Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, the game is pretty shallow and rather pale if compared to the previous TES games. Therefore, get some mods to improve the game. And then get some more. Really, the only good thing about Skyrim is the massive modding community.
I mean, thank you for the advice. I just don't see the point of being forced to mod a game in order to make it fun, if I paid the full price and am bored of the game already after an hour or two of playing it.
For me mods usually come into play when I have played through the game or at least played a big chunk of it already in vanilla.
But still, thanks for the advice.
Well, the game may be mediocre, but it's not that bad. Usually, the vanilla game should last you at least a single campaign, maybe 2.
As a TES veteran, I've bought it with the sole intention of modding it. I've played maybe half a campaign before installing the first mods.
Sure, some people take that position, and that's fine. But this game doesn't have its staying power because of Bethesda's masterful story telling.
Yep. Mods.
- choices do not matter, there are no consequences for good or bad choices.
- no reputation, so even when you saved the world, you'll be invited to do petty thieving jobs.
- short, linear quest lines, (without consequences)
- a leveling world so all battles will seem the at same difficulty: wolves at level 3 or dragon priests ate level 43. Leveling up does not matter, loot or better weapons are rather pointless: the world scales according to your level.
- NPC's are unaware of your deeds or status.
So, you need to roleplay A LOT to build this imaginary world around you, keeping your PC tight and coherent to it's profile. To imagine conversations, reactions and decisions within character.
Once you get the hang of, and exploit the exploration aspect of this game, it will grow on you... and will never let you go again.
edit:
I for sure love this game, but completely understand that it's not a game that everyone will enjoy.
See and this is where I disagree.
The world of Skyrim is rather limited if I compare it to WoW or even Diablo as well as Sacred or Spell Force.
Its mostly just an ice desert and there barely is any variety in it.
And I agree, the downsides you mentioned are true, which to me is an actual flaw.
Yeah
They are vastly different in design and intention. Think of WoW if Burning Crusade never came out and playing it now by yourself.
That's the kind of writer we unfortunately have to work with.
To that end, Skyrim is basically like a sandbox. A really wide one, but unfortunately you can't dig very deeply within it by itself. You can mod the game to deepen that ocean considerably and make a game tailored specifically for you and your personal tastes.
There's plenty of mods that offer enriched narrative experiences. One has you trapped within a time loop, where you have to solve a murder-mystery, where failure means you have to reset the time loop, but with retaining your knowledge, leaving a lot of options on how to deduce what is happening open with multiple endings. Said mod was so positively received, it became its own standalone game right here on Steam, also to extremely positive reviews.
Another one is where you must sneak into the cult of the Mythic Dawn as an undercover agent, sometimes having to do morally questionable and horrendous things in order to keep up the facade as you try to destroy the cult from the inside out.
Yet another mod has you trapped in a steampunkish victorian castle with a ghost that stalks and haunts you (doing some incredibly creative things within this game's engine, by the way). You must try to figure out a way on how to escape its curse that keeps you trapped and bound to the location of the castle while this ghost repeatedly tries to kill you and haunts you.
There's smaller mods too, such as a mod that peppers the game all over with a bunch of custom NPCs, each with their own unique back stories, personalities, and even some quests.
The game's base writing may suck, but thankfully, communities as ever, are incredibly creative.
Of course, there are plenty of mods that change the core gameplay, again, free. And the options are almost limitless. Or even more - mods that are not just mods, but entire games made within the game's engine that replace the base game entirely. Free to download.
Modding is a lot of the reason people like these games. It's kind of like vanilla ice cream - hence the whole "vanilla" tag between modded and unmodded games.
Vanilla ice cream tastes good. The taste isn't offensive, but it's basic. Some people prefer basic, which is fine of course.
However, when you add chocolate, strawberry, and caramel swirl to that vanilla ice cream, the ice cream tastes a helluva lot more unique and interesting. Probably tastes better too, assuming you like the "flavors" that you are adding.
In comparison to Kingdom Come Deliverance, the characters there are very involved, vibrant, got their own individual personalities, you care about what they are going through, the events feel alive, you can change how they feel about you.