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So, don't overestimate what they can do.
Don't think for a minute that the developer doesn't own ALL content.
If you don't believe that, you should look up the TOS and End User License Agreement.
Maybe you'll come to your senses with some enlightenment.
They capitalized on it.
Can you?
Now you have the dishonest snake salesman bossing the workers around to create the game that they think will get the most return on investment while spending as little as possible.
without deadlines, the shareholders won't come.
basically, yeah. what the TC is asking for is a reboot of the industry, and it will end up just like it is now. It doesn't matter who is in charge, the result will be the same.
Like it or not, the Creation Kit would not exist without Bethesda, and many of the mods you enjoy were made with that application.
There is also the fact that for many modders, this is a side thing they do in their free time for fun, and it shows. Developers do this because it's their job and they don't have a choice.
Without any pressure and a time limits, modders can spend as much time as they need to polish their creations to gold, developers simply cannot.
However, making mods and making a game are two very different things. A modder might make an existing game better, but that doesn't mean they can make a game on their own, it's a very different skill-set.
Bethesda ToS is partially invalid. Their parent company Zenimax Media enforced mod author rights for their creative content
In EU and UK area law protects distribution of creative content. Authors can not sell them away. Any such agreement would be invalid.
Of course Bethesda still is publisher for the CC content. They have very wide rights to them. Those rights do not extend to free modding scene, thanks to Zenimax intervention and law.
US authors has slightly harder time, due to different legal system.
Game isn't popular so modders dont see much value in making mods,
Lack of mods mean people cannot customise the game to how they like it,
Game becomes less popular as a result
Repeat
By the time the game hits the shelves, at least back then, it's for the most part complete. The profit earning aspect has already been completed, and any future efforts (patches, DLC}, will have diminishing returns.
Then there's the fact that this product from scratch, engine aside, took about 100 people at Bethesda 5 years to make. Now, more than twice as many years later, hundreds, if not thousands of people have worked to build off of that base.
I would not be surprised to learn that overall mod development time over a decade is at least 10x the original dev time. Plus without management and deadlines, modders can indulge passion projects that would not be feasible in a time crunch for a broad release.
I've always felt that this relationship is symbiotic, and claiming that modders are somehow more capable than the og devs to be false. Bethesda can make Skyrim without the modders, but the modders would not be modding Skyrim, if not for Bethesda. Yet, a vibrant modding scene can carry a game much farther, gaining player longevity.
TLDR: dev/modders... we need 'em both.