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Just start the game, play new game and follow the quests. All will come naturally. When you meet more people, talk to them. Explore the dialogue options. Don't peruse all quests directly though. Some are really far in the "world map" and is meant for "doing it later".
For some side content such as smithing or alchemy or enchanting, please go to their vendors/masters and talk with them. A small tutorial will be given as a dialogue option.
If you followed your chosen warrior all the way to the village, then you heard a bit more about their stories and got quests to move forward.
If you didn't follow them, then just head toward Riverwood. Talking with people will send you MQ direction. At least Sven should guide you forward, if you tell him that you saw a dragon.
Skyrim is open world. You can follow main quest, do any number of side quests or just explore around. Your call.
Game will try to push you toward main quest, but you are in no hurry to complete anything. Just talk, investigate, explore, craft, goof around and fight enemies on your on phase.
And have fun!
If you have any questions about quests or technical problems, there are plenty of people here to help you forward.
For a first playthorugh, I heavily recommend starting blind. Make a character, give them a name and go ham. Make mistakes, die and restart, try different things. The game does not have a rigid class or progression system, you have the freedom explore a world full of mystery, danger, and more.
As you become more adjusted to Skyrim, you can start making adjustments to your playthroughs.
I would recommend looking up some quests if you wish to know more about them. For the cost of spoilers, I believe it is worthwhile knowing if a quest is too dangerous, not what you want, or have potential bugs.
For a game this old, and with Bethesda's reputation, some bugs may rear their ugly heads. Some are funny to see, others not so much. It thankfully does not break the game, but is good to know moving forward.
May your adventures be exciting, and your loot be plenty.
https://steamcommunity.com/sharedfiles/filedetails/?id=1868336179
(Link is from the PINNED TOPIC, Helpful Links and References, Section 1 - General Information)
Good luck! Have fun! And welcome to the community!
For me the most enjoyable part of the gameplay loop is always free roaming. Just looting, gathering, leveling and gearing up. You generally don't need the game to invite you to go places. Most content in the world is open to you right out of the gate. With some stuff either level-gated and/or tied to a specific quest.
The story/content is mostly divided into the following categories; main questline, multiple faction questlines, and side quests. And you can engage with them at your own pace. As for general directions; you start by finishing the intro, making your way through and out of helgen. That puts you on a road towards a nearby village. From there you can pick up the main quest or ignore it for the time being and go do whatever.
Btw in addition to the advice ppl have given I will provide some basic info about crafting and storage, for after you find your bearings and get settled in the world. It will give you some idea of how to build and manage your wealth, as well as grow your character outside of the obvious 'level skills through combat'. Nothing too specific or spoiler-y of course. Just a basic rundown of the process.
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Production and Economy:
- You can level smithing adequately by smithing literally any recipe. As well as by improving weapons and armor. And you can sell the resulting gear. Gold rings are pretty good for this.
- You can learn to transmute ore (iron>silver>gold). Many smiths around skyrim sell ore. And there are many mines to be found.
- For production purposes you can use gear you forged to level enchanting before selling it.
- You can level enchanting by either enchanting weapons/armor/jewelry that you loot/buy/forge, or disenchanting equipment with unknown enchants. The latter also teaches you said enchant. So always disenchant items with unknown enchants.
- You enchant items using soul gems. Dwemer ruins are a good source of (filled) soul gems of varying qualities. Stockpile all of them. Alternatively some vendors also have them.
- Fill empty soul gems using the soul trap spell on a living creature and then killing it.
- Save grand/black soul gems for when you reach 100 enchanting (set at least 14 of such gems aside), use the rest to enchant things as you're leveling.
- Use your lower tier soul gems (greater soul gems and below) to enchant forged and looted gear. And then sell them.
- For production purposes you can enchant 'fortify smithing' and 'fortify alchemy' onto gear.
- Brewing potions is a good source of income while leveling alchemy. Keep an eye out for ingredients during your travels. You will find them everywhere.
- A convenient method of production is to find two growable compatible ingredients and plant them on a plot of land in a ratio of as close to 50/50 as possible.
- There are several player homes that come with a small plot of land to grow your own alchemy ingredients.
- For production purposes you can brew 'fortify smithing' and 'fortify enchanting' potions.
- If you want to buy or sell things in bulk you can reset a vendor's inventory and money by saving, punching him/her until hostile, and reloading. This can come in handy because vendors take forever to restock and their quantity of specific items is very low.
As you can see there is a nice little loop here. You can level these skills at the same time while actually making money. Which brings me to the last part.
Storage and Management:
- Player housing is a good place to craft or store goods. One can be purchased in every hold, though they generally don't come cheap. Some additional ones can also be unlocked through... other means.
- Once you have storage you can stockpile and sort through ingredients/soul gems/ore/gems/leather/bone/etc. Anything you need for your day-to-day crafting. As well as general loot.
- Concerning scrolls, potions (the ones you don't need), and forged or looted weapons, armor and jewelry; you can divide them into two storages. One for unenchanted (enchantable) items for later processing, and one for unenchantable or already enchanted items above a certain value. Process items from the former storage (enchant/improve) and transfer them to the latter, then sell from the latter when necessary.
Aside from your combat-related skill trees, and passive bonuses from quest rewards and standing stones, getting stronger is largely a matter of leveling your production skills. This will enable you to eventually create, improve and enchant gear vastly superior to what you can find or buy.