Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
all those most likely use the same xWMAEncode for the actual work (a windows program, part of DirectX SDK) so if one fails they all probably fail...
how did you rip the audio from the video file and clip it to size? it could be it doesn't like your input format or the way the header is written or that you're converting to stereo but the source is mono or something; usually you extract your audio from the video file with ffmpeg or some audio GUI program like audacity, clip to size, export converting to wav, then run it through xwmaencode.exe... it could also be your output, I think most stock sounds are 24kHz so convert at 48kHz not 44.1kHz... don't know if that actually matters, though. (lots of people use upsampled .xwm or ones ripped from the playstation build @ 192kHz...)
is it that the program is not running right? you need a very old VC runtime from like 2010, or any retist pack that contains a 32-bit msvcr100.dll...
I would advise you to try with something else first. Find a small free WAV file and use one of the converters. Set up a plugin to play it ingame. Or replace an existing one (doable approach?)
It is possible that your sound file is not a "good" one. Sound files comes with a lot formats and each format has their own (channel, encoding type, encoding scheme, frequency, ...) configuration! It is possible that the engine has a limited set of supported "types" and CTD outright if the file is not 'correct' for them.
I'm going to follow up this thread. Really intriguing.
re: crashing with .wavs, again, I'd copy the exact format, bitrate bitdepth header everything, as something you know works fine, check out other people's mods, or like Fallout 4 radio stations in wav format or something. (since it's the same engine)