The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Crimson Dec 16, 2024 @ 2:20pm
A mod where you can look outside windows?
I know how inside houses works how it's a difference instance which means outside doesn't exist. However I do know it's possible to make a small fake outside for the windows so it has the illusion you can look outside?

I did see a mod that did this but it's last update was 2013 so I'm wondering if anyone knows of a atmosphere mod maybe that includes this that is recently updated?

I'd love to watch the rain from breeze home.
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Morgan Fun Gamer Dec 16, 2024 @ 2:36pm 
This isn't for Skyrim but I do think that theres a mod exactly like this for Oblivion its not a mod on Skyrim but I thought I should mention it.
Not seen a MOD that does that to pre-built homes.
But I know there are a few "no load" homes where the windows are clear and you can see what's happening outside.
ryo_oki Dec 17, 2024 @ 10:28pm 
Originally posted by Crimson:
I know how inside houses works how it's a difference instance which means outside doesn't exist. However I do know it's possible to make a small fake outside for the windows so it has the illusion you can look outside?

I did see a mod that did this but it's last update was 2013 so I'm wondering if anyone knows of a atmosphere mod maybe that includes this that is recently updated?

I'd love to watch the rain from breeze home.

This can't be done for most homes since the outside and inside are different "world spaces", different maps if you will. Now there a a few houses on nexus in which are on the same map so to speak so you can sleep inside and still watch what's going on outside. A side effect of this though is that enemies, including dragons can attack you when you are still inside your house.
Jack Dec 17, 2024 @ 10:43pm 
Immersive Interiors seems to do exactly what you want. Though I've never used that Immersive mod, I'm currently using all of the other Immersive mods and they all work great, so maybe it's worth a try?
lupus_hegemonia Dec 18, 2024 @ 3:41am 
You can't do that. It's a great immersion idea, but for... modern game, not for Skyrim.

In Skyrim, like most games, when you are in an interior area (like an inn), you actually are in a complettely different space/cell - meaning, if you turn off the collisions (to be able to go through the walls), after you do that... you'll end up to an empty space, when you'll turn around you'll see the building you was in... and an empty area (like... space) all around you!

The same is when you are outside (exterior). You see those (many) buildings, but they are actually just... "decoration", there is nothing inside. You see the main castle of Whiterun, you approaching it... but is an empty object; it's getting "alive" when you entering inside (to the interior cell).

The mod @Jack wrote you, it's not exactly that you want...
It's simply a mesh/textures replacement for ONLY Whiterun (yet). It's a very old Oldrim mod and covered only Whiterun so far; you understand why, because the author must edit thousand meshes for ALL game's interiors to make the windows "transparent".
Last edited by lupus_hegemonia; Dec 18, 2024 @ 3:46am
Grinch Dec 18, 2024 @ 3:44am 
Lupus, did you even read the first sentence of the OP? they KNOW how the interior works.
What the OP wants is a window that looks onto a recreation of what is outside, not what is happening just the landscape... given how the game generates said landscapes I'm not sure it is possible, it would effectively have to generate the outside world to create the viewpoint, while still generating the inside as normal.... might require a better engine than what Bethesda has.
xybolt Dec 18, 2024 @ 5:50am 
Uh, as far I know, there are none. I do understand the question but we have to take in account that it may take a lot time for something (well, not for you, but maybe for many other people) "little" feature.

Let's say, if someone wants to create such a mod, for that you have to do three things;
1) first requirement is obviously having a mod that have transparent windows, allowing you to look outside.

2) then, you need something that alters/replicates a part of the world around the building that "holds" the current cell. Example: Breezehome. you need to expand the cell pane and add the streets, a part of the walls from the blacksmith's house, ... This is where the most work goes. For additional immersion NPCs can be duplicated to "wander" in the streets.

3) lastly, this cell pane has to support weather and it should be in sync with the weather on Tamriel. This is somewhat feasible as it is just modifying some record data and a bit scripting.

Problem is you need time for this. A lot. There are so many interior cells that have windows. Not to mention mods. Changes (especially meshes) needs to be reflected to this copy objects.

Not to mention people is going to ask to do the same, but in other direction. Like looking inside Breezehome from Whiterun pane.
DPMR Dec 18, 2024 @ 10:02am 
Not really what your looking for, but your concept is there.
This is not mod for all buildings. But shows it can be done for some.
You can look out these windows and open them, if you go outside you can
even see in.
Harborside player home.
https://www.nexusmods.com/skyrimspecialedition/mods/17959?tab=files
deckerdave1973 Dec 18, 2024 @ 1:26pm 
Parts of Labritoruim exist in the worldspace, so areas like the library has useable windows for both looking out and in.

Looks incredible in vr!!
xybolt Dec 19, 2024 @ 6:40am 
Originally posted by DPMR:
Harborside player home.
https://www.nexusmods.com/skyrimspecialedition/mods/17959?tab=files
that is a nice find. I went to check it further and it appears that the place is not a separate cell. It is imbued in the Tamriel world map. Yeah that works. It is like Open Cities. I am curious how many "houses" the engine can handle if these are built like in this mod, so that there are no load screens when visiting these. It all depends of the tri-counts the engine can "hold" on.
Death Approaches Dec 19, 2024 @ 8:13am 
it could be cool but it would be such an endeavor to design and code well; this is one of those things best implemented way back at the planning stage not retrofitted after the fact, to keep the poly count and overhead down for a "live view" scene across dwellings with lots of windows facing lots of directions with overlap and lights emitting out and in... seeing from one house through the street into another house, sure I'll take it! so, who's coding it?! :devilskiss:

if you're imagining it to be like say Witcher 3 where you can be in a house and hear muffled doppler'd audio of two guards talking and seeing their distorted figures walking past, one holding a torch, watching the wind blow the trees and torch flame... extremely unlikely, cause that's not the engine you're gaming with.
DPMR Dec 19, 2024 @ 9:23am 
Originally posted by xybolt:
Originally posted by DPMR:
Harborside player home.
https://www.nexusmods.com/skyrimspecialedition/mods/17959?tab=files
that is a nice find. I went to check it further and it appears that the place is not a separate cell. It is imbued in the Tamriel world map. Yeah that works. It is like Open Cities. I am curious how many "houses" the engine can handle if these are built like in this mod, so that there are no load screens when visiting these. It all depends of the tri-counts the engine can "hold" on.

I remember early on the mod conflicted with a Solitude docks mod.
I think it was one of the AFK mods.
It had something to do with being to close to the rocks by the cave entrance.
there is Immersive interiors for SKYRIM legacy which has not been updated since 2013. it was never ported to SSE. an individual made a post regarding a mod idea to make pretty much the same mod under the title Transparent windows for SSE. sounds like the person made the mod for themselves and promised to release an updated version which would not include outdoor weather sounds. however searching for the mod yields no results... i would consider the idea abandoned.
Altbert Feb 25 @ 3:29pm 
Just forget about this! It would require interior cells to become (partially) part of the exterior worldspace, like the Harborside Player Home did. Say, the Bannered Mare in Whiterun would have windows to look outside, what would you see? Just a "screenshot" of the market place, for instance, but no interactions between NPCs as if you were outside. NPCs start interacting with the player and each other only when the player enters the outside worldspace, and for the Bannered Mare that would be the Whiterun worldspace.
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Date Posted: Dec 16, 2024 @ 2:20pm
Posts: 15