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The big difference is in skse and skse-based mods; from day 1, skse has always been game-version dependent, and in 2021 BGS made some major changes to scripting, so all skse-dependent mods need to be compatible with game versions 1.6+. Rule of thumb-if any mod has a .dll file take extra care that it is compatible with your version of Skyrim.
Path of the Anti-Mage does not appear to have been updated since 2018. It requires skse, but does not have a .dll file. It might work with the current game version; test it on a clean save and revert to an older save if it doesn't.
The following guide should help;
https://steamcommunity.com/sharedfiles/filedetails/?id=3111663148
Pay particular attention to this link: https://modding.wiki/en/skyrim/users/skse-plugins because it shows the compatibility of a lot of major skse-dependent mods and offers newer alternatives to mods that are no longer supported.
If some update actually breaks some mod for a further play through then it usually gets either updated or replaced quite quickly. Of course there are mods that might never see that, because MIA mod author set heavy permission restrictions, or no one cared enough for the mod to fix or replace it. Throw those in to garbage bin and move along. They are just gone.
If mod does not have DLL-files, then the last update date might not be an issue. Biggest problem are mods that were last updated before compiler update.
That said, I have plenty of mods in list that were last updated around 2018. They were not hit by compiler update and have not needed any extra updates to keep up with SSE development.
What older companion mods tend to lack is the interaction with other characters. For example, Remiel has horde of interactions with other custom NPCs, but my favorite pal Inigo has far less these days
you dont have to update your game if you dont want to , and what updates aqre you talking about because the last one i know about was back in 2022 when they relaesed the AE edtion then some hot fixes but nothing after sept. 2022.?.
part that sucked was I was on a much weaker computer and didn't have a active game going pre anniversary, thus when i downloaded Skyrim again it was pre updated, plus i purchased the anniversary update because i figured it might be useful. Ironically for my 100% achievement run the random junk really helped. No because it was good but because it was game breaking in alot of fun ways that made the final few BS achievements fine.
Currently i am running a mod List called Lore Rim, more because when i did mod skyrim i normally broke more then i improved but it's going well. Almost like playing skyrim for the first time again.
Yet i still look forward to ES6 hoping either it flops so hard Microsoft guts the stuido, or does just well enough they treat Skyrim like Morrowind.