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Also it would the REALLY look bad and torpedo a lot of goodwill (not that they have much left)
A remaster doesn't need to recreate the game. Skyrim special edition is a remaster of Skyrim. That will likely be the extent of Bethesda's remaster.
The purpose would be to resell the game at or near new prices for new consoles. Otherwise you're better off just modding oblivion for a better remaster.
Either way, they're two completely different things and two different markets. Skyblivion is PC only and you need to own oblivion and Skyrim special edition to install it.
Skyblivion is also oblivion in Skyrim, most of Skyrim's systems will be in place, and it doesn't include DLC.
A remaster will just be oblivion again, but on 64 bit, with some higher resolutions and maybe some god rays and rerendering of the graphics to look sharper.
Skyrim SE had a good chunk of the developers from Skyrim working on it, they can't do that with Oblivion because those developers have moved on, some no longer work for Bethesda.
They can't simply upgrade the engine, because there have been too many changes to the engine, some of which are incompatible with what people remember from Oblivion. And because Bethesda doesn't know 90% of the content they can't simply port the game into the current engine and then try to fix it.
Which means they would essentially have to try to recreate the game from the Developers notes, some of which are incredibly vague because they were written for people who knew what was being done... This means a remaster is actually a bigger project than simply creating a new game from scratch, and worse for Bethesda, the fans actually know the game and it's hidden secrets far better than Bethesda ever did.
Well the leak said the remaster isn't even made by Bethesda, but is being made by virtuos studios. So whatever they need to do to remaster, it's not going to slow Bethesda down.
Virtuos is known for doing half assed remasters, but they do have a few good ones in between the half assed remasters, and they are the ones working on the full remake of metal Gear solid 3. So we'll see what they do.
And who knows, maybe they do what obsidian did for new Vegas (when they hired oscuro from oscuro oblivion overhaul mod) and hire oblivion modders to help them as they'd have intimate knowledge of the game and engine.
Esda : Nah... We can't do it again.
Beth : So... What about... Oblivion ?
Esda : Brillant, let's prep for marketing.
They can't "just port it" to creation engine as the basis for the remaster because scripts work completely differently between the two games to the point it would push the project up to Remake status.
why would they port it to the new engine when that would mean getting rid of radiant ai and such?
that wouldn't be a remaster, that would be a remake because it would be a completely different game.
oblivion with skyrim gameplay won't be oblivion, and we shouldn't be expecting it to be something like that.
the remaster is only supposed to be a graphical overhaul, idk why people think it's going to be an entire remake of the game in the new engine, that would be garbage to begin with.
the gameplay of oblivion in the original engine is what made oblivion so good to begin with, if anyone tries to make it like skyrim they will ruin it.
The leak itself said that the remaster is in oblivions original engine and unreal 5. So they will probably use unreal 5 for the graphics rendering and probably for the 64 bit thing and everything else stays in tact on the technical side.
That's probably their work around with the technical stuff you were talking about. It's still the old engine but then unreal engine renders the graphics.
Skyblivion will be the oblivion with all of Skyrim's stuff because they are just recreating oblivion in Skyrim
there is zero chance that the mod teams can stand up to Bethesda in a legal battle, let alone Microsoft. Let's hope the bad press would be enough for them not to squash them.
Just want to point out that "radiant ai" isn't really a technology as much as it's a game design thing, and all of the games have the capability of it since it's just assigning Ai Packages to npcs[geckwiki.com] to the tune of a 24 hour schedule. (The infamous Forester rivalry was consequent to their package instructing them simply to head towards Venison and take it, disgregarding who the carrier was.)
All the game's are capabie of this but Bethesda progressively de-prioritized this kind of design after Oblivion and Obsidian barely knew how the tools worked.
it isn't as simple as just assigning it to ai, the newer game engines have completely redone the way logic and programming works which is why radiant ai wasn't in the later games from bethesda, it was effectively phased out and anyone who knew how to set it up correctly no longer works for the company, so as others have pointed out it would be a new group of people trying to reconfigure the development in a new engine based on old out of date development notes, many of which no longer work in the way they used too.
so no, this isn't something that can just be added to a new game engine, and there are plenty of things like that example that would need to be reconfigured accordingly as well.
banshee gets it^
that's not what's going to happen if anything does happen at all, the people behind such rumors are the same people who inflated the hype on the remaster to begin with, none of it is to be trusted.
stop watching youtubers that only hype things up for views.