Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They may say it, as is their right under freedom of expression - but even someone who is completely tone death would quickly deduce that their conclusions are objectively wrong, given how obvious his skills were.
If you’re not the kinda player who genuinely finds collecting and displaying things fun - LOTD has nothing to offer you.
the fact it hasn't been updated in ages and needs 100 patches just to work
the animations etc are really good but the UI is clumpy and it have less then interesting additional mods to it.
making it a boring experience
99% of the follower mods not because they are bad but they are buggy many times. or to overpowered. and i not see any problems with the original followers especially with additional content.
interesting NPC. to buggy should be uninstalled directly.
Lux, to many plugins
LOTD; 100% completed, starts fun later feels like chore, unnecessary long dungeon, bloated features, too many world edit + clashing with many mods that need esp(not espfe/esl) and so on.
I think I have to agree with Interesting NPCs and Lux.
Interesting NPCs tried to “fix” the abundance of shallow, one dimensional NPCs in Skyrim by adding ones that far too often turn into 45 minute conversations as they reply to your one sentence questions with with full-on 3-page monologues.
I had the mod installed for quite awhile but removed it when I finally noticed that I was actively avoiding speaking to any of the added NPCs because I didn’t have the time to devote 30+ minutes to listening to their whole life story.
Lux I only started using recently when I switched from Rudy ENB to Cabbage ENB.
I had been using ELFX for years before this and I had always heard that Lux was either just as good or just a bit better than ELFX.
Having now put in about 100+ hours with Cabbage ENB and Lux I’m not sure about it. I don’t know if it’s Cabbage, Lux, or the two combined but I’ve been encountering issues with nighttime, caves, barrows, and dwemer ruins being just as bright as vanilla or maybe even moreso. I’ve also been having issues with too visible rim lighting and some other lighting related annoyances but again, I don’t know if that’s all Lux’s fault, Cabbage’s, or the combo’s.
Daytimes and daytime interiors look absolutely fantastic though.
Either way, when I retire this current character I’m going back to Rudy + Obsidian Weathers + ELFX. It was more performance heavy on my rig but I had far less lighting-related issues.
I think there’s only one true unresolved issue with SkyUI and that’s it not saving your difficulty selection with the current game version. I think someone made a third party patch for that, but otherwise you can just change it in your Prefs.ini
100s of patches to make it work right? What?
The only reason you’d need a patch for SkyUI is if you’re using other mods which change/alter the UI in some way.
Thats kinda a given when you’re trying to use multiple mods that touch the same stuff.
I have been using Lux for years with various ENBs and haven't seen this other than with Pi-Cho (which while we are on the subject Pi-Cho looks beautiful, but it's not for me). Not used Cabbage ENB either yet but plan to. Best guess is it's the combo. I have seen wild variations when Lux is paired with different ENBs.
The impression I’ve gotten from the more recent comments on Cabbage’s page is that many people preferred one of the previous versions of it over the latest one. Complaints about the lighting seem to be common - especially when talking about nights and interiors are that supposed to be dark and gloomy.
That's been fixed. There's nothing wrong with SkyUI that I'm aware of. And even if it did take 100 mods, I wouldn't play Skyrim without it anymore. Some temptations you must avoid, because once you've dabbled in them you can't live without them.
my solution to the "light issue" Skyrim have
LoSII (to add light sources)
Cathedral weather (can adjust light strength on fly)
Embers XD Parallax
Community Shaders (latest inc additional addon)
Reshader Darenis
Pros,
less mods, more stable and a ton of FPS gain.
cons
do this makes it as pretty as super heavy ENB-Lux combo.
no but it's very close to it.
Once I started using LOTD I quickly understood why it’s commonly said that you should build a mod list around it.
Not only because you’ll likely need various compatibility patches for your other mods and may want to download/install additional mods supported by LOTD, but because filling out the museum, and doing the Explorer’s Guild questline more-or-less becomes the true Main Quest of your game.
Odyssey is just gonna cement that with its expanded EG questline that takes you all over Tamriel via a series of smaller world space maps you travel to.
Moonpath to Elsweyr.
I get it. It was one of the earliest quest mods for Skyrim, but this thing still gets talked up as if it’s a GOAT.
The best thing about it is that it’s only maybe 2 hours of content and doesn’t drag on forever like some other quest mods.
The writing isn’t great, the choice to make the map a series of cells instead of a world space made some of the back-and-forth in the Forest area tedious, voice work is sub-par and audio is bad, environment designs are poor (each cell looks and feels like it’s taken from an early MMO), it looks bad if you’re using an ENB even with the later lighting and sky patches, there’s very little custom assets and even fewer new items (a torso armor, a couple alchemy ingredients, and maybe a book or two)…
I knew it was old, and I expected some of the traits that usually come with early Skyrim mods…but I’m not even sure how this was considered good when it came out, how it was deemed good enough to be implemented into the LE version of Legacy of the Dragonborn, and why some people continue to hold this up as a great quest mod.
its like Vilja sure other mods might rival or surpass it now but it helped set the standered and it deserves some respect for that even if its no longer the GOAT