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Ok, you can't simply turn mods on and off, the data from mods is baked into the saves, so the effects stay active even when the mods is not.... in fact turning mods on and off can cause bugs...
Unless it's a texture or lighting mod you probably need to start a new game if you want to deactivate them.
Oh, and it's either a mod you have turned off or the turning mods on and off that's caused the bug, because the shout itself is not bugged.
Same for if they are in a badly sorted load order...
People need to stop saying mods don't affect this or that, because if you do them wrong they can affect anything in the game, whether in the wrong place in your load order, some other mistake most of us have made at some point...
I'm glad for that, but I also want to know why the game would alter a save like that.
re: restarting, no, many things involving quests and state variables are what we call "save-baked" - once it's set, it's part of the game variables dataset, closing and restarting does absolutely nothing, it reloads it right back the way it was... you have to manipulate it directly to have any effect on it.
"This caused a bug where that blue dragon appeared in the Skaal Village but underneath the terrain, so I couldn't do anything."
dying in a black book and a wonky spawn, those are probably not related at all... the easiest way to fix that is 'tai' with nothing selected, to stop all AI processing, 'tcl' so you can fly down below the terrain, tag the dragon, 'getpos z' and see the value, then add like 2000 to it, say it was z 153.93, do 'setpos z 2153' and go back above ground and see how high in the air the dragon is, adjust up or down accordingly til it's high enough it's above the buildings but not so high it won't target ground enemies... once you like the positioning, make sure you're near the ground so you won't die when gravity turns on, click off the dragon twice so nothing is selected, 'tcl' again so meshes become solid, and 'tai' again to start the show when you close console.
In this case something that hadn't set correctly was reset when you shut down the game and restarted, could be a number of things, because Skyrim is famour (infamous?) for being buggy.
let's back up - is the word unlocked or not? do you want it unlocked or not?
I had unlocked the third word of Bend Will after defeating the Seekers, but the moment that blue dragon appeared he hit me with a blast of ice that instantly defeated me and forced me out of the book. When I returned to the Skaal Village, he had followed me out and spawned under the map.
In an attempt to fix it, I reverted to my previous save, which I saved just before the arena, and defeated the two Seekers again. But the Word Wall failed to activate - I checked my Shouts and saw the third word for Bend Will was already there. I then tried closing and reopening my game, as some people mentioned doing online, but when I reloaded my save before the arena, I still had the third word of Bend Will unlocked.
I tried reverting back to Chapter 1 of that damn book, and even there I had the third word of Bend Will!