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But I know there are a few "no load" homes where the windows are clear and you can see what's happening outside.
This can't be done for most homes since the outside and inside are different "world spaces", different maps if you will. Now there a a few houses on nexus in which are on the same map so to speak so you can sleep inside and still watch what's going on outside. A side effect of this though is that enemies, including dragons can attack you when you are still inside your house.
In Skyrim, like most games, when you are in an interior area (like an inn), you actually are in a complettely different space/cell - meaning, if you turn off the collisions (to be able to go through the walls), after you do that... you'll end up to an empty space, when you'll turn around you'll see the building you was in... and an empty area (like... space) all around you!
The same is when you are outside (exterior). You see those (many) buildings, but they are actually just... "decoration", there is nothing inside. You see the main castle of Whiterun, you approaching it... but is an empty object; it's getting "alive" when you entering inside (to the interior cell).
The mod @Jack wrote you, it's not exactly that you want...
It's simply a mesh/textures replacement for ONLY Whiterun (yet). It's a very old Oldrim mod and covered only Whiterun so far; you understand why, because the author must edit thousand meshes for ALL game's interiors to make the windows "transparent".
Let's say, if someone wants to create such a mod, for that you have to do three things;
1) first requirement is obviously having a mod that have transparent windows, allowing you to look outside.
2) then, you need something that alters/replicates a part of the world around the building that "holds" the current cell. Example: Breezehome. you need to expand the cell pane and add the streets, a part of the walls from the blacksmith's house, ... This is where the most work goes. For additional immersion NPCs can be duplicated to "wander" in the streets.
3) lastly, this cell pane has to support weather and it should be in sync with the weather on Tamriel. This is somewhat feasible as it is just modifying some record data and a bit scripting.
Problem is you need time for this. A lot. There are so many interior cells that have windows. Not to mention mods. Changes (especially meshes) needs to be reflected to this copy objects.
Not to mention people is going to ask to do the same, but in other direction. Like looking inside Breezehome from Whiterun pane.
This is not mod for all buildings. But shows it can be done for some.
You can look out these windows and open them, if you go outside you can
even see in.
Harborside player home.
https://www.nexusmods.com/skyrimspecialedition/mods/17959?tab=files
Looks incredible in vr!!
if you're imagining it to be like say Witcher 3 where you can be in a house and hear muffled doppler'd audio of two guards talking and seeing their distorted figures walking past, one holding a torch, watching the wind blow the trees and torch flame... extremely unlikely, cause that's not the engine you're gaming with.
I remember early on the mod conflicted with a Solitude docks mod.
I think it was one of the AFK mods.
It had something to do with being to close to the rocks by the cave entrance.