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basic (4 items, helm, armor, boots, gloves)
2 pieces of heavy armor (chest and boots)
1 piece of light armor (gloves)
1 piece of clothing, circlet or nothing (head)
If you get hit, you will have a 2 in 4 chance to get exp for heavy armor, a 1 in 4 chance for light armor, and a 1 in 4 chance you won't level up anything.
If you have a shield (light or heavy, no torch), or the amulet which has an armor rating. The chance of x in 4 will change into x in 5 chance, or even x in 6 chance.
For instance, you wear nothing except a light shield.
If you get hit, you'll have a 4 in 5 chance to not level up anything, and a 1 in 5 chance to level up light armor.
xp calculations are based around the physical damage an enemy does.
This is how i have noticed armor level up, i could be wrong but there were times when i indeed had nothing equipped but a shield to test things out. And it gave me xp for that armor class about 1 in 5 times.
Like Amulet of Articulation, https://elderscrolls.fandom.com/wiki/Amulet_of_Articulation
Most jewelry does not count as any type of armor. The only two exceptions I know of are the Amulet of Articulation and the Locket of Saint Jiub.
If it has armor it counts as light. But few jewelry pieces have armor.
2. On the other hand, levelling multiple parallel skills at the same time may lead to underlevelling. Since many enemies are level-tied to the player, every increase in your level needs to translate to an adequate increase in your fighting capability. Or you'll run into this:
https://imgur.com/draugr-were-training-8M1cj3Q
3. If you want to level indefinitely, it is more beneficial to reset a skill by making it "legendary", and then get it back to 100. Underlevelling or having a handicap through a skill reset is not quite as punishing for an already well-equipped, rich, high-level character.
4. In the case where you want to mix in a shield of a different armor type, don't worry, the various "full armor" perks don't even check the shield.
But to answer your question, you can just mix'n'match your armor, and the skill increases will be distributed based on the armor coverage. It will be very inefficient, but it'll work. Alternatively, levelling one skill first, then, when you can afford to offset the handicap, the other one, may be slightly less punishing.
P.S. Of course, it would help if you could explain what you're actually trying to do.
Then don't do both at once, level one then the other, max smithing while you're doing so, that way you can massively improve the second set, I would do heavy first then light, and specifically acquire the Deathbrand Armor from Solstheim. You need to be level 30 to do that quest, but you should reach that before maxing out heavy armor.
Deathbrand is a pretty decent set, but the main point as then when the full set is worn, it offers more protection that unimproved deadric armor, despite being light. It should easily reach the cap if improved making the leveling a bit easier and less punishing.
I'll also add that playing on a lower difficulty will speed up the leveling of armor, and playing on a harder one will slow it down.
Finally, if you just want to level the skill fast, drop the difficulty to the lowest and go try to hug a giant.
1. Do the University questline first, since more fights will be of magical, not physical nature, so your armor rating won't be as important. Offensive magic has also a weird difficulty curve, it starts out as very strong, but you will hit a dps cap far earlier than with physical weapons (which can be improved with smithing/alchemy/enchanting). However, utility spells like waterbreathing, light, detect life/death will come in handy later on, regardless of level.
2. Next one should be the Companions, so you can make up for any gaps in your skills with magic, potions and enchanting. Just do that out of sight from those muscleheads, they don't seem to like magic. Despite being magical furries. Damn hypocrites.
3. Afterwards, DB, then the Thieves guild, or perhaps even both in turns. There's not that much melee fighting if you do it correctly, except for maybe the last part of the Thieves guild questline. But with a high level, powerful gear, and good potions, this shouldn't be that difficult.
It's best to choose one and level that first. But even then how the skill levelling system works may mean your armour skill will level too slowly and enemies will eventually do a lot of damage.
It's why you get to choose which constellation will give you a 20% experience increase to certain skills i.e. warrior, mage or thief.
Light armour is a thief skill, heavy is a warrior skill so unless you choose the Lover stone (+15% exp to all skills) one will under level.
If you have the patience you can find a skeleton in one of the halls of the dead to hit you and then heal as necessary to train your skill.
You may need to pay a trainer to bump up your armour skill if that happens, which can be expensive.
Two trainers, however, are also merchants so the amount of gold they have available will be their normal amount plus what you spend on training.
For heavy armour there is Gharel in the orc stronghold of Dushnik Yal, south of Markath. And for light armour there is Grella the market trader in Riften. Both can train you to 75.
It's his game, he can do whatever the ♥♥♥♥ he wants to do. There is no best questline to do first, it's his save, his character, his playtime, who made you the defacto Skyrim gamer.
Using a mod like this could offset the disadvantage of splitting your armor xp between two skills.
It is here if you want to have a look at it:-
https://www.nexusmods.com/skyrimspecialedition/mods/20503