The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Alxndr Dec 10, 2024 @ 12:55pm
How the hell do I make health potions?
I'm so confused I've looked online and it says blue mountain flowers are used to make health potions and I have 13 of them in my inventory but when I select blue mountain flower, it doesn't let me craft anything until I add a second ingredient.

So I added skeever tail and the potion "failed". So I tried adding purple mountain flower and it says failed again. So I tried adding honeycomb and it failed again...

What am I doing wrong?
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Showing 1-15 of 29 comments
Rez Elwin Dec 10, 2024 @ 1:01pm 
You need two ingredients the have the same effect, so two with restore health.
Wheat is a common easy one to aquire, it can be found on most farms. A blue mountain flower and wheat will make a potion that not only heals, but also temporarily boosts health.
Last edited by Rez Elwin; Dec 10, 2024 @ 1:02pm
Hypertext Eye Dec 10, 2024 @ 1:01pm 
Originally posted by Alxndr:
it doesn't let me craft anything until I add a second ingredient.

So I added skeever tail and the potion "failed". So I tried adding purple mountain flower and it says failed again. So I tried adding honeycomb and it failed again...

What am I doing wrong?
Yes, that is how alchemy works. You need at least two separate ingredients. The reason skeever tail didn't work is because it doesn't have the Restore Health property. Both ingredients need to have the same property to make a potion.
Death Approaches Dec 10, 2024 @ 1:02pm 
my god you post lots of newbie questions, Alx.

you don't know what does what, until you mix it with something else and know it's related reinforcing properties, and you won't have any known formulae on the left hand side; you can eat the ingredients to get some of their properties, depending on where you put points in alchemy, if you don't want to blindly mix things...

have you never played any of these types of games before? it's fairly intuitive and hasn't changed in four decades; there's a discovery phase, ingredient phase, recipe phase, creation phase, then an improvement level/ability loop phase... you get side-effects at first if you mix things that have "negatives" for what you're doing (say, you don't want a teeny amount of poison with your health do you? aww.) standard game mechanics behavior.

keep adding everything you have together over a couple hours til you have tried one of everything with one of everything else is a pretty brute force trial-and-error, but hey, it does work! remember each has 4 properties, it'll only disclose the ones you utilized (again depending on how points are put into alchemy) then you can add a 3rd ingredient and see what that gets you!
Alxndr Dec 10, 2024 @ 1:19pm 
Originally posted by Death Approaches:
my god you post lots of newbie questions, Alx.

you don't know what does what, until you mix it with something else and know it's related reinforcing properties, and you won't have any known formulae on the left hand side; you can eat the ingredients to get some of their properties, depending on where you put points in alchemy, if you don't want to blindly mix things...

have you never played any of these types of games before? it's fairly intuitive and hasn't changed in four decades; there's a discovery phase, ingredient phase, recipe phase, creation phase, then an improvement level/ability loop phase... you get side-effects at first if you mix things that have "negatives" for what you're doing (say, you don't want a teeny amount of poison with your health do you? aww.) standard game mechanics behavior.

keep adding everything you have together over a couple hours til you have tried one of everything with one of everything else is a pretty brute force trial-and-error, but hey, it does work! remember each has 4 properties, it'll only disclose the ones you utilized (again depending on how points are put into alchemy) then you can add a 3rd ingredient and see what that gets you!

Asking newbie questions is a great way to learn. I did google first but the article I read didn't mention that you needed 2 ingredients of the same effect. so I just thought it you mixed a potion that gave health and one that gave strength for example, you'd just get a potion that gave you some health and some strength, but I guess not.

And no I've never played a game before where you have to mix ingredients blindly. Even in a game like the witcher 3 it tells you what the potion actually does and what ingredients you need.

In skyrim is just a complete guessing game, but I suppose some people enjoy it that way. Personally I'd much rather find books and other readables around the world that teach you recipes, rather than blindly mixing stuff.
Rez Elwin Dec 10, 2024 @ 1:24pm 
Originally posted by Alxndr:

Asking newbie questions is a great way to learn. I did google first but the article I read didn't mention that you needed 2 ingredients of the same effect. so I just thought it you mixed a potion that gave health and one that gave strength for example, you'd just get a potion that gave you some health and some strength, but I guess not.

And no I've never played a game before where you have to mix ingredients blindly. Even in a game like the witcher 3 it tells you what the potion actually does and what ingredients you need.

In skyrim is just a complete guessing game, but I suppose some people enjoy it that way. Personally I'd much rather find books and other readables around the world that teach you recipes, rather than blindly mixing stuff.

It does tell you, once you know. Making potions or eating ingredients can tell you their effects, and once you know them, you won't have to guess anymore. There are some papers that have recipes on them, but they are pretty rare and most of the time, don't teach you something you don't already know,
Hypertext Eye Dec 10, 2024 @ 1:24pm 
Originally posted by Alxndr:
I just thought it you mixed a potion that gave health and one that gave strength for example, you'd just get a potion that gave you some health and some strength, but I guess not.
You can get two effects like that if both ingredients have both effects.
hawklaser Dec 10, 2024 @ 1:25pm 
Originally posted by Alxndr:
And no I've never played a game before where you have to mix ingredients blindly. Even in a game like the witcher 3 it tells you what the potion actually does and what ingredients you need.

In skyrim is just a complete guessing game, but I suppose some people enjoy it that way. Personally I'd much rather find books and other readables around the world that teach you recipes, rather than blindly mixing stuff.

Except its not a complete guessing game. If you asked one of the early game alchemists if you could use the lab, they will tell you with a voice line that wheat & blisterwort makes a health potion. The Alchemists also will sell recipies that will tell you two ingediants for a specific potion type. You can also find the recipes on some of the mage type enemies as random loot.

The only point that its really guessing is if you are mixing ingredients that you have not sampled to learn some or all of their effects.
Altbert Dec 10, 2024 @ 1:50pm 
As said before, you need at least 2 ingredients to create a potion. Check the following page for a possible second ingredient:
https://en.uesp.net/wiki/Skyrim:Alchemy_Effects
xybolt Dec 10, 2024 @ 1:52pm 
A little hint, this game has dialogues to give you a bit tutorial. Ask a blacksmith to teach you, then you will get a how to. Similarly for alchemy. Visit an alchemy shop and talk to the trader.

Really, talk with various named NPCs ingame. You will discover a lot things, getting new quests, little stories, lores, ...
Last edited by xybolt; Dec 10, 2024 @ 1:53pm
Wolfsun Dec 10, 2024 @ 2:34pm 
Just buy the damned recipe from an alchemist. Geeez! :steammocking::steamfacepalm::steamfacepalm:
Death Approaches Dec 10, 2024 @ 2:49pm 
lol it wasn't so much about a newbie question, we can't control when someone discovers a "new" game even if that game is 20+ years old, right?

what I meant is that proverbial question gamers always ask: "why aren't games like this made anymore?" and this typifies one major reason - my mental timeline imagines it goes something like: he tried for a massive time investment of mere minutes, couldn't figure it out, immediately went looking online, still couldn't figure it out, and had to come ask in a forum.

I assume because it wasn't answered in a 10-word short sentence; if you don't know the terminology you'll need step-by-step. this is the median of today's gamers, never mind their lack of technical ability to problem solve, just their attention span. they could, they just don't wanna. :-)

and this is why, it's a kind of litmus test of those easily distracted by the phone making incoming message sounds. I mean I don't know that is a fact for Alx personally, but he does post a lot, maybe it's to ask, maybe it's for the play-it-with-me camaraderie of fellow gamers who play that title, it's fine, it wasn't a dig on his posting volume, post all you want! and then post more! that's not the important part. it's that, why are we playing your game for you? don't you want to discover?

aren't you curious? inquisitive? have an "hmm let's see what this does" exploratory nature? develop knowledge over hours, dozens of hours? Nope. Many are (again, not sure about Alx) it's NO! JUST TELL ME! TELL ME NOW!! I just wonder how they would have fared with RPGs before the internet existed, waiting stuck with a dozen unfinished games, not being able to solve a puzzle or riddle, for a gaming magazine article walkthru or howto guide book to be published, or something. Nope today is "how do I make the bestest sword?" and "what's the best mod set for <insert criteria>?"

weep, children. weep for what is lost. weep for the things you do not know were lost. follow your quest marker directly to your next macguffin, follow the instructions on-screen to your next marker, while your soul and adventurous spirit dies a little each time... :LamentMoonman:
. Dec 10, 2024 @ 3:19pm 
just eat random ♥♥♥♥ off the ground, like anything and you will discover their effects, then you take those ingredients and put them together at an alchemy bench
Originally posted by Death Approaches:
lol it wasn't so much about a newbie question, we can't control when someone discovers a "new" game even if that game is 20+ years old, right?

what I meant is that proverbial question gamers always ask: "why aren't games like this made anymore?" and this typifies one major reason - my mental timeline imagines it goes something like: he tried for a massive time investment of mere minutes, couldn't figure it out, immediately went looking online, still couldn't figure it out, and had to come ask in a forum.

I assume because it wasn't answered in a 10-word short sentence; if you don't know the terminology you'll need step-by-step. this is the median of today's gamers, never mind their lack of technical ability to problem solve, just their attention span. they could, they just don't wanna. :-)

and this is why, it's a kind of litmus test of those easily distracted by the phone making incoming message sounds. I mean I don't know that is a fact for Alx personally, but he does post a lot, maybe it's to ask, maybe it's for the play-it-with-me camaraderie of fellow gamers who play that title, it's fine, it wasn't a dig on his posting volume, post all you want! and then post more! that's not the important part. it's that, why are we playing your game for you? don't you want to discover?

aren't you curious? inquisitive? have an "hmm let's see what this does" exploratory nature? develop knowledge over hours, dozens of hours? Nope. Many are (again, not sure about Alx) it's NO! JUST TELL ME! TELL ME NOW!! I just wonder how they would have fared with RPGs before the internet existed, waiting stuck with a dozen unfinished games, not being able to solve a puzzle or riddle, for a gaming magazine article walkthru or howto guide book to be published, or something. Nope today is "how do I make the bestest sword?" and "what's the best mod set for <insert criteria>?"

weep, children. weep for what is lost. weep for the things you do not know were lost. follow your quest marker directly to your next macguffin, follow the instructions on-screen to your next marker, while your soul and adventurous spirit dies a little each time... :LamentMoonman:

Nobody is forcing a gun to your head and making you reply to these threads, if it bothers you, you always have the option of not opening them. You know, instead of hijacking the thread to go on a tangent about modurhn gamerz.
Alxndr Dec 10, 2024 @ 4:56pm 
Originally posted by Death Approaches:
lol it wasn't so much about a newbie question, we can't control when someone discovers a "new" game even if that game is 20+ years old, right?

what I meant is that proverbial question gamers always ask: "why aren't games like this made anymore?" and this typifies one major reason - my mental timeline imagines it goes something like: he tried for a massive time investment of mere minutes, couldn't figure it out, immediately went looking online, still couldn't figure it out, and had to come ask in a forum.

I assume because it wasn't answered in a 10-word short sentence; if you don't know the terminology you'll need step-by-step. this is the median of today's gamers, never mind their lack of technical ability to problem solve, just their attention span. they could, they just don't wanna. :-)

and this is why, it's a kind of litmus test of those easily distracted by the phone making incoming message sounds. I mean I don't know that is a fact for Alx personally, but he does post a lot, maybe it's to ask, maybe it's for the play-it-with-me camaraderie of fellow gamers who play that title, it's fine, it wasn't a dig on his posting volume, post all you want! and then post more! that's not the important part. it's that, why are we playing your game for you? don't you want to discover?

aren't you curious? inquisitive? have an "hmm let's see what this does" exploratory nature? develop knowledge over hours, dozens of hours? Nope. Many are (again, not sure about Alx) it's NO! JUST TELL ME! TELL ME NOW!! I just wonder how they would have fared with RPGs before the internet existed, waiting stuck with a dozen unfinished games, not being able to solve a puzzle or riddle, for a gaming magazine article walkthru or howto guide book to be published, or something. Nope today is "how do I make the bestest sword?" and "what's the best mod set for <insert criteria>?"

weep, children. weep for what is lost. weep for the things you do not know were lost. follow your quest marker directly to your next macguffin, follow the instructions on-screen to your next marker, while your soul and adventurous spirit dies a little each time... :LamentMoonman:

Good lord that was quite the rant haha. Let me explain my reasoning. I've been gaming for 30 years and have always turned to guides for as long as I can remember. Before the Internet I would buy game magazines from my local shop that were jam packed with guides, tutorials, how to's and other useful tips.

Then when the Internet came about I stopped using magazines and just googled or youtubed that stuff.

I just don't have the patience to figure things out and that's the nature of the type of gamer I am. I also like to follow builds aswell for games that are build focused, like the witcher 3, cyberpunk, divinity original sin. Then with games that are complex and have steep learning curves like EU2, stellaris, civ5 etc I'll watch tutorials and guides and stuff.

It just saves so much time, makes learning the game more enjoyable and stops me getting frustrated with "how the ♥♥♥♥ do I do this" or "why the ♥♥♥♥ isn't that working" etc.

So to answer your question. I like to be told what to do, where to go, and how to do things but I do enjoy exploring, story and character development.
Last edited by Alxndr; Dec 10, 2024 @ 4:57pm
Eternie Dec 10, 2024 @ 7:35pm 
Like has been said before there are alchemist traders or tavern barmen who will tell you tha Wheat and Blisterwort ca make a healing potion. They will also have both of those ingredients to sell. So if you paid attention and go great I'll mix them after the first combination the game will tell you that both of them have been added to your recipes.

So you think GREAT I'll make some more, unfortunately in Skyrim you have to have at least one ingredient of everything you want to mix at an alchemy station. So if you converted all of those ingredients your suddenly stupid and those recipes get removed from your lists.

So message is ALWAYS keep at least one ingredient of everything you pick up. Eat one spare one to reveal the first recipe of each ingredient you get.
Hope that helps
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Date Posted: Dec 10, 2024 @ 12:55pm
Posts: 29