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https://www.youtube.com/@HeavyBurns
1. Unofficial Skyrim Special Edition Patch
2. Unofficial Skyrim Creation Club Content Patch
3. Skyrim Script Extender (SKSE64)
4. All in One (1.6.x) {{ Address Library for SKSE Plugins }}
5. SkyUI_5_2_SE
6. SkyUI SE - Difficulty Persistence Fix
7. MoreHUD SE - AE
8. MoreHUD Inventory Edition - AE
9. PapyrusUtil AE SE - Scripting Utility Functions
10. Alternate Start - Live Another Life
11. Legacy of the Dragonborn V6
12. Legacy of the Dragonbotn Creation Club Patch
13. Legacy of the Dragonborn - The Curators Companion
14. Legacy of the Dragonborn - Follower Room Patches
15. Inigo_V2.4C SE
16. Inigo Offical Patch SE
17. Inigo - Bloodchill Manor Patch
Combined, these are approximately 5GB in size. More information about these or other mods can be found on the nexusmods.com website.
None of these mods are graphical in nature since everyone has their own preferences on visual fidelity and aesthetics. From a game play perspective, Inigo adds a cool khajiit follower, alternate start / live another life provides multiple options for whom your charater is before they become the dragonborn, and legacy of the dragonborn incorporates a museum into Solitude where you can display your collection of equipment and treasures. Essentially, the game play is very vanilla with a touch of sprinkles.
But to each their own...
it's just a mod and collection of patches for OCD sufferers that want to lean in to their illness; though fair point, later editions of LotD do have some quests (fetch-and-return to display it in your egomania museum to yourself kind of quests, of course). I can't stand it, it makes my skin crawl. but as Daer said, to each their own, right? then again I don't carry but about 75 carryweight at any given time and drop dragon claws right at the door after using them... there's many ways to play Skyrim.
this is why asking suggestions is almost pointless. you're looking for a shortcut from doing your homework, and you won't learn anything from a NAME of a bunch of mods, anyway, you have to read up on them, see what they do, what they add, what they change... you're not new at this, you've done it before. why looking for shortcuts now?
the only shortcuts are wabbajacks or collections, just taking someone else's set and going with it. but customization options are limited when you do this, because a single mod added could break things if you shuffle the load order to accommodate it... most are not really well-tested for flexibility, they are meant to be used as-is unless stated otherwise.
stop concentrating on the number of mods, some mods do tiny little things, others are huge encompassing things adding new dungeons or land masses even. the amount is irrelevant. that they work together and can fit into your hardware specs, is much more relevant!
your 4050 is going to be the limiter here, 24G RAM is somewhat limiting for some very huge sets, but most all will fit in the 16-20G range, so just go easy on multitasking. whereas a 4050 has just 6GB VRAM, quite easy to exceed, especially at resolutions over 1920x1080 and using texture replacer mods, community shaders or reshade+enb, etc.
if you know what you want, more adventures, new areas, different combat mechanics, more realistic survival and wounds, etc. then people can make specific suggestions...
basically you're saying "hey I've played a bunch of times before, but I want to play again, but with a new experience... read my mind and tell me what I want!" - uhhh... how?
sorry man, you just got to do your own research. homework won't do itself.
Thanks! Cool channel.
This is exactly what I needed. Thanks!
I honestly don`t get why people don`t research what they put in their game. I really don`t.
Yes, it is tedious, but It saves you a ton of hassle in the long run.
If you read some of the Nexus comments from people with "issues", it`s almost always related to versions, dependencies, dependencies on dependencies and a complete lack of understanding on what they are dealing with.
Even more so with the introduction of mod packs.
My suggestion is simple, If you want a stable game that are modified just the way you want it to be, learn how to do it.
It`s not hard, it just takes a little time and effort.