The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Don't know why my game is crashing
https://pastebin.com/6Cb3qRyq

I've been trying to figure it out on my own for a few days, but I can't seem to figure out why it keeps on crashing
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Showing 1-10 of 10 comments
1) use a better crash logger
https://www.nexusmods.com/skyrimspecialedition/mods/59818

2) here are a couple of websites that might help you analyze logs from a better crash logger
https://phostwood.github.io/crash-analyzer/skyrim.html
https://www.skyrimcrashdecoder.com/

3) if your crash is caused by a runtime patcher tool (Like SkyPatcher) then it may not show in your crash logs (I ran into this recently) because the problem may not be with the tool itself, but rather with a config file from another mod
Last edited by Hypertext Eye; Mar 6 @ 11:33am
Alex Mar 6 @ 12:09pm 
From what I see, you don't have enough RAM.

Now, to the issue.
1. Run LOOT, check if there are any patches missing.
2. Check if all mods and SKSE plugins are up-to-date.
3. Try to trace back the issue. When did the crashes started to occur? What did you do?
Mizuki Mar 6 @ 12:16pm 
LOOT will run only the creations, not the modlist, and all I did, was add a few mods with their corresponding patches.
Originally posted by Mizuki:
LOOT will run only the creations, not the modlist, and all I did, was add a few mods with their corresponding patches.
no, LOOT looks at all of your plugin files (esp, esl, esm) but if you're using MO2 then you have to run it through MO2
Mizuki Mar 6 @ 12:33pm 
I have it running through MO2, and it's only showing me the creation mods. i.e: Dynamic Giant Fires, Immersive AI Overhaul, etc.
Altbert Mar 6 @ 1:29pm 
As Alex already mentioned check the compatibility of your SKSE DLL plugins. Check it here[modding.wiki]
Last edited by Altbert; Mar 6 @ 1:29pm
Originally posted by Mizuki:
I have it running through MO2, and it's only showing me the creation mods. i.e: Dynamic Giant Fires, Immersive AI Overhaul, etc.
To be clear, Creations are only things you get in the Creations menu in the game, and from the Anniversary Upgrade DLC. other mods that are not Creations also have plugin files, and LOOT does look at those too.
wait, he only sees CC mod content, isn't it usually the reverse? that you don't see locally installed, directly-into-Data mods, and that you normally you need to do something like https://www.nexusmods.com/skyrimspecialedition/mods/66329 to "module-ize" them to control them? (as you can tell I don't use AE)

did you do something like go with a portable install and point to Skyrim Special Edition\Data\ instead of an instance install of MO2?
Originally posted by Death Approaches:
wait, he only sees CC mod content, isn't it usually the reverse?
LOOT does show CC mods, but I think it doesn't sort them. If you have the AE DLC then LOOT will give you warnings about some of the CC plugins being "dirty".
Originally posted by Hypertext Eye:
Originally posted by Death Approaches:
wait, he only sees CC mod content, isn't it usually the reverse?
LOOT does show CC mods, but I think it doesn't sort them. If you have the AE DLC then LOOT will give you warnings about some of the CC plugins being "dirty".
It sorts them all into the same place in the load order, which is ok 99% of the time.
Oh and ignore LOOT when it tells you edits are dirty, it isn't the right tool for knowing whether edits should be dirty or not.
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Date Posted: Mar 6 @ 11:21am
Posts: 10