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coupled with the fact you can give yourself every achievement and 100% the game with a single console command, or use an app or steam console commands to just give them to yourself (or take them away so you can re-earn them cause you're bored) it kind of devalues them, but some people are addicted to them and don't care. they mean nothing, though. when you see an account with 10,000 achievements and time in each game under an hour, consider how that's possible.
verified creations is supposed to be about verified not to break your game, but you can't even trust that apparently, they just like the word "verified" as it makes non-technical types feel warm and safe. it's marketing more than anything, to convince you to spend money.
but if adding mods breaks this, wouldn't you think that adding another mod might put it back? SSE Engine Fixes[www.nexusmods.com] does lots of useful things, and removes [M] from all saves, so you can have your achievements and use mods, too.
Nah the reason why is that achievements are a cash grab that get people to buy and play games they don't actually want to play it or manners they don't want to play them in.
I know many people that buy re releases of games simply so they can "platinum" then again and increase their number of achievements.
Cheating achievements on consoles messes with that cash grab system.
There was a time in Steam, when (no longer existing) Greenlight was filled with asset flips doing two things: providing horde of achievements and all the tradeables they could ever find.
It was a small gold mine for these authors, until Steam took a closer look of platform abuse and shut them down.