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Rapporter et oversættelsesproblem
now tell me does that look like ube to u
IDK specifically what UBE outputs, but speaking generally when you "Build" a body and "Batch Build" the outfits, Bodyslide will generate a Meshes Folder that has the new femalebody nifs and the adjusted meshes for your outfits and a maybe a Caliente Tools folder that has slider data if you've done anything with the sliders (if you are using default UBE you probably won't have this in MO2 overwrite). If there is a texture folder in Overwrite, look inside for any skin textures.
Assign those folders/files to a left pane mod and activate it (consult a tutorial if you don't know how, I don't have time for a step-by-step explanation right now).
For a piece of MO2 general advice, don't leave unresolved items in your overwrite folder. Bodyslide output, bashed patches, sseedit output, Fnis/nemesis outputs and all the rest are doing you no good hanging out in overwrite.
IDK specifically what UBE outputs, but speaking generally when you "Build" a body and "Batch Build" the outfits, Bodyslide will generate a Meshes Folder that has the new femalebody nifs and the adjusted meshes for your outfits and a maybe a Caliente Tools folder that has slider data if you've done anything with the sliders (if you are using default UBE you probably won't have this in MO2 overwrite). If there is a texture folder in Overwrite, look inside for any skin textures.
Assign those folders/files to a left pane mod and activate it (consult a tutorial if you don't know how, I don't have time for a step-by-step explanation right now).
For a piece of MO2 general advice, don't leave unresolved items in your overwrite folder. Bodyslide output, bashed patches, sseedit output, Fnis/nemesis outputs and all the rest are doing you no good hanging out in overwrite. [/quote]
my exp, my game has being doing fine leaving stuff in overwrite
Bodyslide outputs only mesh files (*.nif), but the files can go wherever the other mods tell it to put them. Usually that's the meshes folder, not always.
It's possible you have Bodyslide configured incorrectly and it's not outputting into a MO2 accessible folder. Are you running Bodyslide from MO2 or are you running it directly?