The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Unlimited summon mod?
I was hoping if someone knew a mod for Skyrim SE That allowed for infinite summons without needing to unlock a perk or use console commands. I'm hoping to pair with another mod to make a bit more functional summons/ necromancy that's not too far off from the original game
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Showing 1-8 of 8 comments
Rez Elwin Jan 27 @ 10:49am 
Couldn't find one, not like you wanted anyway. The only ones I saw require getting Twin Souls. If you don't want to take the time to level the skill, then you'll have to use a console command to add the perk.
https://www.nexusmods.com/skyrimspecialedition/mods/1554
RunForRest Jan 27 @ 11:09am 
I was able to achieve that through a bashed patch i believe.

If perks are problem u can use:
Perk Point Book
https://www.nexusmods.com/skyrimspecialedition/mods/2254?tab=files
u also might wanna check that out:
Enhanced Atronachs - With Levelling and Luminosity
https://www.nexusmods.com/skyrimspecialedition/mods/18913
Last edited by RunForRest; Jan 27 @ 11:18am
there are dozens of them, what do you mean couldn't find one?

try simple summons increase unlimited conjuration if you want truly unlimited, through you'll take a frame rate hit eventually (well you'll probably crash eventually) https://www.nexusmods.com/skyrimspecialedition/mods/95721

conjure more summons does it more in a leveling way, and caps you at 14 summons. https://www.nexusmods.com/skyrimspecialedition/mods/52038

there's plenty of others, though, depending on how game-breaking or not you wish to be..

you can get 5 in the vanilla game, just giving yourself a perk you shouldn't have, from the undead dragon who can summon, multiple summon, 'player.addperk ##01a33c'

edit: dneglhs my frist lagnuage too!
Last edited by Death Approaches; Jan 27 @ 1:17pm
Thanks I've tried out those ones before but I was hoping I could find one that didn't require any leveling or any cheats. I probably will use one of those if I can't find anything else since the older ones that truly are Unlimited are only for OG Skyrim
Hail and well met. Best unmodded way to get a lot of summons is the Ritual Stone power. Add to that the Aetherial Crown and you have unlimited army at your hands.
Also keep in mind the more summons the more it strains the game .... I mean on its own ok, but with a large loadorder it can get problematic.
^This and they also block ur way all the time in dungeons. I once tried a Skeleton army build with ordinator - gave up on it after the first dungeon with 3+ summons - its no fun. Thats why i suggested the enhanced atronarchs mod - go quality instead of quantity - the really NEAT setup about this would be a mod that balances that dynamically - more weaker summons or less stronger summons.
Last edited by RunForRest; Jan 28 @ 5:21am
well based on the criteria of functionality and not too far off from the original, even though you requested no console command, the dragon's shout perk is probably best, caps at 5, and they can't all be the same, at least 1 has to be undead and at least one has to be one from the soul cairn.

any skyrim gamer must be able to foresee that you can't do this indoors, even 1 follower or summons can block your way enough that you install a "shove em" mod, much less 5, much less 25. now imagine 125. that's pure chaos and best used for the author's original intent, screenshots not playing. (they can't even hit anything anyway, they cluster up so only the first ~4 can melee, cast into each other's backs, etc.)

you can do seriously high counts (some mods set it to 1000) but just seeing what you can do before the game pukes is, not as bad as I expected. granted it'll be based on each person's system / configuration / mod load overhead.

I got bored before 50 but it was surprisingly still fast and only a little overhead (2% GPU, 2% CPU increase, Papyrus thread processing / timing global loops unnoticeable, less than 0.1%), with one little micropause when lots of enemy got in range and all the dots went red at once, probably as all ~100 them switched to targeting / attacking... attacking a fort with a triple-NPCs mod so there's like ~48-64 defenders, which all have SPID distributed perks, levels, skills, enchanted armors weapons, spells if casters, cloaks with physics, 50% female NPC distribution which all have full physics, etc. vs my army of 48 flaming summons, it was quite smooth, with all that casting going on even. I was expecting much worse, honestly. maybe some player latency when moving attacking, but nope, all good. I'm sure it happens eventually, though. :-)

https://steamcommunity.com/sharedfiles/filedetails/?id=3416343836
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Date Posted: Jan 27 @ 10:05am
Posts: 8