The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

Ver estadísticas:
CTD - reason Occlusion?
Hi guys,

after playing some time on my newest mod list, I got my first couple of CTDs now.
What I mainly see in it is "Occlusion"
Could there be something wrong with DynDOLOD?

Skyrim SSE v1.6.1170
CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6C1D6448C SkyrimSE.exe+0EE448C mov eax, [rax+0x04]
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0x0211B692A2BC

SYSTEM SPECS:
OS: Microsoft Windows 11 Pro v10.0.26100
CPU: AuthenticAMD AMD Ryzen 7 7800X3D 8-Core Processor
GPU #1: Nvidia NVIDIA GeForce RTX 4080 SUPER
GPU #2: AMD Raphael
GPU #3: Microsoft Basic Render Driver
PHYSICAL MEMORY: 15.67 GB/31.10 GB
GPU MEMORY: 11.52/14.87 GB
Detected Virtual Machine: Microsoft Hyper-V (100%)

PROBABLE CALL STACK:
[ 0] 0x7FF6C1D6448C SkyrimSE.exe+0EE448C -> 79445+0x1C mov eax, [rax+0x04]
[ 1] 0x7FF6C1D22388 SkyrimSE.exe+0EA2388 -> 78310+0xA8 jmp 0x00007FF6C1D2238D
[ 2] 0x7FF6C1D5350C SkyrimSE.exe+0ED350C -> 79186+0x36C test al, al
[ 3] 0x7FF6C1D99ED3 SkyrimSE.exe+0F19ED3 -> 80569+0x133 mov eax, [rbp-0x38]
[ 4] 0x7FF6C1D999BE SkyrimSE.exe+0F199BE -> 80567+0x6E mov ecx, [0x00007FF6C4031570]
[ 5] 0x7FF6C1D53175 SkyrimSE.exe+0ED3175 -> 79185+0xB5 lea rcx, [rbx-0x330]
[ 6] 0x7FF6C19CEB50 SkyrimSE.exe+0B4EB50 -> 61774+0xB0 mov ecx, [0x00007FF6C4031570]
[ 7] 0x7FF6C1D8E647 SkyrimSE.exe+0F0E647 -> 80429+0xB7 mov ecx, [0x00007FF6C4031570]
[ 8] 0x7FF6C19D035C SkyrimSE.exe+0B5035C -> 61792+0x3C cmp dword ptr [rbx+0x38], 0x00
[ 9] 0x7FF6C19BE3EF SkyrimSE.exe+0B3E3EF -> 61410+0x2F cmp qword ptr [rbx+0x90], 0x00
[10] 0x7FF6C1D05736 SkyrimSE.exe+0E85736 -> 77851+0x426 mov rax, [r13+0x288]
[11] 0x7FF6C1131D4E SkyrimSE.exe+02B1D4E -> 18870+0x1E call 0x00007FF6C1B7D480
[12] 0x7FF6C1B77888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C]
[13] 0x7FF6C1B77E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax
[14] 0x7FF6C1B761DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74]
[15] 0x7FF6C1B50DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF6C404C318]
[16] 0x7FF855C1E8D7 KERNEL32.DLL+002E8D7
[17] 0x7FF8573D14FC ntdll.dll+00B14FC

REGISTERS:
RAX 0x211B692A2B8 (size_t) [2275100762808]
RCX 0x2E (size_t) [46]
RDX 0xFFFF (size_t) [65535]
RBX 0x211B509C000 (hkpRigidBody*)
Full Name: "Tamed Durzog"
Checking User Data: -----
Object Reference:
File: "mihailgoblinsandriekrs.esp"
Flags: 0x00040008 kInitialized
Name: "Tamed Durzog"
FormID: 0xFE187A7A
FormType: NPC (43)
ParentCell: ---
File: "Occlusion.esp"
Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> Lux Via.esp -> DynDOLOD.esm -> Complementary Grass Fixes.esp -> Ulvenwald.esp -> mihailgoblinsandriekrs.esp -> CWB.esp -> Embers XD - Patch - Goblins and Riekrs - Mihail Monsters and Animals.esp -> DynDOLOD.esp -> Occlusion.esp
Flags: 0x00040009
EditorID: "mihailareagoblin15"
FormID: 0x000097FB
FormType: Cell (60)
RSP 0x83263FF3D0 (void*)
RBP 0x83263FF500 (void*)
RSI 0x211B5F97000 (hkpRigidBody*)
Full Name: ""
File: "Mihail Monsters and Animals\Human\Goblins\Totem01.nif"
Checking User Data: -----
Object Reference:
File: "mihailgoblinsandriekrs.esp"
Flags: 0x00000008 kInitialized
FormID: 0xFE187AA5
FormType: Static (34)
ParentCell: ---
File: "Occlusion.esp"
Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> Lux Via.esp -> DynDOLOD.esm -> Complementary Grass Fixes.esp -> Ulvenwald.esp -> mihailgoblinsandriekrs.esp -> CWB.esp -> Embers XD - Patch - Goblins and Riekrs - Mihail Monsters and Animals.esp -> DynDOLOD.esp -> Occlusion.esp
Flags: 0x00040009
EditorID: "mihailareagoblin15"
FormID: 0x000097FB
FormType: Cell (60)
RDI 0x2137ABED200 (void*)
R8 0x211B4ACF540 (`anonymous namespace'::hkpCompressedMeshShapeShared*)
R9 0x17 (size_t) [23]
R10 0x0 (size_t) [0]
R11 0x211B68AA2C0 (void*)
R12 0xFFFFFFFF (size_t) [4294967295]
R13 0x211B5F97000 (hkpRigidBody*)
Full Name: ""
File: "Mihail Monsters and Animals\Human\Goblins\Totem01.nif"
Checking User Data: -----
Object Reference:
File: "mihailgoblinsandriekrs.esp"
Flags: 0x00000008 kInitialized
FormID: 0xFE187AA5
FormType: Static (34)
ParentCell: ---
File: "Occlusion.esp"
Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> Lux Via.esp -> DynDOLOD.esm -> Complementary Grass Fixes.esp -> Ulvenwald.esp -> mihailgoblinsandriekrs.esp -> CWB.esp -> Embers XD - Patch - Goblins and Riekrs - Mihail Monsters and Animals.esp -> DynDOLOD.esp -> Occlusion.esp
Flags: 0x00040009
EditorID: "mihailareagoblin15"
FormID: 0x000097FB
FormType: Cell (60)
R14 0x83263FF8B0 (void*)
R15 0x2137ABECF00 (bhkCharRigidBodyController*)

STACK:
[RSP+0 ] 0x211B5E4F800 (hkpRigidBody*)
Full Name: "Ivarstead Guard"
Checking User Data: -----
Object Reference:
Flags: 0x00000008 kInitialized
Name: "Ivarstead Guard"
FormID: 0xFF0008FD
FormType: NPC (43)
ParentCell: ---
File: "Occlusion.esp"
Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -> Natural Waterfalls.esp -> DynDOLOD.esm -> Landscape Fixes For Grass Mods.esp -> Complementary Grass Fixes.esp -> JKs Skyrim.esp -> Landscape For Grass Mods JK'S Skyrim.esp -> Thuldor's Ivarstead.esp -> mihailcrowsandravens.esp -> mihailchickensandchicks.esp -> mihailrooster.esp -> Holidays.esp -> AI Overhaul.esp -> Thuldor's Ivarstead - AI Overhaul.esp -> Thuldor's Ivarstead - Landscape Fixes for Grass Mods.esp -> Thuldor's Ivarstead - Ulvenwald.esp -> Thuldor's Ivarstead - Landscape and Water Fixes.esp -> Thuldor's Ivarstead - Mihail Ravens and Crows.esp -> Thuldor's Ivarstead - JK's Skyrim Removed.esp -> JKs Skyrim - AI Overhaul Patch.esp -> Lux Orbis - JK's Skyrim patch.esp -> Occlusion.esp
< >
Mostrando 1-2 de 2 comentarios
Ozymandias 18 ABR a las 0:05 
The log specifies the parent cell, so Occlusion will always be there at the end. It doesn't mean there's anything wrong with it.
EDGExRUNNER 18 ABR a las 0:40 
Publicado originalmente por Ozymandias:
The log specifies the parent cell, so Occlusion will always be there at the end. It doesn't mean there's anything wrong with it.
ah dang it.. that sucks.
< >
Mostrando 1-2 de 2 comentarios
Por página: 1530 50