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both good on their own departement imo
want to be a berserker and plow throught your enemy ?
pick heavy armor
want to be a sneaky archer who kill everyone in 1 shot ?
pick light armor
you still take damage for reflect blow, that perk is worthless in higher difficulty
aside from style point i still don't get the "sneak vs melee charge" thing ? you can do both with both armors. Stamina regen is actually better for a melee charge playstile since you sprint more and pump power attacks. It's pointless to stealth for "1 shots" since you can also charge and 1 shot with good gear and perks (aka "end game").
I would say that when your build is entirely focused on melee damage with a two-handed weapon then there is a small benefit to heavy armor. But then you also run into the debate of whether a single two-handed weapon is better than two single-handed weapons, and you are back at square one with min-maxing your build.
Hence, style and aesthetics ultimately matter more when one can min-max a build in several ways in my opinion.
So it's all about 50% less stagger vs +50% stamina regen, also the 10% chance to dodge is better than the reflect perk from heavy armor.
In practice stagger doesn't seem to be that annoying especially considering you just kill enemies before they can incapacitate you, however the draugr shouts can throw your character away which is really annoying and a waste of time when you're running through a dungeon. I haven't tested yet if the heavy armor perk prevents that.
Now, we do get some light armours from the CC content which does look better, so that's a plus...
As to the gameplay side, legendary was literally just crouch, wear cicero's gloves, and backstab everything for 30x sneak damage.
Didn't matter what armour you had on as long as you cast muffle.. If you became a vampire, and had some perks in sneak, you were virtually undetectable even in heavy armour *Shrugs*
Hence why i now use mods to liven it all up....
If you play a stealth type then the bonuses for attacking when unseen greatly help out at all stages of the game. See the right side of the sneak tree for just how much help. Also my sneak is o good i can usually get close enough to pick their pockets, helping to raise that skill, before engaging in combat.
I myself usually prefer light armor for RP reasons. I never liked heavely armored tin cans.
This is for early game when you still need to level pickpocketing and the damage increase for stealth attacks is still relevant. In the end game you can just sprint/dash to enemies and 1 hit them with increased damage enchants.
I do not run to any of them I kill them at a distance my 1 and 2 handed skill are below 20 each. Extra damage reduces arrow usage - a consideration for all archers. And if the bonus lets me 1 shot them then I am just utilizing game mechanics. For those playing on a controller who like to feel the vibration when something dies on your sword this has no application. I also legendary my pick pocketing so I always need to level it.
And they kinda butchered the heavy armor reflect, so you might be better off relying on ignoring damage. Reflecting doesn't prevent the damage either unlike light armor. https://en.uesp.net/wiki/Skyrim:Heavy_Armor
- While the description of Reflect Blows seems potent, it does not entirely work as described. Indeed, opponents who have the perk (such as the Ebony Warrior) can one-hit-kill you in certain circumstances if the perk triggers, but the damage is calculated a little differently for players.
The perk will not reduce damage taken. When it triggers, a melee attacker will take some of the damage dealt to you, but you will also take that damage. If your character that has reached the armor cap of 567 (which grants an 80% damage reduction) it means in the damage reflected back at attacker is also reduced by that same 80%. The damage reflected back is also affected by the Block skill, which caps at an 85% damage reduction. The usefulness of the perk becomes questionable as the most damage you can mitigate with heavy armor and block is 97%, meaning you will reflect only 3% of the damage an enemy does to you. On Master difficulty the perk becomes almost worthless because while you take double damage, the damage you reflect is also subject to the half damage you deal.
Armor doesn't have health like older titles, so Light Armor lost one of its biggest criticisms. Thanks to Smithing bonuses, just pick an aesthetic lol.
Thanks for the info, i've read on uesp that the stagger perk helps against draugr but if it does not then it's quite worthless indeed.
Looks like light armor has all the advantages in the end. Now the hard part is finding one that looks decent on my orc ://
The only real thing is It's easier to min-max situationally optimal enchantments with Light Armor, as the zero-weight perks only apply to equipped items, which might be useful on higher difficulties.