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번역 관련 문제 보고
Just mod the up to date game and have fun with it. I am running a very hefty mod list myself.
Unless, of course, you have ongoing game with existing mods. Years long break with existing setup sounds a bit long though.
I don't recommend trying to backport your game; sorting out backwards-compatibility issues is a pain in the neck and there isn't much reliable help available to debug obsolete modlists.
The following link displays the compatibility and update status of a large number of the most important skse-dependent mods. https://modding.wiki/en/skyrim/users/skse-plugins For skse dependent mods, be absolutely sure you are using ones intended for your current game and skse versions; if you haven't played for a long time many skse-dependent mods have been extensively reworked to be compatible with the most current game version.
- Just use the most up to date version of the game.
- Both Vortex and MO2 already include SevenShipSharp to handle zip-file installations. You might want to download and install 7-zip in any case, if you want to open packed files manually.
- Ask, if you encounter problems.
no don't do delete nothin', it's unnecessary for this. you can always wipe and start again if it's truly FUBAR'd, but we're not there yet. it's just a simple update that messed up your world, so SKSE sees the game versions don't match, doesn't load, and the activated .esp plugins that rely on it can't find their prerequisites, and all hell breaks loose trying to start up - eventually it gives up and CTDs. this is (sadly) common around here. every single time an update has happened.
also you say "in a year", but was it perhaps longer? a year ago would be the same version as right now, 1.6.1170, as of mid-Jan '24... it should just work. but it's not working. my first guess is it was a bit longer than a year, maybe you were on .1130 or even .640...
if you think you will want to downgrade, it's a bit late, but you should have a backup of Skyrim and Vortex, this would have made it much easier to restore the backup to whatever version it was and just resume playing. backups are good. remember this moment, right? you want to play and can't, because you didn't plan ahead for changes you didn't prepare for! :-) always have backups, sir.
all you should really should need to update to get running is SKSE and Address Library to work with 1.6.1170, you want SKSE v2.2.6 for Steam Skyrim 1.6.1170[www.nexusmods.com] and Address Library 1.6.x[www.nexusmods.com] (it contains all recent builds in one archive and will load the right one accordingly)
if you have any .dll mods that are game version-specific and don't use Address Library, they'll have to be updated too, or be disabled (and the .esp mods that rely on them) but again, .1170 has been out a year now, ~98% of popular .dll mods are updated already, and many have learned to love the Address Library lookup table way, so they don't have to run recompile every single time another update rolls out.
the main question is, did you have Vortex managing SKSE & Address Library or did you install them manually? if you did it manually before, do it manually again, if not let Vortex handle the fun bits.
let us know how it goes, and don't use that "old man" crap around here, lots of Skyrim gamers run heavily modded games, and qualify for AARP cards, just sayin'. there's a difference between "old" and "chronologically vintage" too... keep that brain active, learn this stuff if you're interested in it! it's quite fun once you start to understand how it works, but intimidating to start. so just dive in! we'll help with that, too.