The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Mods that add new quests and cities/areas any good?
I was looking through some mods and saw a few that claim to add a bunch of quests and things to do, full with new areas and npcs etc.

Are any of these any good and will installing them break my playthrough?
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Showing 1-15 of 20 comments
Originally posted by sandwichfren:
I was looking through some mods and saw a few that claim to add a bunch of quests and things to do, full with new areas and npcs etc.

Are any of these any good and will installing them break my playthrough?
er......
Are you aware of what you are actually asking?

You are asking if some UNNAMED mods might break your game..... yes you have described roughly what type of mods they are, but not WHICH mods they are.... The only answer is: Who knows.
Sero Jan 23 @ 11:31am 
Yes, some mods are very good.
Outlander Jan 23 @ 11:37am 
Originally posted by alexander_dougherty:
Originally posted by sandwichfren:
I was looking through some mods and saw a few that claim to add a bunch of quests and things to do, full with new areas and npcs etc.

Are any of these any good and will installing them break my playthrough?
er......
Are you aware of what you are actually asking?

You are asking if some UNNAMED mods might break your game..... yes you have described roughly what type of mods they are, but not WHICH mods they are.... The only answer is: Who knows.

Haha fair enough, you aren't mindreaders!

I saw this and was just wondering. It claims to be a huge overhaul that "changes everything" etc.

https://www.nexusmods.com/skyrimspecialedition/mods/11802
Ah legacy of the Dragonborn, yeah you need to start a new game for that one.
It is known to create bugs if you install it on an existing save.
Sero Jan 23 @ 11:41am 
You merely have to look at what people are saying.
It's a very big mod and it's also very popular. Some other mods do need patches though to fix the inconsistencies.
mikk011 Jan 23 @ 11:47am 
A good place to begin your investigations is always the modpages. A large number of endorsements and a sampling of the posts in the forums can give you reasonable idea if a mod works correctly and that players enjoy it. Also, if you screen nexusmods "Quests and Adventures" by endorsements, pretty much all of the top 60 choices are reliable and well-regarded. Many of the most popular unique NPCs have quests built into their mods as well.

Out of the biggest Quest mods, I've used and enjoyed Beyond Skyrim: Bruma, Moonpath to Elsweyr, Interesting NPCs and, LOTD, (as well as a number of unique NPC mods) and will test Wyrmstooth this playthrough.

Read directions carefully, many of these suggest using them on a new game and frequently need patches to work with your other mods.

edit: Legacy of the Dragonborn is cool, but interacts with practically everything in the game-it's practically it's own game. Read Everything on the modpage carefully and consult the LOTD wiki for information and advice.
Last edited by mikk011; Jan 23 @ 11:52am
Yes I think these mods are good and these are some of my favourite mods for skyrim and I don't think they would break you're play through but that might depend on the mod.
Originally posted by mikk011:
A good place to begin your investigations is always the modpages. A large number of endorsements and a sampling of the posts in the forums can give you reasonable idea if a mod works correctly and that players enjoy it. Also, if you screen nexusmods "Quests and Adventures" by endorsements, pretty much all of the top 60 choices are reliable and well-regarded. Many of the most popular unique NPCs have quests built into their mods as well.

Out of the biggest Quest mods, I've used and enjoyed Beyond Skyrim: Bruma, Moonpath to Elsweyr, Interesting NPCs and, LOTD, (as well as a number of unique NPC mods) and will test Wyrmstooth this playthrough.

Read directions carefully, many of these suggest using them on a new game and frequently need patches to work with your other mods.

edit: Legacy of the Dragonborn is cool, but interacts with practically everything in the game-it's practically it's own game. Read Everything on the modpage carefully and consult the LOTD wiki for information and advice.

Did you run those extra quest mods all in the same new game or individually? I think it would be fun to load a few of them and start a whole new game!
Skumboni Jan 23 @ 2:38pm 
One of the best mods there is, and if you get it check out the collections mods it supports to add more displays in the museum.
Usually big mod adding new areas or completely new systems liek the museum display require a new game
mikk011 Jan 23 @ 3:13pm 
Originally posted by sandwichfren:

Did you run those extra quest mods all in the same new game or individually? I think it would be fun to load a few of them and start a whole new game!

I'm not using LOTD right now, because of what I said about it's big footprint. As far as the rest, i practice what I preach--for major mods I go slow, make sure I've patched properly, and usually only install one per playthrough. Smaller mods tend to move in and out of my load orders pretty regularly.
Originally posted by mikk011:
Originally posted by sandwichfren:

Did you run those extra quest mods all in the same new game or individually? I think it would be fun to load a few of them and start a whole new game!

I'm not using LOTD right now, because of what I said about it's big footprint. As far as the rest, i practice what I preach--for major mods I go slow, make sure I've patched properly, and usually only install one per playthrough. Smaller mods tend to move in and out of my load orders pretty regularly.

Are all the other vanilla quests still in the game with mods like that Dragonborn one? Or is like everything different right from the start?
mikk011 Jan 23 @ 4:09pm 
LOTD doesn't stop you from doing any ordinary game activities. It makes tons of worldspace edits, adds new quests and locations, adds new explorer activities that affect base game skills and mechanics and a lot more. Watch some videos or browse the wiki for more details.
Originally posted by sandwichfren:
Originally posted by mikk011:

Did you run those extra quest mods all in the same new game or individually? I think it would be fun to load a few of them and start a whole new game!

I'm not using LOTD right now, because of what I said about it's big footprint. As far as the rest, i practice what I preach--for major mods I go slow, make sure I've patched properly, and usually only install one per playthrough. Smaller mods tend to move in and out of my load orders pretty regularly.

Are all the other vanilla quests still in the game with mods like that Dragonborn one? Or is like everything different right from the start? [/quote]


yes. Very few mods overwrite the game. Most at most just overhaul systems.
Originally posted by Foxtrot39:
Usually big mod adding new areas or completely new systems liek the museum display require a new game

Last stupid question. So this means if I want to load up my main character, I should disable a mod like this? Then re-enable it for the playthrough I'm using it on?
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Date Posted: Jan 23 @ 11:22am
Posts: 20