-cave.esm -> cckrtsse001_altar.esl -> ccafdsse001-dwesanctuary.esm -> unofficial skyrim special edition patch.esp -> Unofficial Skyrim Modders Patch.esp -> Landscape and Water Fixes.esp -> LegacyoftheDragonborn.esm -> Obsidian Mountain Fogs.esm -> RealisticWaterTwo - Resources.esm -> Extra Encounters Reborn.esm -> AKSkyrimUnderground.esm -> Penitus_Oculatus.esp -> HammetDungeon02.esm -> Better Dynamic Snow SE - DisableRefs.esm -> myrwatchhomefixer.esp -> Vominheim.esm -> Lux - Resources.esp -> Lux Via.esp -> Lux Orbis - Master plugin.esm -> SMIM-SE-Merged-All.esp -> Better Dynamic Snow SE.esp -> cutting room floor.esp -> OCW_Obscure's_CollegeofWinterhold.esp -> JKs Skyrim.esp -> DragonCultDraugr.esp -> AI Overhaul.esp -> ct15cc-TundraHomesteadExpanded.esp -> Radiance - Locations.esp -> MysticismMagic.esp -> Lux Via - plugin.esp -> Locked Chests Have Keys.esp -> Lux Orbis.esp -> Lux Orbis - JK's Skyrim patch.esp -> JKs_Skyrim_No_Lights_Patch.esp -> Helgen Reborn.esp -> CC Farming - Tweaks and Enhancements.esp -> Neugrad.esp -> OBIS SE.esp -> Skyrim Better Roads - All In One - Merged.esp -> Skyrim Better Roads - All In One - Merged - PATCHED.esp -> Environs - Abandoned Abodes.esp -> Immersive Encounters.esp -> SkyTEST-RealisticAnimals&Predators.esp -> Lux Orbis - LotD patch.esp -> Pilgrim.esp -> Radiance - Quests.esp -> The Ruins.esp -> JKs Skyrim - Landscape and Water Fixes.esp -> Immersive Music Replacer.esp -> Environs - Kolskeggr.esp -> Finding_Helgi_and_Laelette.esp -> CollegeEntry.esp -> Environs - Shrines of Talos.esp -> DBM_HelgenReborn_Patch.esp -> Lux Via - CRF patch.esp -> SaveTheIcerunner.esp -> DBM_CC_HallOfWonders.esp -> DBM_CC_SunderWraithguardPatchV4.esp -> DBM_CC_DivineCrusaderHOWPatch.esp -> NWS_Amaniri.esp -> Innocence Lost - Quest Expansion.esp -> EasierRidersDungeonPackSSE.esp -> moretodo.esp -> Infiltration - Quest Expansion.esp -> OCW_CRF_FEPatch.esp -> Landscape and Water Fixes - Patch - Farming.esp -> Lux Orbis - Tundra Homestead patch.esp -> Lux Orbis - Tundra Homestead CT15 patch.esp -> Storefront.esp -> Saadia.esp -> Fists of Fury - Skyrim.esp -> Lux Orbis - Cutting Room Floor patch.esp -> Hunt for the Spectre.esp -> Immersive Patrols II.esp -> Skyrim Flora Overhaul.esp -> Lux Orbis - Helgen Reborn.esp -> Lux Orbis - Neugrad patch.esp -> Landscape and Water Fixes - Patch - Tundra Homested.esp -> The Heart Of Dibella - Quest Expansion.esp -> TheOnlyCureQuestExpansion.esp -> Destroy the Dark Brotherhood - Quest Expansion.esp -> JKs Skyrim - Fishing patch.esp -> Environs - Greenwood Shack.esp -> Knight of the North.esp -> DBM_CC_DuskDawnHOWPatch.esp -> Lux Orbis - Radiance Locations patch.esp -> DBM_JKSkyrim_Patch.esp -> Better Courier.esp -> notice board.esp -> College Of Winterhold - Quest Expansion.esp -> Lux Orbis - Notice board patch.esp -> PyP_Legendary.esp -> Skykings Unique Signs.esp -> Environs - Tundra Farmhouse.esp -> Missives.esp -> OBIS-Missives-Addon.esp -> DBM_CC_GallowsHallPatch.esp -> Environs - Abandoned Abodes - Finding Helgi Patch.esp -> Lux Orbis - Saints and Seducers patch.esp -> DBM_CRF_Patch.esp -> Lux Orbis - CC Fish patch.esp -> Duplici Gladio.esp -> DBM_CC_GoldbrandHOWPatch.esp -> DBM_NoticeBoard_Patch.esp -> Nilheim_MiscQuestExpansion.esp -> Caught Red Handed - Quest Expansion.esp -> Lux Orbis - USSEP patch.esp -> Landscape and Water Fixes - Patch - Hunt for the Spectre.esp -> Lux Orbis - Farming CC patch.esp -> Lux Orbis - EasierRiders Dungeon Pack patch.esp -> AI Overhaul - Cutting Room Floor Patch.esp -> JKs Skyrim - AI Overhaul Patch.esp -> JKs Skyrim_Cutting Room Floor_Patch.esp -> Environs - Hroggars House.esp -> Environs - Riften Warehouse.esp -> JKs Skyrim_RWT_Patch.esp -> DBM_CC_StaffOfHasedokiHOWPatch.esp -> Revealing Rune.esp -> GallowsOfSkyrim.esp -> DBM_Missives_Patch.esp -> Echtra.esp -> Lux Orbis - Arms of Chaos CC.esp -> DBM_CC_RedguardEliteArmamentsHOWPatch.esp -> OBIS SE Patrols Addon.esp -> Lux Orbis - USMP Patch.esp -> Lux Orbis - Fists of Fury patch.esp -> BlendedRoadsFixes.esp -> MCWT_ACollegeCoup.esp -> MCWT_DeadDunmerDelivery.esp -> DBM_CC_FarmingPatch.esp -> Landscape and Water Fixes - Patch - Alternative Armors - Elven Hunter.esp -> Lux Orbis - Bow of Shadow CC.esp -> Lux Orbis - Lord's Mail CC.esp -> Lux Orbis - Saturalia CC.esp -> Lux Orbis - Spell Knight Armor CC.esp -> Azurite Mists.esp -> DBM_CC_BloodchillManorPatch.esp -> DBM_CC_MyrwatchPatch.esp -> DBM_CC_NchuanthumzPatch.esp -> DBM_CC_TundraHomesteadPatch.esp -> Lux Via - JK's Skyrim Patch.esp -> DBM_CC_HendraheimPatch.esp -> DBM_CC_ShadowfootSanctumPatch.esp -> Lux Orbis - Environs - Greenwood Shack Patch.esp -> Lux Orbis - Penitus Oculatus.esp -> MCWT_ACollegeCoup_OCW.esp -> MCWT_GovernableGatekeeper.esp -> JK_PetsOfSkyrim_Patch.esp -> Landscape and Water Fixes - Patch - Hendraheim.esp -> Lux Orbis - Goblins CC.esp -> DVLaSS Skyrim Underside.esp -> Lux Via - CC Farming Patch.esp -> MCWT_ArnielsAppeals.esp -> Ordinator - Perks of Skyrim.esp -> alternate start - live another life.esp -> Lux Orbis - Alternate Start patch.esp -> RealisticWaterTwo.esp -> RealisticWaterTwo - Myrwatch Patch.esp -> OCW_CellSettings.esp -> Lux Orbis - OCW patch.esp
Flags: 0x0000000B kDestructible | kAltered | kInitialized
Name: "Himmelsrand"
EditorID: "Tamriel"
FormID: 0x0000003C
FormType: WorldSpace (71)
GetFullName: "Himmelsrand"
RDX 0x0 (size_t) [0]
RBX 0x0 (size_t) [0]
RSP 0x9EB170E800 (void*)
RBP 0x9EB170E900 (void*)
RSI 0x1EB129FC700 (TESObjectCELL*)
File: "Radiance - Quests.esp"
Modified by: Locked Chests Have Keys.esp -> Lux Orbis.esp -> Radiance - Quests.esp
Flags: 0x00040009
EditorID: "OrphanRockExterior02"
FormID: 0x000097C8
FormType: Cell (60)
File: "Radiance - Quests.esp"
Modified by: Locked Chests Have Keys.esp -> Lux Orbis.esp -> Radiance - Quests.esp
Flags: 0x00040009 kDestructible | kInitialized
EditorID: "OrphanRockExterior02"
FormID: 0x000097C8
FormType: Cell (60)
RDI 0x1EE7A8DAC20 (NiTMap<BSPointerHandle<TESObjectREFR,BSUntypedPointerHandle<20,6> >,NiPointer<BSMultiBoundNode> >*)
R8 0x25 (size_t) [37]
R9 0x1EB025EEC00 (void*)
R10 0x7FF9F4980000 (void*)
R11 0x7FF9F4991A74 (void* -> VCRUNTIME140.dll+0011A74 vmovdqu [rcx+r8*1-0x20], ymm0)
R12 0x0 (size_t) [0]
R13 0x1EB14CCA800 (Character*)
File: "Radiance - Quests.esp"
Flags: 0x00200408
Name: "Hexe"
FormID: 0x0004C208
FormType: ActorCharacter (62)
Object Reference:
Flags: 0x00000008 kInitialized
Name: "Hexe"
FormID: 0xFF00104B
FormType: NPC (43)
ParentCell: ---
File: "Radiance - Quests.esp"
Modified by: Locked Chests Have Keys.esp -> Lux Orbis.esp -> Radiance - Quests.esp
Flags: 0x00040009
EditorID: "OrphanRockExterior02"
FormID: 0x000097C8
FormType: Cell (60)
File: "Radiance - Quests.esp"
Flags: 0x00200408 kInitialized
FormID: 0x0004C208
FormType: ActorCharacter (62)
R14 0xFFFFFFFF (size_t) [4294967295]
R15 0x0 (size_t) [0]

STACK:
[RSP+0 ] 0x1EB14CCA870 (BaseExtraList*)
[RSP+8 ] 0x9EB170E900 (void*)
[RSP+10 ] 0x0 (size_t) [0]
[RSP+18 ] 0x1EB129FC700 (TESObjectCELL*)
File: "Radiance - Quests.esp"
Modified by: Locked Chests Have Keys.esp -> Lux Orbis.esp -> Radiance - Quests.esp
Flags: 0x00040009
EditorID: "OrphanRockExterior02"
FormID: 0x000097C8
FormType: Cell (60)
File: "Radiance - Quests.esp"
Modified by: Locked Chests Have Keys.esp -> Lux Orbis.esp -> Radiance - Quests.esp
Flags: 0x00040009 kDestructible | kInitialized
EditorID: "OrphanRockExterior02"
FormID: 0x000097C8
FormType: Cell (60)
[RSP+20 ] 0x1ED13419300 (BSFlattenedBoneTree*)
Name: "NPC Root [Root]"
RTTIName: "BSFlattenedBoneTree"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Hexe"
Checking User Data: -----
Object Reference:
Flags: 0x00000008 kInitialized
Name: "Hexe"
FormID: 0xFF00104B
FormType: NPC (43)
ParentCell: ---
File: "Radiance - Quests.esp"
Modified by: Locked Chests Have Keys.esp -> Lux Orbis.esp -> Radiance - Quests.esp
Flags: 0x00040009
EditorID: "OrphanRockExterior02"
FormID: 0x000097C8
FormType: Cell (60)
Checking TESObjectREFR: {}
Object Reference:
Flags: 0x00000008 kInitialized
Name: "Hexe"
FormID: 0xFF00104B
FormType: NPC (43)
ParentCell: ---
File: "Radiance - Quests.esp"
Modified by: Locked Chests Have Keys.esp -> Lux Orbis.esp -> Radiance - Quests.esp
Flags: 0x00040009
EditorID: "OrphanRockExterior02"
FormID: 0x000097C8
FormType: Cell (60)
Checking Parent: 0
Name: "NPC"
RTTIName: "NiNode"
ExtraData[0] Name: "species"
ExtraData[1] Name: "XPMSE"
ExtraData[2] Name: "rigVersion"
ExtraData[3] Name: "rigPerspective"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Hexe"
Checking User Data: -----
Object Reference:
Flags: 0x00000008 kInitialized
Name: "Hexe"
FormID: 0xFF00104B
FormType: NPC (43)
ParentCell: ---
File: "Radiance - Quests.esp"
Modified by: Locked Chests Have Keys.esp -> Lux Orbis.esp -> Radiance - Quests.esp
Flags: 0x00040009
EditorID: "OrphanRockExterior02"
FormID: 0x000097C8
FormType: Cell (60)
Checking TESObjectREFR: {}
Object Reference:
Flags: 0x00000008 kInitialized
Name: "Hexe"
FormID: 0xFF00104B
FormType: NPC (43)
ParentCell: ---
File: "Radiance - Quests.esp"
Modified by: Locked Chests Have Keys.esp -> Lux Orbis.esp -> Radiance - Quests.esp
Flags: 0x00040009
EditorID: "OrphanRockExterior02"
FormID: 0x000097C8
FormType: Cell (60)
Checking Parent: 0
Name: "skeleton_female.nif"
RTTIName: "BSFadeNode"
ExtraData[0] Name: "SkeletonID"
ExtraData[1] Name: "BSBoneLOD"
ExtraData[2] Name: "BOM"
ExtraData[3] Name: "BBX"
ExtraData[4] Name: "BSX"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Hexe"
Checking User Data: -----
Object Reference:
Flags: 0x00000008 kInitialized
Name: "Hexe"
FormID: 0xFF00104B
FormType: NPC (43)
ParentCell: ---
File: "Radiance - Quests.esp"
Modified by: Locked Chests Have Keys.esp -> Lux Orbis.esp -> Radiance - Quests.esp
Flags: 0x00040009
EditorID: "OrphanRockExterior02"
FormID: 0x000097C8
FormType: Cell (60)
Checking TESObjectREFR: {}
Object Reference:
Flags: 0x00000008 kInitialized
Name: "Hexe"
FormID: 0xFF00104B
FormType: NPC (43)
ParentCell: ---
File: "Radiance - Quests.esp"
Modified by: Locked Chests Have Keys.esp -> Lux Orbis.esp -> Radiance - Quests.esp
Flags: 0x00040009
EditorID: "OrphanRockExterior02"
FormID: 0x000097C8
FormType: Cell (60)
Checking Parent: 0
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 0
RTTIName: "BSMultiBoundNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
< >
Showing 1-11 of 11 comments
Christian Oct 11, 2024 @ 6:06am 
I have 641 plugins, I think most are patches.I`am under level 30 with my Character.

I mean I have the error since the beginning with the savegame.According to Resaver everything is fine with it, I always pay attention to that.I generally don't uninstall mods in the running game and if I do, I make sure that it doesn't contain any scripts or that Resaver doesn't show me anything.Greetings
Avrie Oct 11, 2024 @ 6:18am 
Resaver is questionable Chris depending on what you're doing. It's fine for getting a handle on orphaned scripts, but I wouldn't rely on it too much as a diagnostic tool.

Please post your sorted load order, and your system specs... Helps to know the landscape.

BTW... The reason I mentioned higher level characters is when dealing with reloading a save. I have gotten to the point where I would have load an early save, then load the current one. That's usually reserved for a heavily modded builds and usually doesn't become noticeable until well over level 40
Christian Oct 11, 2024 @ 6:57am 
Unfortunately, I can't list them here because the list is too long.
My system:

13th Gen Intel(R) Core(TM) i9-13900KF 3.00 GHz
32 GB RAM
Nvidia Geforce RTX 4060 TI

Is there an external site where I can upload the load.order.txt file that is uncomplicated?
Altbert Oct 11, 2024 @ 7:22am 
According to the stack, the issues has to do with the witche(s) in OrphanRockExterior02. The stack mentions an issue with the mesh skeleton_female.nif. The register specifically points to the witch with Base ID 0004C208.
gnewna Oct 11, 2024 @ 7:38am 
You mention you have 641 plugins, what's your total number of "heavy" (not light-flagged) plugins (esm and non-flagged esp)? The easiest way to find this out is check the highest load order number, it should not be above FD/FE.
Christian Oct 11, 2024 @ 10:01am 
Originally posted by gnewna:
You mention you have 641 plugins, what's your total number of "heavy" (not light-flagged) plugins (esm and non-flagged esp)? The easiest way to find this out is check the highest load order number, it should not be above FD/FE.

According to Vortex, I have 119 active plugins and the rest is light.




Originally posted by Altbert:
According to the stack, the issues has to do with the witche(s) in OrphanRockExterior02. The stack mentions an issue with the mesh skeleton_female.nif. The register specifically points to the witch with Base ID 0004C208.

I'm not very familiar with body replacers, but I had this installed > https://www.nexusmods.com/skyrimspecialedition/mods/198

I read through this again, it seems that I also need this >> https://www.nexusmods.com/skyrimspecialedition/mods/21224

I'm not sure, but because of the first mod, I've now installed the 2nd mod as well, maybe it will help.

Edit: skeleton_female.nif comes from XP32 Maximum Skeleton Special Extended, I have reinstalled it as a precaution and used the basic version.
Last edited by Christian; Oct 11, 2024 @ 10:16am
Altbert Oct 11, 2024 @ 10:40am 
I'm not familiar with these mods and was only looking at the crashlog. The ingame witch is a leveled character, so the issue may not only occur near Orphan Rock. Maybe use SSEEdit to see if any mod alters the base object of this specific witch.
Sirius Oct 11, 2024 @ 11:28am 
https://www.nexusmods.com/skyrimspecialedition/mods/89860?tab=description
CLA SSE - Crash Log Analyzer
Unzip and drop to \My Games\Skyrim Special Edition\SKSE,when you got a crash log,run CLA.exe,that report.txt can help you very much.
After I shift to 1.6.1170,I had many times CTD after loading,just like you,the crash log give me skeleton_female.nif(5) report and SMP(10) and Occlusion.esp(DynDOLOD) count(51).So,I just reinstalled Faster HDT-SMP(AVX to AVX2) and DynDOLOD DLL NG to DynDOLOD DLL SE 1.1170,then I never crash anymore.
Avrie Oct 11, 2024 @ 11:35am 
Originally posted by Chris00:
Edit: skeleton_female.nif comes from XP32 Maximum Skeleton Special Extended, I have reinstalled it as a precaution and used the basic version.

You'll need racemenu to meet the XPMSSE requirements, and I would add Bodyslide / outfit studio to complete the suite. You'll need them to standardize the clothing meshes to the selected body shape even if you choose the default slim, or curvy as your default shape.
Christian Oct 11, 2024 @ 12:16pm 
Originally posted by Sirius:
https://www.nexusmods.com/skyrimspecialedition/mods/89860?tab=description
CLA SSE - Crash Log Analyzer
Unzip and drop to \My Games\Skyrim Special Edition\SKSE,when you got a crash log,run CLA.exe,that report.txt can help you very much.
After I shift to 1.6.1170,I had many times CTD after loading,just like you,the crash log give me skeleton_female.nif(5) report and SMP(10) and Occlusion.esp(DynDOLOD) count(51).So,I just reinstalled Faster HDT-SMP(AVX to AVX2) and DynDOLOD DLL NG to DynDOLOD DLL SE 1.1170,then I never crash anymore.

Thanks for the tip, I'll install it now.




Originally posted by Avrie:
Originally posted by Chris00:
Edit: skeleton_female.nif comes from XP32 Maximum Skeleton Special Extended, I have reinstalled it as a precaution and used the basic version.

You'll need racemenu to meet the XPMSSE requirements, and I would add Bodyslide / outfit studio to complete the suite. You'll need them to standardize the clothing meshes to the selected body shape even if you choose the default slim, or curvy as your default shape.

Thanks again, I'm going to get the full XP32 Maximum Skeleton Special Extended with all the bells and whistles, I'll get back to you when I've spent some time in the game and give you some feedback.
shearer Mar 29 @ 5:06am 
Originally posted by Christian:
Originally posted by Sirius:
https://www.nexusmods.com/skyrimspecialedition/mods/89860?tab=description
CLA SSE - Crash Log Analyzer
Unzip and drop to \My Games\Skyrim Special Edition\SKSE,when you got a crash log,run CLA.exe,that report.txt can help you very much.
After I shift to 1.6.1170,I had many times CTD after loading,just like you,the crash log give me skeleton_female.nif(5) report and SMP(10) and Occlusion.esp(DynDOLOD) count(51).So,I just reinstalled Faster HDT-SMP(AVX to AVX2) and DynDOLOD DLL NG to DynDOLOD DLL SE 1.1170,then I never crash anymore.

Thanks for the tip, I'll install it now.




Originally posted by Avrie:

You'll need racemenu to meet the XPMSSE requirements, and I would add Bodyslide / outfit studio to complete the suite. You'll need them to standardize the clothing meshes to the selected body shape even if you choose the default slim, or curvy as your default shape.

Thanks again, I'm going to get the full XP32 Maximum Skeleton Special Extended with all the bells and whistles, I'll get back to you when I've spent some time in the game and give you some feedback.

Hallo hast du noch die Kicker Manager Userfiles?
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Showing 1-11 of 11 comments
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Date Posted: Oct 11, 2024 @ 6:00am
Posts: 11