Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But this is Bethesda, it probably never crossed their mind to begin with. :)
https://www.nexusmods.com/skyrimspecialedition/mods/20748?tab=posts
Mods do it.
As for Bethesda, it was a long time ago Compared to modern AAA games today it's still way better than them, AI.
Did people in ES get other outfits often? Should DB outfits smell not wearing
something else? Happens in Redemption 2
Regular bathing is a recent development. In prior centuries it was said by historians that the only time people bathed was at birth and at death. People would be accustomed to their and other people's smell which would probably be more tolerable than the smell of sewage and horse droppings. That tolerance applied mostly to the non wealthy. The wealthy were the reason for the trade routes that supplied frankincense and myrrh and perfumes.
The original purpose of spices was to cover the taste of spoiled meat, since there was no refrigeration.
Some European cultures believe frequent bathing is harmful, something some medical outlets are echoing, suggesting too frequent showering is harmful to the immune system.
They add though that not showering regularly can lead to skin problems and frequent hot showers can dry and crack the skin.
On the other hand, perhaps the NPCs like their clothes so much they have closets full of identical outfits.
It’s one of a few ways games make it easier to visually identify an NPC at a distance.
Another example of this is when games have NPCs that remain in the same locations or follow a never-changing simple “schedule” or “route”.
It’s so you can find them more easily and know who’s who without getting all up in their face.
Is it realistic? No. Is it immersive? No.
But if you’ve ever played a game or used mods that do things like regularly change NPC appearances/outfits or makes their routines more random or complex you know how it can be kinda a pain to find someone sometimes.