The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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charlea 8 ENE a las 11:43 a. m.
About Oblivion Remastered
I keep seeing videos and rumors from other forums talking about that Bethesda is about to release a remastered edition of Oblivion, but no idea where does that news even came from.
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Mostrando 16-30 de 46 comentarios
alexander_dougherty 10 ENE a las 1:54 a. m. 
Publicado originalmente por Fear2288:
Publicado originalmente por alexander_dougherty:
Unlikely they will do a remaster, given they have given permission for Skywind and Skyblivion to be made. Not impossible, but unlikely
BGS may not always make the smartest choices, but I think they’re competent enough to realize that even if they have their own plans to put out an Oblivion remake, it would be a HORRIBLE decision to whack Skyblivion with a cease-and-desist order.
They couldn't do that, at least not without a legal fight given they have officially given permission for Skyblivion and skywind to go ahead... theoretically they could, but there would be a challenge, and even if they won they would have to pay some sort of compensation, which would make the point of releasing a remaster moot...
SpeedFreak1972 10 ENE a las 2:17 a. m. 
Publicado originalmente por alexander_dougherty:
Publicado originalmente por Fear2288:
BGS may not always make the smartest choices, but I think they’re competent enough to realize that even if they have their own plans to put out an Oblivion remake, it would be a HORRIBLE decision to whack Skyblivion with a cease-and-desist order.
They couldn't do that, at least not without a legal fight given they have officially given permission for Skyblivion and skywind to go ahead... theoretically they could, but there would be a challenge, and even if they won they would have to pay some sort of compensation, which would make the point of releasing a remaster moot...

Also it would the REALLY look bad and torpedo a lot of goodwill (not that they have much left)
alexander_dougherty 10 ENE a las 4:35 a. m. 
Publicado originalmente por SpeedFreak1972:
Publicado originalmente por alexander_dougherty:
They couldn't do that, at least not without a legal fight given they have officially given permission for Skyblivion and skywind to go ahead... theoretically they could, but there would be a challenge, and even if they won they would have to pay some sort of compensation, which would make the point of releasing a remaster moot...

Also it would the REALLY look bad and torpedo a lot of goodwill (not that they have much left)
Yeah, it would destroy any PR they have, and undo most of what they would try to build in the future.... I believe the phrase is PR nightmare.
psychotron666 (Bloqueado) 10 ENE a las 5:35 a. m. 
Publicado originalmente por alexander_dougherty:
Publicado originalmente por wicked lester:

And yet, in 2020 they had an Oblivion remaster in their plans, most likely.
You think Bethesda wants a remaster that can be compared to someone else's remake of the game?
Because I don't!
I think Bethesda won't do as good a job as the people doing Skyblivion, and they know it.

Remember they would have to redo the game from scratch, because it isn't coded for the same engine.

A remaster doesn't need to recreate the game. Skyrim special edition is a remaster of Skyrim. That will likely be the extent of Bethesda's remaster.

The purpose would be to resell the game at or near new prices for new consoles. Otherwise you're better off just modding oblivion for a better remaster.

Either way, they're two completely different things and two different markets. Skyblivion is PC only and you need to own oblivion and Skyrim special edition to install it.

Skyblivion is also oblivion in Skyrim, most of Skyrim's systems will be in place, and it doesn't include DLC.

A remaster will just be oblivion again, but on 64 bit, with some higher resolutions and maybe some god rays and rerendering of the graphics to look sharper.
Última edición por psychotron666; 10 ENE a las 5:38 a. m.
SpeedFreak1972 10 ENE a las 7:09 a. m. 
I also think IF they do a remaster and with TES VI in mind it will not be significantly different I mean that would make the wait on the new TES even longer
Última edición por SpeedFreak1972; 10 ENE a las 7:10 a. m.
alexander_dougherty 10 ENE a las 8:35 a. m. 
Publicado originalmente por psychotron666:
Publicado originalmente por alexander_dougherty:
You think Bethesda wants a remaster that can be compared to someone else's remake of the game?
Because I don't!
I think Bethesda won't do as good a job as the people doing Skyblivion, and they know it.

Remember they would have to redo the game from scratch, because it isn't coded for the same engine.

A remaster doesn't need to recreate the game. Skyrim special edition is a remaster of Skyrim. That will likely be the extent of Bethesda's remaster.

Skyrim SE had a good chunk of the developers from Skyrim working on it, they can't do that with Oblivion because those developers have moved on, some no longer work for Bethesda.

They can't simply upgrade the engine, because there have been too many changes to the engine, some of which are incompatible with what people remember from Oblivion. And because Bethesda doesn't know 90% of the content they can't simply port the game into the current engine and then try to fix it.

Which means they would essentially have to try to recreate the game from the Developers notes, some of which are incredibly vague because they were written for people who knew what was being done... This means a remaster is actually a bigger project than simply creating a new game from scratch, and worse for Bethesda, the fans actually know the game and it's hidden secrets far better than Bethesda ever did.
psychotron666 (Bloqueado) 10 ENE a las 10:57 a. m. 
Publicado originalmente por alexander_dougherty:
Publicado originalmente por psychotron666:

A remaster doesn't need to recreate the game. Skyrim special edition is a remaster of Skyrim. That will likely be the extent of Bethesda's remaster.

Skyrim SE had a good chunk of the developers from Skyrim working on it, they can't do that with Oblivion because those developers have moved on, some no longer work for Bethesda.

They can't simply upgrade the engine, because there have been too many changes to the engine, some of which are incompatible with what people remember from Oblivion. And because Bethesda doesn't know 90% of the content they can't simply port the game into the current engine and then try to fix it.

Which means they would essentially have to try to recreate the game from the Developers notes, some of which are incredibly vague because they were written for people who knew what was being done... This means a remaster is actually a bigger project than simply creating a new game from scratch, and worse for Bethesda, the fans actually know the game and it's hidden secrets far better than Bethesda ever did.

Well the leak said the remaster isn't even made by Bethesda, but is being made by virtuos studios. So whatever they need to do to remaster, it's not going to slow Bethesda down.

Virtuos is known for doing half assed remasters, but they do have a few good ones in between the half assed remasters, and they are the ones working on the full remake of metal Gear solid 3. So we'll see what they do.

And who knows, maybe they do what obsidian did for new Vegas (when they hired oscuro from oscuro oblivion overhaul mod) and hire oblivion modders to help them as they'd have intimate knowledge of the game and engine.
Última edición por psychotron666; 10 ENE a las 11:00 a. m.
Robert Zerker 10 ENE a las 12:49 p. m. 
Beth : How many times did we sell Skyrim already ?
Esda : Nah... We can't do it again.
Beth : So... What about... Oblivion ?
Esda : Brillant, let's prep for marketing.
Bansheebutt 10 ENE a las 12:55 p. m. 
As someone with a lot of experience modding beth's games, Remaster was always a weird idea to me, because I don't know how much they could really push Oblivion's version of the gamebryo. Even Fallout 3's version was a significant advancement.

They can't "just port it" to creation engine as the basis for the remaster because scripts work completely differently between the two games to the point it would push the project up to Remake status.
Shaken_Widow 10 ENE a las 1:29 p. m. 
Publicado originalmente por Bansheebutt:
As someone with a lot of experience modding beth's games, Remaster was always a weird idea to me, because I don't know how much they could really push Oblivion's version of the gamebryo. Even Fallout 3's version was a significant advancement.

They can't "just port it" to creation engine as the basis for the remaster because scripts work completely differently between the two games to the point it would push the project up to Remake status.
i think a lot of people are suggesting porting it to new engines because they don't actually realize oblivions entire basis for everything was different.

why would they port it to the new engine when that would mean getting rid of radiant ai and such?

that wouldn't be a remaster, that would be a remake because it would be a completely different game.

oblivion with skyrim gameplay won't be oblivion, and we shouldn't be expecting it to be something like that.

the remaster is only supposed to be a graphical overhaul, idk why people think it's going to be an entire remake of the game in the new engine, that would be garbage to begin with.

the gameplay of oblivion in the original engine is what made oblivion so good to begin with, if anyone tries to make it like skyrim they will ruin it.
psychotron666 (Bloqueado) 10 ENE a las 1:35 p. m. 
Publicado originalmente por Shaken_Widow:
Publicado originalmente por Bansheebutt:
As someone with a lot of experience modding beth's games, Remaster was always a weird idea to me, because I don't know how much they could really push Oblivion's version of the gamebryo. Even Fallout 3's version was a significant advancement.

They can't "just port it" to creation engine as the basis for the remaster because scripts work completely differently between the two games to the point it would push the project up to Remake status.
i think a lot of people are suggesting porting it to new engines because they don't actually realize oblivions entire basis for everything was different.

why would they port it to the new engine when that would mean getting rid of radiant ai and such?

that wouldn't be a remaster, that would be a remake because it would be a completely different game.

oblivion with skyrim gameplay won't be oblivion, and we shouldn't be expecting it to be something like that.

the remaster is only supposed to be a graphical overhaul, idk why people think it's going to be an entire remake of the game in the new engine, that would be garbage to begin with.

the gameplay of oblivion in the original engine is what made oblivion so good to begin with, if anyone tries to make it like skyrim they will ruin it.


The leak itself said that the remaster is in oblivions original engine and unreal 5. So they will probably use unreal 5 for the graphics rendering and probably for the 64 bit thing and everything else stays in tact on the technical side.
That's probably their work around with the technical stuff you were talking about. It's still the old engine but then unreal engine renders the graphics.

Skyblivion will be the oblivion with all of Skyrim's stuff because they are just recreating oblivion in Skyrim
Última edición por psychotron666; 10 ENE a las 1:38 p. m.
wicked lester 10 ENE a las 3:30 p. m. 
Publicado originalmente por alexander_dougherty:
Publicado originalmente por SpeedFreak1972:

Also it would the REALLY look bad and torpedo a lot of goodwill (not that they have much left)
Yeah, it would destroy any PR they have, and undo most of what they would try to build in the future.... I believe the phrase is PR nightmare.

there is zero chance that the mod teams can stand up to Bethesda in a legal battle, let alone Microsoft. Let's hope the bad press would be enough for them not to squash them.
Bansheebutt 10 ENE a las 4:35 p. m. 
Publicado originalmente por Shaken_Widow:

why would they port it to the new engine when that would mean getting rid of radiant ai and such?

Just want to point out that "radiant ai" isn't really a technology as much as it's a game design thing, and all of the games have the capability of it since it's just assigning Ai Packages to npcs[geckwiki.com] to the tune of a 24 hour schedule. (The infamous Forester rivalry was consequent to their package instructing them simply to head towards Venison and take it, disgregarding who the carrier was.)

All the game's are capabie of this but Bethesda progressively de-prioritized this kind of design after Oblivion and Obsidian barely knew how the tools worked.
Última edición por Bansheebutt; 10 ENE a las 4:40 p. m.
Shaken_Widow 10 ENE a las 4:40 p. m. 
Publicado originalmente por Bansheebutt:
Publicado originalmente por Shaken_Widow:

why would they port it to the new engine when that would mean getting rid of radiant ai and such?

Just want to point out that "radiant ai" isn't really a technology as much as it's a game design thing, and all of the games have the capability of it since it's just assigning Ai Packages to npcs[geckwiki.com] to the tune of a 24 hour schedule.

All the game's are capabie of this but Bethesda really de-prioritized this kind of design after Oblivion and Obsidian barely knew how the tools worked.
my point in saying that is that upgrading to the new engine would literally mean they have to repackage the ai with the new engine.

it isn't as simple as just assigning it to ai, the newer game engines have completely redone the way logic and programming works which is why radiant ai wasn't in the later games from bethesda, it was effectively phased out and anyone who knew how to set it up correctly no longer works for the company, so as others have pointed out it would be a new group of people trying to reconfigure the development in a new engine based on old out of date development notes, many of which no longer work in the way they used too.

so no, this isn't something that can just be added to a new game engine, and there are plenty of things like that example that would need to be reconfigured accordingly as well.

Publicado originalmente por Bansheebutt:
They can't "just port it" to creation engine as the basis for the remaster because scripts work completely differently between the two games to the point it would push the project up to Remake status.
banshee gets it^

that's not what's going to happen if anything does happen at all, the people behind such rumors are the same people who inflated the hype on the remaster to begin with, none of it is to be trusted.

stop watching youtubers that only hype things up for views.
Última edición por Shaken_Widow; 10 ENE a las 4:44 p. m.
Bansheebutt 10 ENE a las 4:44 p. m. 
Im speaking as someone who's used the tools for all the games and could recreate pretty much any vanilla content.
Última edición por Bansheebutt; 10 ENE a las 4:45 p. m.
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Publicado el: 8 ENE a las 11:43 a. m.
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