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https://www.nexusmods.com/skyrimspecialedition/mods/13297
If there's not already a patch for it then this is what you will have to do (for your campfire problem too).
This Reddit thread might be a good start.
https://www.reddit.com/r/skyrim/comments/qw5ico/surivial_mode_anyway_to_edit_armor_warmth_ratings/
https://www.nexusmods.com/skyrimspecialedition/mods/19154
Campfire was made before Survival Mode hit the CC. If memory serves me correctly, SM uses the keyword system to identify what clothing provides warmth (via a “warmth” keyword being attached to the item). As CF was before SM, its cloaks and campfires don’t have that keyword attached to them and thus are not recognized by SM.
This applies to any other mods that add in clothing/armor, new fire sources (campfires, bonfires, braziers, etc), or hot foods - if the mod maker didn’t attach the “warmth” keyword to anything - it won’t be recognized by SM - and will need a patch.
Thank you, that does explain a lot! I appreciate it.
Amazing. Thanks so much!
XD thanks!
I had a look at both and Fear’s seemed the best match. The patch worked and I have a warm cloak and useful fires, now!
That said, dunno if it’s this mod or another, but something’s up with Frostfall’s mod config menu settings. All the direct UI in game is fine, but the menu in system is all tags or something. Weird.
Honestly, I’m tempted to start a new game and just not enable survival mode. It seems to be pickling everything else. Cloaks of Skyrim didn’t work at all in the end.
Though I will say that Frostfall’s momentary unequipping of all gear while starting up was a tad awkward during a random double-dragon attack (one with frost breath, one with fire)!
Something to consider if Frostfall isn't running too well for you.
SunHelm Survival and needs
https://www.nexusmods.com/skyrimspecialedition/mods/39414
Survival Control Panel
https://www.nexusmods.com/skyrimspecialedition/mods/41891
Ooh. Thanks! I’ll look into those.
I did turn it off, but it didn’t seem to actually turn off. I unchecked it in settings and still had the hunger and rest penalties afterwards - and this was before I turned on Frostfall.
I just feel like everything’s a bit glitchy.
I’ve used iNeed forever and it’s never given me problems and I’ve not felt like it’s been missing anything, but I know it’s an old mod and perhaps a bit “outdated” in some respects.
Would you say that Sunhelm is objectively better than iNeed? Does it do things better than iNeed?
I can't say if Sunhelm is better than iNeed, because it depends on what player is after. Sunhelm is definitely far lighter than Frostfall and/or iNeed.
I noticed that both Frostfall and iNeed had plenty of conditional(!) issues with 64bit game. Neither of them was fully brought over and they are more resource hungry in SE than they should. How big of a problem this is depends entirely of load order. For example, I have well expanded Legacy of the Dragonborn + few hungry tickers. Keeping the Papyrus stress otherwise light is pretty big priority with this mod list.
Sunhelm does have less features than iNeed, for example it does not have food spoilage. Mod also relies only on warmth values for clothes, not their wetness or protective type.
If Frostfall and/or iNeed run well with your load order, then stick with them. If you have problems, get tired of some features or just want less Papyrus hungry solutions, jump over to Sunhelm.
If Sunhelm isn’t drastically different from iNeed but is lighter and less script heavy than it - I’d want that. I wouldn’t say script lag is an issue in my LO but I can definitely tell sometimes it’s there.