The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Inventories Empty when trying to buy/sell
So recently every time I ask a merchant what they have for sale, the menu opens but the only things there are their and my characters' names. Has anyone else had this problem?
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Beiträge 115 von 19
Ursprünglich geschrieben von SpeedFreak1972:
any mods?
Yeah I have tons of mods, I've been checking them over and over again but I can't figure out if any of em are the issue
Ursprünglich geschrieben von BoradV:
Ursprünglich geschrieben von SpeedFreak1972:
any mods?
Yeah I have tons of mods, I've been checking them over and over again but I can't figure out if any of em are the issue
He was asking for a list of your mods, this much should be obvious.
Ursprünglich geschrieben von Alex:
Ursprünglich geschrieben von BoradV:
Yeah I have tons of mods, I've been checking them over and over again but I can't figure out if any of em are the issue
He was asking for a list of your mods, this much should be obvious.

I don't know where to find the list of them and I don't wanna type them all out manually. Never had to do this sorta thing before
Are you using a mod manager?
Ursprünglich geschrieben von Alex:
Are you using a mod manager?
No, just the creation club
Ursprünglich geschrieben von BoradV:
Ursprünglich geschrieben von Alex:
Are you using a mod manager?
No, just the creation club
You mean the creations from the Anniversary Edition, or simply mods from the club? In general, it is better to install mods via a dedicated mod manager like "Mod Organizer 2" or "Vortex". Anyway, in your case, the mod list is in there:
\users[username]\AppData\local\Skyrim Special Edition\plugins.txt
Zuletzt bearbeitet von Alex; 2. März um 2:24
Ursprünglich geschrieben von Alex:
Ursprünglich geschrieben von BoradV:
No, just the creation club
You mean the creations from the Anniversary Edition, or simply mods from the club? In general, it is better to install mods via a dedicated mod manager like "Mod Organizer 2" or "Vortex". Anyway, in your case, the mod list is in there:
\users[username]\AppData\local\Skyrim\plugins.txt

Sweet I found it:

*unofficial skyrim special edition patch.esp
*midwood isle.esp
*mzarkwonders.esp
*anthologymenusdragonaspect.esp
*sovngardebold.esp
*cutting room floor.esp
*radiant quest marker se.esp
*usefulmarkers.esp
*dawnguard map markers.esp
*fos - forests of skyrim.esp
*sounds of skyrim - complete edition.esp
*crime overhaul.esp
*owncivilwar.esp
*ordinator - perks of skyrim.esp
*50 more perk points.esp
*apocalypse - magic of skyrim.esp
*odin - skyrim magic overhaul.esp
*trua - minimalistic faiths of skyrim.esp
*bridges of skyrim.esp
*dawnstar.esp
*falkreath.esp
*telengard.esp
*dragon bridge.esp
*keld-nar.esp
*oakwood.esp
*karthwasten.esp
*kynesgrove.esp
*ivarstead.esp
*darkwater crossing.esp
*rorikstead.esp
*fall of granite hill.esp
*helarchen creek.esp
*whistling mine.esp
*soljund's sinkhole.esp
*shor's stone.esp
*ew_gq_dunmerification.esp
*oblivion gates in cities.esp
*undriel_raven_of_ravenrock.esp
*better skyforge.esp
*castle volkihar rebuilt.esp
*eecmod - copy.esp
*bring out your dead.esp
*gildergreen regrown.esp
*holidays.esp
*enneadbanners.esp
*enneadcloaks.esp
*enneadshadowmarks.esp
*enneadshields.esp
*raseasky.esp
*duckswan.esp
*hold border guards anniversary.esp
*extended encounters.esp
*immersive patrols ii.esp
*immersive speech dialogues.esp
*quest_pitfighter.esp
*quest_pitfighter_dlc01.esp
*js_dragonslayer_expansion.esp
*clockwork.esp
*moonandstar_mas.esp
*konahrik, the priest.esp
*inigo.esp
*lucien.esp
*lucien-camping-patch.esp
*lucien-moonandstar-patch.esp
*lucien-backpacks-patch.esp
*lucien-arcanearcher-patch.esp
*lucien-tundrahomestead-patch.esp
*lucien-goblins-patch.esp
*lucien-rarecurios-patch.esp
*lucien-plagueofthedead-patch.esp
*lucien-saintsandseducers-patch.esp
*khd-pami.esp
*prvtiroyalarmory.esp
*prvti_heavyarmory.esp
*wzoblivionartifacts.esp
*hunt_npc_skulls_sp0ckrates.esp
*ruinsclutterimproved.esp
*imperialrewards.esp
*mythic dawn expansion.esp
*theonering.esp
*tools of kagrenac.esp
*rings2hands.esp
*skeleton overhaul (replacer).esp
*moonlight tales special edition.esp
*diversewerewolvescollection.esp
*diversedragonscollectionse.esp
*undeademerge.esp
*dwalfiqkhajiit.esp
*point the way.esp
*the paarthurnax dilemma.esp
*becomeabard.esp
*lwplayerheadtracking.esp
*genuine giants.esp
*morewerewolves.esp
*lamposts of skyrim.esp
*barenziahquestmarkers.esp
*boshd.esp
*war_immersive_weapons_sp0ckrates.esp
*big_helmetless_combat_perks_sepc_sp0ckrates.esp
*big_kill_moves_sp0.esp
*radiant quest marker se crf patch.esp
*midwood isle survival mode patch.esp
*midwood isle rare curios patch.esp
*rdo - crf + ussep patch.esp
*moonandstar_immersionpatch.esp
*keld-nar + clockwork patch.esp
*apocalypse - ordinator compatibility patch.esp
*odin - ordinator compatibility patch.esp
*immersive citizens - ai overhaul.esp
*alternate start - live another life.esp
*relationship dialogue overhaul.esp
I should mention I don't have the anniversary upgrade, I just have SE
And you installed all that from the creation club menu? Without a mod manager? And it even worked? Woah.

Well, until it didn't. That menu is only useful for downloading creations, and installing just a couple of mods. Any more, and you'll run into all kinds of funky problems, but there aren't any built-in tools to troubleshoot the issues.

Okay, let's see, when did this error start to occur? Maybe after you installed yet another mod?

I can only recommend to install mods via a dedicated mod manager. For now, try to sort your load order with this tool:
https://loot.github.io/
It will also provide a summary about missing dependencies, necessary patches or possible conflicts.
Zuletzt bearbeitet von Alex; 2. März um 2:35
I can only put it down to trial and error lol. As for the issue, it started around a few days ago, or at least that was when I first noticed it. The only mods I remember installing mid-run would probably be the perk, Ordinator and Apocalypse mods.

I should also note when I had the issue I also had Carved Brink and project AHO installed but I had gotten rid of them recently.
Ursprünglich geschrieben von BoradV:
I can only put it down to trial and error lol.
What you're doing can be compared to changing the spark plugs through the exhaust pipe.

Ursprünglich geschrieben von BoradV:
As for the issue, it started around a few days ago, or at least that was when I first noticed it. The only mods I remember installing mid-run would probably be the perk, Ordinator and Apocalypse mods.
It could be an issue with Ordinator colliding with something. Run LOOT, it'll tell you if a patch is missing.
Ursprünglich geschrieben von BoradV:
I should also note when I had the issue I also had Carved Brink and project AHO installed but I had gotten rid of them recently.
You can't just uninstall mods, and expect a save to continue working without them. Skyrim bakes data into the save, and if the corresponding mod is gone, then it'll cause all kinds of issues. Especially if the mod contained scripts, levelled list changes, modified NPCs, and so on. You might get away with removing some tiny mods containing only equipment, but even then, I wouldn't recommend it.
Zuletzt bearbeitet von Alex; 2. März um 2:54
Ursprünglich geschrieben von Alex:
Ursprünglich geschrieben von BoradV:
I can only put it down to trial and error lol. As for the issue, it started around a few days ago, or at least that was when I first noticed it. The only mods I remember installing mid-run would probably be the perk, Ordinator and Apocalypse mods.
It could be an issue with Ordinator colliding with something. Run LOOT, it'll tell you if a patch is missing.

Loot says Ordinator is fine, however I have noticed the immersive citizens overhaul is clashing with Arth's Dawnstar and is also incorrectly positioned so gonna fix that

Ursprünglich geschrieben von BoradV:
I should also note when I had the issue I also had Carved Brink and project AHO installed but I had gotten rid of them recently.
You can't just uninstall mods, and expect a save to continue working without them. Skyrim bakes data into the save, and if the corresponding mod is gone, then it'll cause all kinds of issues. Especially if the mod contained scripts, levelled list changes, modified NPCs, and so on. You might get away with removing some tiny mods containing only equipment, but even then, I wouldn't recommend it.

Yeah think I've learned my lesson on that haha
AHO and Carved Brink are mostly self-contained mods, with little impact on the game outside of their respective worlds. Your save might still be okay.

As to the merchant issue, it is likely a mod conflict. Does LOOT say anything else?
Ursprünglich geschrieben von Alex:
AHO and Carved Brink are mostly self-contained mods, with little impact on the game outside of their respective worlds. Your save might still be okay.

As to the merchant issue, it is likely a mod conflict. Does LOOT say anything else?

Unfortunately I deleted my saves and tried to just reinstall Skyrim and see what happens, obviously that didn't work.

As for Loot, there's a few messages about ITM records which I have no idea what those are. I installed SEEdit in order to start doing cleaning
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