The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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ALV Jan 5 @ 10:12am
Any good merchant mods?
I've been looking to make a merchant build for a while now and have finally started to plan it out, now I'm looking for some good mods to improve my merchant experience! I've got that market stall mod (as well as the updated version), a lot of enai's mods like Wintersun but is there any other that y'all think that could fit with the build like maybe armor or something?
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jeezus dude delete those and merge them into one, it makes it look like you were searching nexus for him, he's sitting on 1200+ hours, he knows how the Skyrim world works...

what does "improve my merchant experience" mean to you? what do you want? more variety? more interaction? more magic? more money so you can offload more?

Your Market Stall is dumb, you like that? it's not passive, you or a follower has got to sit there right? who the hell wants that?! you got stuff to do! if you like that maybe go farm on Goldenglow and set up your farm stand and forget the world around you and do something peasant-y... some people enjoy this stuff I guess, I find it mind-numbingly boring. (it's Steam, what are ya gonna do? some people find Pressure Washer or Powerwash Simulator enjoyable, there's even DLCs for the 2nd one, it to the tune of $55 to, yep, pressure wash things. takes all kinds I guess...)

I mean there are ones that let you recharge magical items so you don't have to collect souls, does that "improve" your experience? do you want more of them? like the wandering vendor carts that patrol the main roads between holds? etc. etc. give us some criteria.
charlea Jan 5 @ 11:41am 
Yeah, I see I'm just going through my modlist.
Ilja Jan 5 @ 11:49am 
Links are nice, but could you include the name of the mod as well? Nexus links does not show them. That is a lot of links to click through, while player might be familiar with the mod already.

I am personally using following style, when sharing links. Each their own, but just as example.

Unofficial Skyrim Special Edition Patch - USSEP
https://www.nexusmods.com/skyrimspecialedition/mods/266

Now, I AM going to clickety click through those mods, just in case I spy something that was missing from my build. Trade&Barter combined with Trade Routes has been quite enough, but it is always worth to check. :RoflOwlcat:
Last edited by Ilja; Jan 5 @ 11:49am
charlea Jan 5 @ 11:50am 
Rich Skyrim Merchants
Merchant - A Trading Expansion
The Mudcrab Merchant- Immersive Easter Eggs (SE-AE version) (''morrowind'')
Merchant - A Trading Expansion
Skyrim Trading Posts Remastered - SSE
Solstheim Trading Posts
Realm of Lorkhan - Freeform Alternate Start
JK's Arnleif and Sons Trading Company
East Empire Company Armor
RE - Real Estate Continued
LC_Build Your Noble House
LC Become Jarl of Ivarstead SE - Port with Expansion and Voices Fix

All some fine recommendation from my modlist that does make the 'trading and status' system in the game a little bit more interesting.
charlea Jan 5 @ 11:52am 
Originally posted by Ilja:
Links are nice, but could you include the name of the mod as well? Nexus links does not show them. That is a lot of links to click through, while player might be familiar with the mod already.

I am personally using following style, when sharing links. Each their own, but just as example.

Unofficial Skyrim Special Edition Patch - USSEP
https://www.nexusmods.com/skyrimspecialedition/mods/266

Now, I AM going to clickety click through those mods, just in case I spy something that was missing from my build. Trade&Barter combined with Trade Routes has been quite enough, but it is always worth to check. :RoflOwlcat:

Understandable, since I'm also new to forum just like 2 days ago, still learning! :>
Ilja Jan 5 @ 11:56am 
Well, I will ad those I mentioned above at top of those. :steamthumbsup:

Trade and Barter
https://www.nexusmods.com/skyrimspecialedition/mods/23081

Trade Routes - Regional Economy SE
https://www.nexusmods.com/skyrimspecialedition/mods/12358

These can be used together. It is recommended that Trade Routes loads after Trade and Barter, because it will "hijack" TaB's price anchor change. Other features of TaB remain active.

IE: Don't bother making any price anchor changes in Trade and Barter MCM, if both mods are used. Move price anchor in Trade Routes instead. Tweak other percentages in TaB as you like.
Ilja Jan 5 @ 11:57am 
Originally posted by charlea24090451:
Understandable, since I'm also new to forum just like 2 days ago, still learning! :>

Welcome!
We have cookies, if our favorite badger haven't eaten them all. :LaughingOwlcat:
charlea Jan 5 @ 12:00pm 
cookies?! (Alert) no terms and agreements right?
charlea Jan 5 @ 12:02pm 
Originally posted by charlea24090451:
cookies?! (Alert) no terms and agreements right?
Ok, sorry about that joke if it make you guys feel awkward.
This is not a mod but a it is in a offical dlc it is the dremora merchant from the Dragonborn DLC this is a friend who you can summon with a special power who you can buy and sell with I think so if you are a someone who picks up items to sell them at the city you no longer need to do that with this merchant unless he can't buy it unless he doesnt have enough gold to buy it because some merchants need enough gold in the inventory to buy and I do not really remeber where you get this in the DLC but I think it might be related to the black books yes actually now I think that its the black boots you get it fdrom but this isn't a mod its in the dlc and its a really cool I think you can get it for you build.
ALV Jan 5 @ 10:00pm 
Originally posted by charlea24090451:
Rich Skyrim Merchants
Merchant - A Trading Expansion
The Mudcrab Merchant- Immersive Easter Eggs (SE-AE version) (''morrowind'')
Merchant - A Trading Expansion
Skyrim Trading Posts Remastered - SSE
Solstheim Trading Posts
Realm of Lorkhan - Freeform Alternate Start
JK's Arnleif and Sons Trading Company
East Empire Company Armor
RE - Real Estate Continued
LC_Build Your Noble House
LC Become Jarl of Ivarstead SE - Port with Expansion and Voices Fix

All some fine recommendation from my modlist that does make the 'trading and status' system in the game a little bit more interesting.
AWESOME! So one could make a trade empire if you wanted too! This are great mods, thank you!
Ilja Jan 5 @ 11:02pm 
Originally posted by ALV:
AWESOME! So one could make a trade empire if you wanted too! This are great mods, thank you!

I recommend that you also check at least Trade and Barter I linked above. It takes your personal relationship and status in account for sales. MCM allows you to tweak values as you like.

For example, Thane of Whiterun who befriended Adrianne by doing her quest gets good discounts from her. You can befriend both Belethor and Arcadia in one simple quest for a minor discount (or larger, depending on what you decided in MCM) + possible status bonuses. Archmage thane has better prices from college merchants. Doing some favour quest for them lowers the prices again.

This is why I also use Trade Routes. That mod is definitely not for everyone, but I consider it as base for merchant build. It changes supply availability AND prices in regions, based on what is common there. For example: spellbooks in Markarth are more pricey than in College of Winterhold, but latter pays better prices from gold and jewels, while Markarth has plenty of those. Whiterun is central area and considered as trade hub of Skyrim. Prices there are in medium level for all products.

Checking through MCM and making some decisions is required with Trade Routes. Price anchor is the key here. Leaving it low will cause prices to jump in every hold. Moving it high will give cheaper prices. I am personally using very low position, because money in Skyrim is basically "free" and vanilla prices cause character to swim in cash at level 10.

People complaining about it's changes never figured out the mod logic and seemed to have ignored MCM entirely. Once you figure out the logic and set price anchor suitable for your game, it makes no sense to play the game without Trade Routes. BGS could have set regional price variation to begin with, but we know they had to cut out a lot of things before the release. Perhaps this was one thing they had to give up for.
Please don't use the Your Market Stall mod or the newer one as both will inflate the savegames as the buyers keep the items in their inventory and thus destroy the savegames
The Mod cause only corrupt Savegames

For market stalls there is the little unknown mod Adura's Merchant which adds 5 stalls in the big cities as soon as you own the house there, it doesn't cause any problems
Otherwise I can highly recommend Trade and Barter, you can adjust a lot of things like how much gold the merchants should have, adjust selling and buying prices etc.
ALV Jan 6 @ 2:14am 
Originally posted by Fenrir_Grauwolf:
Please don't use the Your Market Stall mod or the newer one as both will inflate the savegames as the buyers keep the items in their inventory and thus destroy the savegames
The Mod cause only corrupt Savegames

For market stalls there is the little unknown mod Adura's Merchant which adds 5 stalls in the big cities as soon as you own the house there, it doesn't cause any problems
Otherwise I can highly recommend Trade and Barter, you can adjust a lot of things like how much gold the merchants should have, adjust selling and buying prices etc.
Oh I didn't realize Your Market Stall caused such game breaking bugs, sucks that the newer version doesn't try fix it but at least now I know! Thanks for the warning!
Ilja Jan 6 @ 2:23am 
I have used Your Market Stall a lot. In fact, I only removed it from my mod list now for proper Legacy of the Dragonborn game.

It does not corrupt save files, but it will inflate them. If you have plenty of mods running custom scripts, then it is best to leave it out. Otherwise it can increase the save size, because items you sold do not disappear from NPC inventory.

This is usually not a big deal in normal game, unless you keep rolling through towns over and over again. It is pointless risk for games having more advanced mods. They do not need any more weight to save files.
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Date Posted: Jan 5 @ 10:12am
Posts: 21