The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Fear2288 Dec 28, 2024 @ 12:35pm
Landscape and Water Fixes - Still Relevant?
Just curious what other peoples’ takes are.

This mod has been around since the early years and was considered a “must have” as it claimed to fix many issues with terrain gaps/seams, crop ownership, terrain clipping, and things like areas with water not being recognized as water by the game.

It’s been in my modlist for nearly a decade now, but I’m wondering if this mod is still relevant and if the fixes it provides are still necessary. Over the years, I’ve found that LAWF conflicts with mods that alter areas/terrain and requires patches, and in some cases even with a patch things still can get messy or not look right.

So yeah, is still worth using this mod? Is it worth using if you’re someone who uses lots of other mods that add/change areas? Are the fixes it provides really that worthwhile or are the issues it resolves easily ignored and hardly noticed unless you go looking for them?
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Showing 1-4 of 4 comments
smr1957 Dec 28, 2024 @ 1:11pm 
I've never used that, Fear, as with all the other mods I am using, a lot would either not apply or would need to be patched. And I really have never noticed the issues that it does fix - probably because other mods are replacing or fixing those things already (or they are just so minor, I don't ever see them). My take on the mod is that it is more useful for smaller builds that do not have a lot of mods changing the landscape. For a larger build with many mods altering things, it is probably better left out. That's my take on it, anyway.

(And a happy holidays and a great upcoming New Year to you! :coolstar2022:)
Last edited by smr1957; Dec 28, 2024 @ 1:11pm
matt Dec 28, 2024 @ 2:29pm 
Yes, some mods recommend it. For example, check out Atlantean Landscape.[www.nexusmods.com] This is a comprehensive landscape overhaul that recommends you install Landscape and Water Fixes, but it says you don't need a "no grass" mod.

You can also install various mesh fixes, sound/ambience fixes, lighting fixes, etc. The downside to this is that your mod list can be become difficult to manage.
Ilja Dec 28, 2024 @ 5:36pm 
I had that in my previous game (2022), but completely forgot to even check it for current game. Probably, because I didn't notice issues anymore due to USSEP addons.

Originally posted by - EMPTY -:
Ultimately the work of this mod has been "stolen" by some people working on USSEP and added to it so i assume its kind of redundant for the most part now.

The state of modding in 2024 XD

Just to clarify, so that no one gets the wrong idea.

Ideas as such are not protected in any way. Proper concepts and creative work can be protected.

No one can take other person's work and dump them in to their own mod, calling it their "own." Creating new assets based on other author's idea is another matter: it's still original work, based on unprotected idea.

That might not sound fair to all, but remember: we are talking about *just* modding here. Proper commercial environment would of course have aggressive rope pulling about what is an idea and what is a concept. That is what keeps lawyers in bread and wine, blood, sugar and... am I reading this baking recipe right?
Fear2288 Dec 28, 2024 @ 10:18pm 
Thanks for the replies.

Yeah I’ve been wondering about this one for a bit now. It once was considered a “must have” mod and I’ve left it as a core one in all my mod lists for a very long time…but recently I’ve been curious if it’s just not necessary anymore (or ever really was), or if it’s only useful if you’re playing a very lightly modded, near-vanilla Skyrim where most of your mods are focused on just cleaning up and fixing minor issues BGS never did.
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Date Posted: Dec 28, 2024 @ 12:35pm
Posts: 4