The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Orim Mar 17, 2024 @ 11:16am
Fists of Randagulf
Is it just me or did they SERIOUSLY change the attributes of the Fists of Randagulf in Skyrim? Unarmed????? Additional blocking??? WTF??? What a pair of garbage!!! WHY did they change the attributes? I WANTED greater strength/carrying capacity!!!- is there is a different version in Skyrim I am not aware of? WHAT is it with Bethesda and artifacts/relics anyway? The always appear to nerf the CRAP out of them in future games that include these items...
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Showing 1-9 of 9 comments
psychotron666 Mar 17, 2024 @ 11:41am 
There's no such thing as strength in Skyrim, so obviously it had to be different
Orim Mar 17, 2024 @ 12:02pm 
UMMMM..carrying capacity? greater one handed damage???? ANYTHIG BUT unarmed and BLOCKING???? There ALREADY is a perk to increase unarmed damage by wearing gauntlets- so what is the POINT of having this attribute...'built in' to...a pair of (artifact/relic level) armored gauntlets? I'm NEVER short of unarmed damage...but ALWAYS short of carrying capacity....and THAT was I believe the net effect of the original 'fists'...they had a decent AC boost, but ALSO allowed you to carry more weight... (BEYOND a strength of 100- similar to akin to the enchanting gear gear you acquire in the DLC to boost you enchanting from 100 to 110)
It just doesn't make sense- unless you plan of having a build that can 'bludgeon' dragons to death...seems to me to be more poor thinking, or cosmetic BS, than ANY kind of incentive to seek out and posses the Skyrim version of the gauntlets...oi..i regret even GOING on the quest as a waste of time...
psychotron666 Mar 17, 2024 @ 12:05pm 
Increased unarmed damage is likely the most akin to increased strength translation to this game.

Increased carrying capacity would simply just be increased stamina in Skyrim, which there's already dozens of things that do that, while there's only one item in the base game that increases unarmed damage.
Last edited by psychotron666; Mar 17, 2024 @ 12:06pm
alexander_dougherty Mar 17, 2024 @ 12:14pm 
Originally posted by william.avery.robinson:
I'm NEVER short of unarmed damage...but ALWAYS short of carrying capacity....
Not sure how to respond to that one....

Do I tell you about the Fortify carry Enchanment?
Or the STEED stone?
Or point out that there are mods that add carrying capacity?
Or point out how to dump the nasty heavy low profit loot?
Orim Mar 17, 2024 @ 2:25pm 
The FOCUS or complaint of the thread is this: Such artifacts, in previous games were essentially unique in their benefits- either allowing' normal' limits to be exceeded (i.e. strength could go from 100 to 120 in Morrowind), or have THREE or more modifiers, or at least SOME characteristic that DIDN'T reasonably or actually EXIST under any other circumstance - Helm of Oreyn bearclaw, Masque- all of em- most of yer responses are only proving my point- the current modifiers of RandaGulfs fists DO already EXIST in game. The ONE glaring example that I DID give (i.e. the +10 Enchantment boost that SPECIFICALLY ALLOWS your enchantment level to EXCEED level 100 semi-permanently - or perhaps even some of his rings, for those non-mage players) for wearing 4 items of Ahzidal ) everyone seems to be conveniently ignoring- i would LIKE there to be MORE such items, or synergisms, as they WOULD be unique..more readily perceived as something exceptional, to be called or regarded as relics/artifacts, rather than 'just' a named ho-hum item that you could likely duplicate with crafting.

Boots of the Apostle- ONLY means of 'perma-levitating' in Morrowind- but ALSO held an AC rating equal to heavy armor (at least if your light armor skill was leveled up)- do we have something like this in Skyrim--maybe, but I haven't found it yet. Would certainly be nice to take on those pesky dragons that keep flying up to mountain tops after attacking me...

MAKE the items WORTH seeking out- by having qualities or characteristics that are NOT (or not easily) duplicated anywhere else in the game- have NPCS seek you out or even attempt to TAKE them from you, as they could or ARE valuable to ANY other character in the game. THAT is how I would define or expect 'relics/artifacts' in this game

Staff of Magnus is a GOOD example of underwhelming- this is a duplicateable ability, and YET, ONLY this staff will suffice for the mage guild quest line- WHY? It would have been FAR more entertaining to say, have bubbles blow from your enemies mouths (or butts?) WHILE you drained their magicka.

Auriel bow- have a 'sunflare' effect or spell flash from the bow every time you fire an arrow from it...nope, but supposedly you can 'shoot down' the sun.

Ebony mail MIGHT be another exception- but there is a bug whereby even your ALLIES seem to take damage, and they turn against you eventually- so maybe that's a double qualifier- is unique, works well (perma)- but appears to be cursed- (causes damage to allies)..stuff like that..
-={LG}=- Mar 17, 2024 @ 3:42pm 
Welcome to the new Bethesda.
psychotron666 Mar 17, 2024 @ 4:38pm 
Originally posted by -={LG}=-:
Welcome to the new Bethesda.

Yeah lol.
This stuff began with oblivion, there's no notable artifacts in oblivion that even come close to the morrowind artifacts. The games were heavily "balanced" so nothing could be "game breaking"
alexander_dougherty Mar 18, 2024 @ 12:30am 
Originally posted by william.avery.robinson:
The FOCUS or complaint of the thread is this: Such artifacts, in previous games were essentially unique in their benefits- either allowing' normal' limits to be exceeded (i.e. strength could go from 100 to 120 in Morrowind), or have THREE or more modifiers, or at least SOME characteristic that DIDN'T reasonably or actually EXIST under any other circumstance
And the Focus of the rebuffs is those features no longer exist, so the artifacts can't provide them....
Orim Mar 20, 2024 @ 4:47pm 
Ah well- I'll go craft a mace or bow with fiery souls and the elemental effect- THAT should at least provide for a weapon with 3+(?) effects....If anyone else happens to encounter other unique effects that can be learned and crafted into something unique or interesting, please let me know...otherwise- explore and have fun- and maybe work on that ultra huge mod to make our very own ESVI....
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Date Posted: Mar 17, 2024 @ 11:16am
Posts: 9