The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Every skyrim app to convert wav to xwm results in error
I want to replace the dragon music to danganronpa extended music from youtube but every nexus skyrim app results in errors converting mp3 and wav files to xwm. What's wrong?

16 bit, 22050 hz, stereo - that's what skyrim wants, right?

skyrim audio converter
yakitori audio converter
xwn ninja
lazy audio xwm
multixwm
xwm music converter

all having unknown errors
what's a skyrim modder got to do to convert mp3 / wav to xwm?
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Showing 1-7 of 7 comments
I just used an esp file to force it to use the .wav files. now to test it. these files are 150+ mb
they definitely work...

all those most likely use the same xWMAEncode for the actual work (a windows program, part of DirectX SDK) so if one fails they all probably fail...

how did you rip the audio from the video file and clip it to size? it could be it doesn't like your input format or the way the header is written or that you're converting to stereo but the source is mono or something; usually you extract your audio from the video file with ffmpeg or some audio GUI program like audacity, clip to size, export converting to wav, then run it through xwmaencode.exe... it could also be your output, I think most stock sounds are 24kHz so convert at 48kHz not 44.1kHz... don't know if that actually matters, though. (lots of people use upsampled .xwm or ones ripped from the playstation build @ 192kHz...)

is it that the program is not running right? you need a very old VC runtime from like 2010, or any retist pack that contains a 32-bit msvcr100.dll...
Oh, I know about the directx sdk from june 2010 because I installed it, 500 mb, and it also refused to convert. All I did was use an online converter to get the wavs. they must be cursed. anyway, I tested and the music was fine but I got a ctd sometime later which is unusual. I've had 3 crashes since jan 19 and don't haphazardly install mods. Also saw a video that claims wav files cause skyrim 'all sorts of problems', the game that already uses wav files. Ty, I'll look into getting that msvcr100.dll
Last edited by Horror Pigeon; Feb 10 @ 11:17am
You are right, wav files need specific settings. I changed music for gaining word of power and chant loop around dragons, immediately get 2 ctd around the area. disable mod, no ctd.
xybolt Feb 10 @ 1:39pm 
I love to tinker with stuff in this engine but never explored the sound alley ... At first sight, using the tools you've mentioned should do the trick. What the game needs is a plugin that "sets up" the sound file for you, to be played ingame. There's a Sound category for this.

I would advise you to try with something else first. Find a small free WAV file and use one of the converters. Set up a plugin to play it ingame. Or replace an existing one (doable approach?)

It is possible that your sound file is not a "good" one. Sound files comes with a lot formats and each format has their own (channel, encoding type, encoding scheme, frequency, ...) configuration! It is possible that the engine has a limited set of supported "types" and CTD outright if the file is not 'correct' for them.

I'm going to follow up this thread. Really intriguing.
hmm that's got to be frustrating, eesh... well, were it me, I would take control, you don't know what the online converter is doing; wav has many subformats and a bazillion headers... install some browser plugin that lets you save the video locally that you're ripping, then use audacity[www.audacityteam.org] and the grab the ffmpeg import/export library from the same page, install a precompiled 64-bit multithreaded build of ffmpeg too... ( ffmpeg with audacity instructions and links to builds[support.audacityteam.org] if you need them... ) then you can load a video's audio track(s) directly from opening the video, right into audacity, and the ffmpeg plugin will pipe and pull the audio and convert it, then do what you gotta, and export it as WMA with .xwm extension at 16-bit/48k... it really should go a lot smoother than your experience, so something is up!

re: crashing with .wavs, again, I'd copy the exact format, bitrate bitdepth header everything, as something you know works fine, check out other people's mods, or like Fallout 4 radio stations in wav format or something. (since it's the same engine)
Last edited by Death Approaches; Feb 10 @ 3:15pm
Thanks for your suggestions. I have audacity but didn't know how to convert to xwm. Those crashes were not from my esp or wav files but a recently installed SimpleGateWayer.dll from a chatgpt mod. It caused crashes with npcs, creatures, and npcs. Had to get rid of it mid game and install the newer version that does not us a dll. Now to find a dragon and observe if there is any skip when a dragon enters combat with large wav files.
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Date Posted: Feb 10 @ 5:35am
Posts: 7