The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Making a skill legendary?
I have smithing and enchanting at 100. Above it, it says to press space to make it legendary.

Does this mean I will get those points back but keep the perks I've spent those points on? Like if I want to start wearing light armor instead of heavy, I can put those points in that tree now?
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Showing 1-15 of 24 comments
worm_master Jan 14 @ 2:15pm 
all perks points are refunded and it starts are 15 again. You wont have any skills on either Blacsmith or Enchanting, depending on which u Legendary.
Last edited by worm_master; Jan 14 @ 2:17pm
comment awaiting analysis 7 minutes later? what the hell is up with the content scanning lately? whoever's ddos'ing the discussions cut it out!

yes you got it, that's exactly it, perks are returned to you, and skill rolled back to 15, so you can level up again, but it's not as handy shortcut for switching active skills as you might think, because you only level those by using them, so if they're unused til now, you'll have the perk points but not the skill level to apply them immediately.
FauxFurry Jan 14 @ 3:01pm 
Ideally, the Legendary skills system allows one to level up both Heavy and Light armor by removing the default level cap of 81 by rolling back a skill so that one can level it up all over again to earn new perks.
Fallout 4 averts this by never including a level cap to begin with.
Longlawarm Jan 14 @ 3:05pm 
Originally posted by FauxFurry:
Ideally, the Legendary skills system allows one to level up both Heavy and Light armor by removing the default level cap of 81 by rolling back a skill so that one can level it up all over again to earn new perks.
Fallout 4 averts this by never including a level cap to begin with.


So, i've never gotten super far in Skyrim. Would this mean that you keep your perks unlocked but are only at lvl 15 so the idea is:

You cannot use your original perks, cause you're too low level. But, they're there already once you get those levels back

But, you have the points now to unlock perks in other trees?
FauxFurry Jan 14 @ 3:28pm 
Originally posted by Longlawarm:
Originally posted by FauxFurry:
Ideally, the Legendary skills system allows one to level up both Heavy and Light armor by removing the default level cap of 81 by rolling back a skill so that one can level it up all over again to earn new perks.
Fallout 4 averts this by never including a level cap to begin with.


So, i've never gotten super far in Skyrim. Would this mean that you keep your perks unlocked but are only at lvl 15 so the idea is:

You cannot use your original perks, cause you're too low level. But, they're there already once you get those levels back

But, you have the points now to unlock perks in other trees?
The perks themselves are lost but one gets the perk points back. What is not reverted is progress towards character level.
steventirey Jan 14 @ 3:31pm 
Originally posted by Longlawarm:
Originally posted by FauxFurry:
Ideally, the Legendary skills system allows one to level up both Heavy and Light armor by removing the default level cap of 81 by rolling back a skill so that one can level it up all over again to earn new perks.
Fallout 4 averts this by never including a level cap to begin with.


So, i've never gotten super far in Skyrim. Would this mean that you keep your perks unlocked but are only at lvl 15 so the idea is:

You cannot use your original perks, cause you're too low level. But, they're there already once you get those levels back

But, you have the points now to unlock perks in other trees?

Essentially, it just resets your skill to how it was in the very beginning of the game. You keep nothing in the skill at all. The perk points you spent on perks in that skill get refunded. You might assume from the name (making a skill Legendary) it gives some bonus but it does not. It just allows you to keep leveling up your character using that skill.
Altbert Jan 14 @ 5:35pm 
This is, IMHO, the most rediculous leveling system to get past level 81! Why the heck would you want to loose experience in any skill to level up beyond level 81? With the Creation Kit or with xEdit you can change game setting fXPLevelUpmult from 25.0 to about 2.x to get to level 252 without making any skill legendary.
Last edited by Altbert; Jan 15 @ 3:45am
So if I wanted to start wearing light armor, I could make smithing legendary (because I've already made the things I want) and put those points in light armor?

Or I can use one of those black books, right? The one where I fought Marak let me reset a skill tree.
Rez Elwin Jan 14 @ 6:01pm 
Originally posted by sandwichfren:
So if I wanted to start wearing light armor, I could make smithing legendary (because I've already made the things I want) and put those points in light armor?

Or I can use one of those black books, right? The one where I fought Marak let me reset a skill tree.

Both options work and give you back your perk points, the only difference is that book does not reset your skill level.
I think it's somewhat useful in that you only need to max things like blacksmithing long enough to make a good armor. It never wears out, so you can give up those perks once you have what you want. Frankly, I seldom go beyond level 40 and finish the game just fine. Even now, at level 33 or so, most of it is easy going. I have given up perks on sneaking before and found I never needed them once I leveled up other skills. It's just something you can do if you want to play longer.
the entire point is to continue being able to earn skill points from said skills because once you hit 100 you no longer gain experience from doing actions requiring those skills, thus you can plateau in level if you don't go legendary.

it's a non issue tho, because once you get to a certain point you will have things that help you level up over and over again, making it so you can just go legendary over and over again just to earn extra perk points and levels.

good example of an exploity way is the fort restoration exploit with fort enchanting onto something like fortify smithing/alchemy on some gloves and use it to just make a single potion or improve a single armor or weapon item and boost through those levels.

oh and then you sell those ridiculously high priced potions and weapons and such to level your speech the same way, and go legendary in that as well.
Last edited by Shaken_Widow; Jan 14 @ 6:39pm
If you're still using the crafting skills, don't make them legendary. If you have the armor/weapons you want, then it's not a big deal.
Eat3n Jan 14 @ 9:01pm 
Originally posted by Altbert:
This is, IMHO, the most rediculous leveling system to get past level 81! Why the heck would you want to loose experience in any skill to level up beyond level 81? With the Creation Kit or with xEdit you can chance game setting fXPLevelUpmult from 25.0 to about 2.x to get to level 252 without making any skill legendary.

It's my guess that Bethesda came up with this because when the game first came out NO ONE could get to 81 naturally because to do so requires hitting 100 in EVERY SKILL. Who is grinding restoration or blocking or pick-pocketing to get that high? No one.
Eat3n Jan 14 @ 9:07pm 
Originally posted by sandwichfren:
So if I wanted to start wearing light armor, I could make smithing legendary (because I've already made the things I want) and put those points in light armor?

Or I can use one of those black books, right? The one where I fought Marak let me reset a skill tree.

I wouldn't do it that way. I personally would use skills that you have that are high level (thus able to legendary) without necessarily needing them AND you can grind the skill back easily. Alchemy and alteration were the two i used. With both skills, you should have enchanted gear to make the best of the best potions, and to cast the best alterations spells. Bust them down via legendary, then put on your gear and get to work. and levels will just shoot back as you make expensive potions and cast master (if possible) spells (there are some you can do in crowds for EASY leveling up).

This way, you can put all the points you want into Smithing without having to re-unlock stuff in the tree, you can get light armor easily!

If you really desperate...take the potions you make (or stuff you enchant) and sell them to Grelka in Riften...she sells light armor training. Buy your 5 levels of training, sell your stuff and make all your money back plus level up!
Originally posted by Eat3n:
Originally posted by Altbert:
This is, IMHO, the most rediculous leveling system to get past level 81! Why the heck would you want to loose experience in any skill to level up beyond level 81? With the Creation Kit or with xEdit you can chance game setting fXPLevelUpmult from 25.0 to about 2.x to get to level 252 without making any skill legendary.

It's my guess that Bethesda came up with this because when the game first came out NO ONE could get to 81 naturally because to do so requires hitting 100 in EVERY SKILL. Who is grinding restoration or blocking or pick-pocketing to get that high? No one.

And before the update I'd just stop playing a character once their main skills got to 100. I wasn't gonna start using skills that I didn't build my character around simply to keep leveling.

I like the legendary system because my character can stay the same type of t character. I get one handed to 100, I legendary it so I can keep leveling. Within half an hour my one handed is back to 50 because all the extra damage I'm doing with high tier weapons and the damage you do dictates how fast it levels up.

I wouldn't legendary crafting skills like enchant or smithing though. Probably my only exceptions
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Date Posted: Jan 14 @ 1:35pm
Posts: 24