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Báo cáo lỗi dịch thuật
It might be the Reshade I'm using, I'm still tweaking stuff in that regard.
Colors gone is exactly why you use a reshade lol.
nor is there any atmospherics volumetrics or crepuscular rays, rain/fog or anything that can really showcase community shaders + the ~8 CS mods that are essentially mandatory, like wet, water, global illumination with ambient occlusion, subsurface scattering, screenspace shadows, skylight and cloud shadows (incredibly immersive for clouds to cast ground shadows), physics-enabled grass that moves, etc. it's also sharp everywhere, no GI/AO, you can't tell the end of the porch section of the roof and the first sleeping room roof other than the texture running the other way, and without parallax this is bad enough, but without parallax and AO it's definitely feeling plasticky, but that could also be removing all radial blur that approximates peripheral vision. some people just don't like it, the same way some don't like muted, earth-tone colors.
let me tell you a HOLY SH*T! CS story...
already have thousands of hours at this, and have tried everything in existence at one point or another, that's just me... can't have an opinion unless you've personally seen it, right?
setting up my first "serious" CS MO2 instance, just finished swapping out my last set of complex parallax textures and was testing 115, not having messed with CS since 087...
it was daytime, but no sun, being thickly foggy/overcast from vivid weathers, in the birch woods west of Riften... walking around looking at screen effects, and a dot goes red... and here comes a bear-shaped thing breaking from the fog, running at me out of the trees... but no, it's running laterally... then... a large dark shadow passes over me... actually darkens the available light as if it was an eclipse. I can't see it though, but I sure see it's breath when it made bear steaks. dragon.
screen wobbles from impact. it's on the ground. and out of the fog, I start to see a huge shadow in front of me, getting darker and darker, bigger and bigger, until I see a snout start to peek though the thicker layers, still obscured by the blowing fog but I know what it is, then the jaw line, then the eyes, head, neck, and then... both wings come into view at the same time...
this was only like 4 seconds total, but what you take in when you're analyzing changes, you're trying to quantify what you see... it was so flippin' epic. it was the first time I actually get a sense of SCALE to a dragon, that no ENB+Reshade has ever given me.
I was staring so long I forgot I had to fight, and got myself chomped on.
not that you can't make good ENB+Reshade setups, and not that CS is any lighter in horsepower requirements nor RAM/VRAM requirements when you crank everything up to look it's best, but for me, it's still gonna supplant everything. just as good? no, no sir. it's better.
And if you're rocking an Vnidia card you can use Dynamic RTX or whatever Nvidia is calling it now in the alt +F3 menu to help with any washed out colors and help balance out shadows.
I basically scaled up amount of reshade shaders i used over the years then gradually phased to not using reshade at all or rarely using it. Last use was Prey part of the HDR mod for that game, to add a special film appearance to Medal of Honor Allied Assault, add some cheap anti-aliasing to various games usually very old. (like older than skyrim)